// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/InputDeviceProperties.h" #ifdef ENGINE_InputDeviceProperties_generated_h #error "InputDeviceProperties.generated.h already included, missing '#pragma once' in InputDeviceProperties.h" #endif #define ENGINE_InputDeviceProperties_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS struct FInputDeviceId; struct FPlatformUserId; // ********** Begin Class UInputDeviceProperty ***************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_36_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execApplyDeviceProperty); \ DECLARE_FUNCTION(execResetDeviceProperty); \ DECLARE_FUNCTION(execEvaluateDeviceProperty); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_36_CALLBACK_WRAPPERS struct Z_Construct_UClass_UInputDeviceProperty_Statics; ENGINE_API UClass* Z_Construct_UClass_UInputDeviceProperty_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_36_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUInputDeviceProperty(); \ friend struct ::Z_Construct_UClass_UInputDeviceProperty_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UInputDeviceProperty_NoRegister(); \ public: \ DECLARE_CLASS2(UInputDeviceProperty, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputDeviceProperty_NoRegister) \ DECLARE_SERIALIZER(UInputDeviceProperty) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_36_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UInputDeviceProperty(UInputDeviceProperty&&) = delete; \ UInputDeviceProperty(const UInputDeviceProperty&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UInputDeviceProperty); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputDeviceProperty); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputDeviceProperty) \ ENGINE_API virtual ~UInputDeviceProperty(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_31_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_36_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_36_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_36_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_36_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_36_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInputDeviceProperty; // ********** End Class UInputDeviceProperty ******************************************************* // ********** Begin ScriptStruct FDeviceColorData ************************************************** struct Z_Construct_UScriptStruct_FDeviceColorData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_167_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDeviceColorData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FDeviceColorData; // ********** End ScriptStruct FDeviceColorData **************************************************** // ********** Begin Class UColorInputDeviceProperty ************************************************ struct Z_Construct_UClass_UColorInputDeviceProperty_Statics; ENGINE_API UClass* Z_Construct_UClass_UColorInputDeviceProperty_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_192_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUColorInputDeviceProperty(); \ friend struct ::Z_Construct_UClass_UColorInputDeviceProperty_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UColorInputDeviceProperty_NoRegister(); \ public: \ DECLARE_CLASS2(UColorInputDeviceProperty, UInputDeviceProperty, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UColorInputDeviceProperty_NoRegister) \ DECLARE_SERIALIZER(UColorInputDeviceProperty) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_192_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UColorInputDeviceProperty(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UColorInputDeviceProperty(UColorInputDeviceProperty&&) = delete; \ UColorInputDeviceProperty(const UColorInputDeviceProperty&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UColorInputDeviceProperty); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UColorInputDeviceProperty); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UColorInputDeviceProperty) \ NO_API virtual ~UColorInputDeviceProperty(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_189_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_192_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_192_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_192_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UColorInputDeviceProperty; // ********** End Class UColorInputDeviceProperty ************************************************** // ********** Begin ScriptStruct FDeviceColorCurveData ********************************************* struct Z_Construct_UScriptStruct_FDeviceColorCurveData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_222_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDeviceColorCurveData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FDeviceColorCurveData; // ********** End ScriptStruct FDeviceColorCurveData *********************************************** // ********** Begin Class UColorInputDeviceCurveProperty ******************************************* struct Z_Construct_UClass_UColorInputDeviceCurveProperty_Statics; ENGINE_API UClass* Z_Construct_UClass_UColorInputDeviceCurveProperty_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_246_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUColorInputDeviceCurveProperty(); \ friend struct ::Z_Construct_UClass_UColorInputDeviceCurveProperty_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UColorInputDeviceCurveProperty_NoRegister(); \ public: \ DECLARE_CLASS2(UColorInputDeviceCurveProperty, UInputDeviceProperty, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UColorInputDeviceCurveProperty_NoRegister) \ DECLARE_SERIALIZER(UColorInputDeviceCurveProperty) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_246_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UColorInputDeviceCurveProperty(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UColorInputDeviceCurveProperty(UColorInputDeviceCurveProperty&&) = delete; \ UColorInputDeviceCurveProperty(const UColorInputDeviceCurveProperty&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UColorInputDeviceCurveProperty); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UColorInputDeviceCurveProperty); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UColorInputDeviceCurveProperty) \ NO_API virtual ~UColorInputDeviceCurveProperty(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_243_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_246_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_246_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_246_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UColorInputDeviceCurveProperty; // ********** End Class UColorInputDeviceCurveProperty ********************************************* // ********** Begin ScriptStruct FDeviceTriggerBaseData ******************************************** struct Z_Construct_UScriptStruct_FDeviceTriggerBaseData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_277_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDeviceTriggerBaseData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FDeviceTriggerBaseData; // ********** End ScriptStruct FDeviceTriggerBaseData ********************************************** // ********** Begin Class UInputDeviceTriggerEffect ************************************************ struct Z_Construct_UClass_UInputDeviceTriggerEffect_Statics; ENGINE_API UClass* Z_Construct_UClass_UInputDeviceTriggerEffect_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_292_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUInputDeviceTriggerEffect(); \ friend struct ::Z_Construct_UClass_UInputDeviceTriggerEffect_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UInputDeviceTriggerEffect_NoRegister(); \ public: \ DECLARE_CLASS2(UInputDeviceTriggerEffect, UInputDeviceProperty, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputDeviceTriggerEffect_NoRegister) \ DECLARE_SERIALIZER(UInputDeviceTriggerEffect) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_292_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UInputDeviceTriggerEffect(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UInputDeviceTriggerEffect(UInputDeviceTriggerEffect&&) = delete; \ UInputDeviceTriggerEffect(const UInputDeviceTriggerEffect&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UInputDeviceTriggerEffect); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputDeviceTriggerEffect); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputDeviceTriggerEffect) \ ENGINE_API virtual ~UInputDeviceTriggerEffect(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_289_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_292_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_292_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_292_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInputDeviceTriggerEffect; // ********** End Class UInputDeviceTriggerEffect ************************************************** // ********** Begin ScriptStruct FDeviceTriggerFeedbackData **************************************** struct Z_Construct_UScriptStruct_FDeviceTriggerFeedbackData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_315_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDeviceTriggerFeedbackData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FDeviceTriggerFeedbackData; // ********** End ScriptStruct FDeviceTriggerFeedbackData ****************************************** // ********** Begin Class UInputDeviceTriggerFeedbackProperty ************************************** struct Z_Construct_UClass_UInputDeviceTriggerFeedbackProperty_Statics; ENGINE_API UClass* Z_Construct_UClass_UInputDeviceTriggerFeedbackProperty_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_335_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUInputDeviceTriggerFeedbackProperty(); \ friend struct ::Z_Construct_UClass_UInputDeviceTriggerFeedbackProperty_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UInputDeviceTriggerFeedbackProperty_NoRegister(); \ public: \ DECLARE_CLASS2(UInputDeviceTriggerFeedbackProperty, UInputDeviceTriggerEffect, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputDeviceTriggerFeedbackProperty_NoRegister) \ DECLARE_SERIALIZER(UInputDeviceTriggerFeedbackProperty) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_335_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UInputDeviceTriggerFeedbackProperty(UInputDeviceTriggerFeedbackProperty&&) = delete; \ UInputDeviceTriggerFeedbackProperty(const UInputDeviceTriggerFeedbackProperty&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UInputDeviceTriggerFeedbackProperty); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputDeviceTriggerFeedbackProperty); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UInputDeviceTriggerFeedbackProperty) \ NO_API virtual ~UInputDeviceTriggerFeedbackProperty(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_332_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_335_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_335_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_335_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInputDeviceTriggerFeedbackProperty; // ********** End Class UInputDeviceTriggerFeedbackProperty **************************************** // ********** Begin ScriptStruct FDeviceTriggerTriggerResistanceData ******************************* struct Z_Construct_UScriptStruct_FDeviceTriggerTriggerResistanceData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_368_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDeviceTriggerTriggerResistanceData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FDeviceTriggerTriggerResistanceData; // ********** End ScriptStruct FDeviceTriggerTriggerResistanceData ********************************* // ********** Begin Class UInputDeviceTriggerResistanceProperty ************************************ struct Z_Construct_UClass_UInputDeviceTriggerResistanceProperty_Statics; ENGINE_API UClass* Z_Construct_UClass_UInputDeviceTriggerResistanceProperty_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_394_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUInputDeviceTriggerResistanceProperty(); \ friend struct ::Z_Construct_UClass_UInputDeviceTriggerResistanceProperty_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UInputDeviceTriggerResistanceProperty_NoRegister(); \ public: \ DECLARE_CLASS2(UInputDeviceTriggerResistanceProperty, UInputDeviceTriggerEffect, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputDeviceTriggerResistanceProperty_NoRegister) \ DECLARE_SERIALIZER(UInputDeviceTriggerResistanceProperty) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_394_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UInputDeviceTriggerResistanceProperty(UInputDeviceTriggerResistanceProperty&&) = delete; \ UInputDeviceTriggerResistanceProperty(const UInputDeviceTriggerResistanceProperty&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UInputDeviceTriggerResistanceProperty); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputDeviceTriggerResistanceProperty); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UInputDeviceTriggerResistanceProperty) \ NO_API virtual ~UInputDeviceTriggerResistanceProperty(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_391_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_394_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_394_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_394_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInputDeviceTriggerResistanceProperty; // ********** End Class UInputDeviceTriggerResistanceProperty ************************************** // ********** Begin ScriptStruct FDeviceTriggerTriggerVibrationData ******************************** struct Z_Construct_UScriptStruct_FDeviceTriggerTriggerVibrationData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_427_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDeviceTriggerTriggerVibrationData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FDeviceTriggerTriggerVibrationData; // ********** End ScriptStruct FDeviceTriggerTriggerVibrationData ********************************** // ********** Begin Class UInputDeviceTriggerVibrationProperty ************************************* struct Z_Construct_UClass_UInputDeviceTriggerVibrationProperty_Statics; ENGINE_API UClass* Z_Construct_UClass_UInputDeviceTriggerVibrationProperty_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_451_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUInputDeviceTriggerVibrationProperty(); \ friend struct ::Z_Construct_UClass_UInputDeviceTriggerVibrationProperty_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UInputDeviceTriggerVibrationProperty_NoRegister(); \ public: \ DECLARE_CLASS2(UInputDeviceTriggerVibrationProperty, UInputDeviceTriggerEffect, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputDeviceTriggerVibrationProperty_NoRegister) \ DECLARE_SERIALIZER(UInputDeviceTriggerVibrationProperty) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_451_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UInputDeviceTriggerVibrationProperty(UInputDeviceTriggerVibrationProperty&&) = delete; \ UInputDeviceTriggerVibrationProperty(const UInputDeviceTriggerVibrationProperty&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UInputDeviceTriggerVibrationProperty); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputDeviceTriggerVibrationProperty); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UInputDeviceTriggerVibrationProperty) \ NO_API virtual ~UInputDeviceTriggerVibrationProperty(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_448_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_451_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_451_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_451_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInputDeviceTriggerVibrationProperty; // ********** End Class UInputDeviceTriggerVibrationProperty *************************************** // ********** Begin ScriptStruct FAudioBasedVibrationData ****************************************** struct Z_Construct_UScriptStruct_FAudioBasedVibrationData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_487_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAudioBasedVibrationData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAudioBasedVibrationData; // ********** End ScriptStruct FAudioBasedVibrationData ******************************************** // ********** Begin Class UInputDeviceAudioBasedVibrationProperty ********************************** struct Z_Construct_UClass_UInputDeviceAudioBasedVibrationProperty_Statics; ENGINE_API UClass* Z_Construct_UClass_UInputDeviceAudioBasedVibrationProperty_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_504_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUInputDeviceAudioBasedVibrationProperty(); \ friend struct ::Z_Construct_UClass_UInputDeviceAudioBasedVibrationProperty_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UInputDeviceAudioBasedVibrationProperty_NoRegister(); \ public: \ DECLARE_CLASS2(UInputDeviceAudioBasedVibrationProperty, UInputDeviceProperty, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputDeviceAudioBasedVibrationProperty_NoRegister) \ DECLARE_SERIALIZER(UInputDeviceAudioBasedVibrationProperty) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_504_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UInputDeviceAudioBasedVibrationProperty(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UInputDeviceAudioBasedVibrationProperty(UInputDeviceAudioBasedVibrationProperty&&) = delete; \ UInputDeviceAudioBasedVibrationProperty(const UInputDeviceAudioBasedVibrationProperty&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UInputDeviceAudioBasedVibrationProperty); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputDeviceAudioBasedVibrationProperty); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputDeviceAudioBasedVibrationProperty) \ NO_API virtual ~UInputDeviceAudioBasedVibrationProperty(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_501_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_504_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_504_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h_504_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInputDeviceAudioBasedVibrationProperty; // ********** End Class UInputDeviceAudioBasedVibrationProperty ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceProperties_h PRAGMA_ENABLE_DEPRECATION_WARNINGS