63 lines
3.3 KiB
C
63 lines
3.3 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "WorldPartition/HLOD/HLODOnlyLevelInstanceActor.h"
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#ifdef ENGINE_HLODOnlyLevelInstanceActor_generated_h
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#error "HLODOnlyLevelInstanceActor.generated.h already included, missing '#pragma once' in HLODOnlyLevelInstanceActor.h"
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#endif
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#define ENGINE_HLODOnlyLevelInstanceActor_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class AWorldPartitionHLODOnlyLevelInstance *************************************
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struct Z_Construct_UClass_AWorldPartitionHLODOnlyLevelInstance_Statics;
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ENGINE_API UClass* Z_Construct_UClass_AWorldPartitionHLODOnlyLevelInstance_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODOnlyLevelInstanceActor_h_13_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesAWorldPartitionHLODOnlyLevelInstance(); \
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friend struct ::Z_Construct_UClass_AWorldPartitionHLODOnlyLevelInstance_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_AWorldPartitionHLODOnlyLevelInstance_NoRegister(); \
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public: \
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DECLARE_CLASS2(AWorldPartitionHLODOnlyLevelInstance, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AWorldPartitionHLODOnlyLevelInstance_NoRegister) \
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DECLARE_SERIALIZER(AWorldPartitionHLODOnlyLevelInstance) \
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virtual UObject* _getUObject() const override { return const_cast<AWorldPartitionHLODOnlyLevelInstance*>(this); }
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODOnlyLevelInstanceActor_h_13_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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AWorldPartitionHLODOnlyLevelInstance(AWorldPartitionHLODOnlyLevelInstance&&) = delete; \
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AWorldPartitionHLODOnlyLevelInstance(const AWorldPartitionHLODOnlyLevelInstance&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AWorldPartitionHLODOnlyLevelInstance); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AWorldPartitionHLODOnlyLevelInstance); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AWorldPartitionHLODOnlyLevelInstance) \
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ENGINE_API virtual ~AWorldPartitionHLODOnlyLevelInstance();
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODOnlyLevelInstanceActor_h_10_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODOnlyLevelInstanceActor_h_13_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODOnlyLevelInstanceActor_h_13_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODOnlyLevelInstanceActor_h_13_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class AWorldPartitionHLODOnlyLevelInstance;
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// ********** End Class AWorldPartitionHLODOnlyLevelInstance ***************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODOnlyLevelInstanceActor_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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