424 lines
24 KiB
C
424 lines
24 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/InputDeviceProperties.h"
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#ifdef ENGINE_InputDeviceProperties_generated_h
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#error "InputDeviceProperties.generated.h already included, missing '#pragma once' in InputDeviceProperties.h"
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#endif
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#define ENGINE_InputDeviceProperties_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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struct FInputDeviceId;
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struct FPlatformUserId;
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// ********** Begin Class UInputDeviceProperty *****************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_36_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execApplyDeviceProperty); \
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DECLARE_FUNCTION(execResetDeviceProperty); \
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DECLARE_FUNCTION(execEvaluateDeviceProperty);
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_36_CALLBACK_WRAPPERS
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struct Z_Construct_UClass_UInputDeviceProperty_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UInputDeviceProperty_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_36_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUInputDeviceProperty(); \
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friend struct ::Z_Construct_UClass_UInputDeviceProperty_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UInputDeviceProperty_NoRegister(); \
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public: \
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DECLARE_CLASS2(UInputDeviceProperty, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputDeviceProperty_NoRegister) \
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DECLARE_SERIALIZER(UInputDeviceProperty)
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_36_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UInputDeviceProperty(UInputDeviceProperty&&) = delete; \
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UInputDeviceProperty(const UInputDeviceProperty&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UInputDeviceProperty); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputDeviceProperty); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputDeviceProperty) \
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ENGINE_API virtual ~UInputDeviceProperty();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_31_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_36_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_36_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_36_CALLBACK_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_36_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_36_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UInputDeviceProperty;
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// ********** End Class UInputDeviceProperty *******************************************************
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// ********** Begin ScriptStruct FDeviceColorData **************************************************
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struct Z_Construct_UScriptStruct_FDeviceColorData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_167_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDeviceColorData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FDeviceColorData;
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// ********** End ScriptStruct FDeviceColorData ****************************************************
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// ********** Begin Class UColorInputDeviceProperty ************************************************
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struct Z_Construct_UClass_UColorInputDeviceProperty_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UColorInputDeviceProperty_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_192_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUColorInputDeviceProperty(); \
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friend struct ::Z_Construct_UClass_UColorInputDeviceProperty_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UColorInputDeviceProperty_NoRegister(); \
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public: \
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DECLARE_CLASS2(UColorInputDeviceProperty, UInputDeviceProperty, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UColorInputDeviceProperty_NoRegister) \
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DECLARE_SERIALIZER(UColorInputDeviceProperty)
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_192_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UColorInputDeviceProperty(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UColorInputDeviceProperty(UColorInputDeviceProperty&&) = delete; \
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UColorInputDeviceProperty(const UColorInputDeviceProperty&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UColorInputDeviceProperty); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UColorInputDeviceProperty); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UColorInputDeviceProperty) \
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NO_API virtual ~UColorInputDeviceProperty();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_189_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_192_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_192_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_192_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UColorInputDeviceProperty;
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// ********** End Class UColorInputDeviceProperty **************************************************
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// ********** Begin ScriptStruct FDeviceColorCurveData *********************************************
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struct Z_Construct_UScriptStruct_FDeviceColorCurveData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_222_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDeviceColorCurveData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FDeviceColorCurveData;
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// ********** End ScriptStruct FDeviceColorCurveData ***********************************************
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// ********** Begin Class UColorInputDeviceCurveProperty *******************************************
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struct Z_Construct_UClass_UColorInputDeviceCurveProperty_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UColorInputDeviceCurveProperty_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_246_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUColorInputDeviceCurveProperty(); \
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friend struct ::Z_Construct_UClass_UColorInputDeviceCurveProperty_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UColorInputDeviceCurveProperty_NoRegister(); \
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public: \
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DECLARE_CLASS2(UColorInputDeviceCurveProperty, UInputDeviceProperty, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UColorInputDeviceCurveProperty_NoRegister) \
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DECLARE_SERIALIZER(UColorInputDeviceCurveProperty)
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_246_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UColorInputDeviceCurveProperty(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UColorInputDeviceCurveProperty(UColorInputDeviceCurveProperty&&) = delete; \
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UColorInputDeviceCurveProperty(const UColorInputDeviceCurveProperty&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UColorInputDeviceCurveProperty); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UColorInputDeviceCurveProperty); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UColorInputDeviceCurveProperty) \
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NO_API virtual ~UColorInputDeviceCurveProperty();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_243_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_246_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_246_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_246_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UColorInputDeviceCurveProperty;
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// ********** End Class UColorInputDeviceCurveProperty *********************************************
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// ********** Begin ScriptStruct FDeviceTriggerBaseData ********************************************
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struct Z_Construct_UScriptStruct_FDeviceTriggerBaseData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_277_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDeviceTriggerBaseData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FDeviceTriggerBaseData;
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// ********** End ScriptStruct FDeviceTriggerBaseData **********************************************
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// ********** Begin Class UInputDeviceTriggerEffect ************************************************
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struct Z_Construct_UClass_UInputDeviceTriggerEffect_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UInputDeviceTriggerEffect_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_292_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUInputDeviceTriggerEffect(); \
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friend struct ::Z_Construct_UClass_UInputDeviceTriggerEffect_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UInputDeviceTriggerEffect_NoRegister(); \
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public: \
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DECLARE_CLASS2(UInputDeviceTriggerEffect, UInputDeviceProperty, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputDeviceTriggerEffect_NoRegister) \
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DECLARE_SERIALIZER(UInputDeviceTriggerEffect)
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_292_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UInputDeviceTriggerEffect(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UInputDeviceTriggerEffect(UInputDeviceTriggerEffect&&) = delete; \
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UInputDeviceTriggerEffect(const UInputDeviceTriggerEffect&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UInputDeviceTriggerEffect); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputDeviceTriggerEffect); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputDeviceTriggerEffect) \
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ENGINE_API virtual ~UInputDeviceTriggerEffect();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_289_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_292_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_292_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_292_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UInputDeviceTriggerEffect;
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// ********** End Class UInputDeviceTriggerEffect **************************************************
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// ********** Begin ScriptStruct FDeviceTriggerFeedbackData ****************************************
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struct Z_Construct_UScriptStruct_FDeviceTriggerFeedbackData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_315_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDeviceTriggerFeedbackData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FDeviceTriggerFeedbackData;
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// ********** End ScriptStruct FDeviceTriggerFeedbackData ******************************************
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// ********** Begin Class UInputDeviceTriggerFeedbackProperty **************************************
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struct Z_Construct_UClass_UInputDeviceTriggerFeedbackProperty_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UInputDeviceTriggerFeedbackProperty_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_335_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUInputDeviceTriggerFeedbackProperty(); \
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friend struct ::Z_Construct_UClass_UInputDeviceTriggerFeedbackProperty_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UInputDeviceTriggerFeedbackProperty_NoRegister(); \
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public: \
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DECLARE_CLASS2(UInputDeviceTriggerFeedbackProperty, UInputDeviceTriggerEffect, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputDeviceTriggerFeedbackProperty_NoRegister) \
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DECLARE_SERIALIZER(UInputDeviceTriggerFeedbackProperty)
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_335_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UInputDeviceTriggerFeedbackProperty(UInputDeviceTriggerFeedbackProperty&&) = delete; \
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UInputDeviceTriggerFeedbackProperty(const UInputDeviceTriggerFeedbackProperty&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UInputDeviceTriggerFeedbackProperty); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputDeviceTriggerFeedbackProperty); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UInputDeviceTriggerFeedbackProperty) \
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NO_API virtual ~UInputDeviceTriggerFeedbackProperty();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_332_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_335_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_335_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_335_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UInputDeviceTriggerFeedbackProperty;
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// ********** End Class UInputDeviceTriggerFeedbackProperty ****************************************
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// ********** Begin ScriptStruct FDeviceTriggerTriggerResistanceData *******************************
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struct Z_Construct_UScriptStruct_FDeviceTriggerTriggerResistanceData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_368_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDeviceTriggerTriggerResistanceData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FDeviceTriggerTriggerResistanceData;
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// ********** End ScriptStruct FDeviceTriggerTriggerResistanceData *********************************
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// ********** Begin Class UInputDeviceTriggerResistanceProperty ************************************
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struct Z_Construct_UClass_UInputDeviceTriggerResistanceProperty_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UInputDeviceTriggerResistanceProperty_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_394_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUInputDeviceTriggerResistanceProperty(); \
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friend struct ::Z_Construct_UClass_UInputDeviceTriggerResistanceProperty_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UInputDeviceTriggerResistanceProperty_NoRegister(); \
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|
public: \
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DECLARE_CLASS2(UInputDeviceTriggerResistanceProperty, UInputDeviceTriggerEffect, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputDeviceTriggerResistanceProperty_NoRegister) \
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DECLARE_SERIALIZER(UInputDeviceTriggerResistanceProperty)
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_394_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
|
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UInputDeviceTriggerResistanceProperty(UInputDeviceTriggerResistanceProperty&&) = delete; \
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UInputDeviceTriggerResistanceProperty(const UInputDeviceTriggerResistanceProperty&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UInputDeviceTriggerResistanceProperty); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputDeviceTriggerResistanceProperty); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UInputDeviceTriggerResistanceProperty) \
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NO_API virtual ~UInputDeviceTriggerResistanceProperty();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_391_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_394_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_394_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_394_ENHANCED_CONSTRUCTORS \
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private: \
|
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|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||
|
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|
||
|
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class UInputDeviceTriggerResistanceProperty;
|
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// ********** End Class UInputDeviceTriggerResistanceProperty **************************************
|
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|
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// ********** Begin ScriptStruct FDeviceTriggerTriggerVibrationData ********************************
|
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|
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struct Z_Construct_UScriptStruct_FDeviceTriggerTriggerVibrationData_Statics;
|
||
|
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_427_GENERATED_BODY \
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|
|
friend struct ::Z_Construct_UScriptStruct_FDeviceTriggerTriggerVibrationData_Statics; \
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||
|
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ENGINE_API static class UScriptStruct* StaticStruct();
|
||
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|
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struct FDeviceTriggerTriggerVibrationData;
|
||
|
|
// ********** End ScriptStruct FDeviceTriggerTriggerVibrationData **********************************
|
||
|
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|
||
|
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// ********** Begin Class UInputDeviceTriggerVibrationProperty *************************************
|
||
|
|
struct Z_Construct_UClass_UInputDeviceTriggerVibrationProperty_Statics;
|
||
|
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ENGINE_API UClass* Z_Construct_UClass_UInputDeviceTriggerVibrationProperty_NoRegister();
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_451_INCLASS_NO_PURE_DECLS \
|
||
|
|
private: \
|
||
|
|
static void StaticRegisterNativesUInputDeviceTriggerVibrationProperty(); \
|
||
|
|
friend struct ::Z_Construct_UClass_UInputDeviceTriggerVibrationProperty_Statics; \
|
||
|
|
static UClass* GetPrivateStaticClass(); \
|
||
|
|
friend ENGINE_API UClass* ::Z_Construct_UClass_UInputDeviceTriggerVibrationProperty_NoRegister(); \
|
||
|
|
public: \
|
||
|
|
DECLARE_CLASS2(UInputDeviceTriggerVibrationProperty, UInputDeviceTriggerEffect, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputDeviceTriggerVibrationProperty_NoRegister) \
|
||
|
|
DECLARE_SERIALIZER(UInputDeviceTriggerVibrationProperty)
|
||
|
|
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_451_ENHANCED_CONSTRUCTORS \
|
||
|
|
/** Deleted move- and copy-constructors, should never be used */ \
|
||
|
|
UInputDeviceTriggerVibrationProperty(UInputDeviceTriggerVibrationProperty&&) = delete; \
|
||
|
|
UInputDeviceTriggerVibrationProperty(const UInputDeviceTriggerVibrationProperty&) = delete; \
|
||
|
|
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UInputDeviceTriggerVibrationProperty); \
|
||
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputDeviceTriggerVibrationProperty); \
|
||
|
|
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UInputDeviceTriggerVibrationProperty) \
|
||
|
|
NO_API virtual ~UInputDeviceTriggerVibrationProperty();
|
||
|
|
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_448_PROLOG
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_451_GENERATED_BODY \
|
||
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||
|
|
public: \
|
||
|
|
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_451_INCLASS_NO_PURE_DECLS \
|
||
|
|
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_451_ENHANCED_CONSTRUCTORS \
|
||
|
|
private: \
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||
|
|
|
||
|
|
|
||
|
|
class UInputDeviceTriggerVibrationProperty;
|
||
|
|
|
||
|
|
// ********** End Class UInputDeviceTriggerVibrationProperty ***************************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FAudioBasedVibrationData ******************************************
|
||
|
|
struct Z_Construct_UScriptStruct_FAudioBasedVibrationData_Statics;
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_487_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FAudioBasedVibrationData_Statics; \
|
||
|
|
ENGINE_API static class UScriptStruct* StaticStruct();
|
||
|
|
|
||
|
|
|
||
|
|
struct FAudioBasedVibrationData;
|
||
|
|
// ********** End ScriptStruct FAudioBasedVibrationData ********************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UInputDeviceAudioBasedVibrationProperty **********************************
|
||
|
|
struct Z_Construct_UClass_UInputDeviceAudioBasedVibrationProperty_Statics;
|
||
|
|
ENGINE_API UClass* Z_Construct_UClass_UInputDeviceAudioBasedVibrationProperty_NoRegister();
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_504_INCLASS_NO_PURE_DECLS \
|
||
|
|
private: \
|
||
|
|
static void StaticRegisterNativesUInputDeviceAudioBasedVibrationProperty(); \
|
||
|
|
friend struct ::Z_Construct_UClass_UInputDeviceAudioBasedVibrationProperty_Statics; \
|
||
|
|
static UClass* GetPrivateStaticClass(); \
|
||
|
|
friend ENGINE_API UClass* ::Z_Construct_UClass_UInputDeviceAudioBasedVibrationProperty_NoRegister(); \
|
||
|
|
public: \
|
||
|
|
DECLARE_CLASS2(UInputDeviceAudioBasedVibrationProperty, UInputDeviceProperty, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputDeviceAudioBasedVibrationProperty_NoRegister) \
|
||
|
|
DECLARE_SERIALIZER(UInputDeviceAudioBasedVibrationProperty)
|
||
|
|
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_504_ENHANCED_CONSTRUCTORS \
|
||
|
|
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||
|
|
NO_API UInputDeviceAudioBasedVibrationProperty(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||
|
|
/** Deleted move- and copy-constructors, should never be used */ \
|
||
|
|
UInputDeviceAudioBasedVibrationProperty(UInputDeviceAudioBasedVibrationProperty&&) = delete; \
|
||
|
|
UInputDeviceAudioBasedVibrationProperty(const UInputDeviceAudioBasedVibrationProperty&) = delete; \
|
||
|
|
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UInputDeviceAudioBasedVibrationProperty); \
|
||
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputDeviceAudioBasedVibrationProperty); \
|
||
|
|
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputDeviceAudioBasedVibrationProperty) \
|
||
|
|
NO_API virtual ~UInputDeviceAudioBasedVibrationProperty();
|
||
|
|
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_501_PROLOG
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_504_GENERATED_BODY \
|
||
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||
|
|
public: \
|
||
|
|
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_504_INCLASS_NO_PURE_DECLS \
|
||
|
|
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_504_ENHANCED_CONSTRUCTORS \
|
||
|
|
private: \
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||
|
|
|
||
|
|
|
||
|
|
class UInputDeviceAudioBasedVibrationProperty;
|
||
|
|
|
||
|
|
// ********** End Class UInputDeviceAudioBasedVibrationProperty ************************************
|
||
|
|
|
||
|
|
#undef CURRENT_FILE_ID
|
||
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|