// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/HLOD/HLODOnlyLevelInstanceActor.h" #ifdef ENGINE_HLODOnlyLevelInstanceActor_generated_h #error "HLODOnlyLevelInstanceActor.generated.h already included, missing '#pragma once' in HLODOnlyLevelInstanceActor.h" #endif #define ENGINE_HLODOnlyLevelInstanceActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class AWorldPartitionHLODOnlyLevelInstance ************************************* struct Z_Construct_UClass_AWorldPartitionHLODOnlyLevelInstance_Statics; ENGINE_API UClass* Z_Construct_UClass_AWorldPartitionHLODOnlyLevelInstance_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODOnlyLevelInstanceActor_h_13_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAWorldPartitionHLODOnlyLevelInstance(); \ friend struct ::Z_Construct_UClass_AWorldPartitionHLODOnlyLevelInstance_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_AWorldPartitionHLODOnlyLevelInstance_NoRegister(); \ public: \ DECLARE_CLASS2(AWorldPartitionHLODOnlyLevelInstance, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AWorldPartitionHLODOnlyLevelInstance_NoRegister) \ DECLARE_SERIALIZER(AWorldPartitionHLODOnlyLevelInstance) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODOnlyLevelInstanceActor_h_13_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ AWorldPartitionHLODOnlyLevelInstance(AWorldPartitionHLODOnlyLevelInstance&&) = delete; \ AWorldPartitionHLODOnlyLevelInstance(const AWorldPartitionHLODOnlyLevelInstance&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AWorldPartitionHLODOnlyLevelInstance); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AWorldPartitionHLODOnlyLevelInstance); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AWorldPartitionHLODOnlyLevelInstance) \ ENGINE_API virtual ~AWorldPartitionHLODOnlyLevelInstance(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODOnlyLevelInstanceActor_h_10_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODOnlyLevelInstanceActor_h_13_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODOnlyLevelInstanceActor_h_13_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODOnlyLevelInstanceActor_h_13_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AWorldPartitionHLODOnlyLevelInstance; // ********** End Class AWorldPartitionHLODOnlyLevelInstance *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODOnlyLevelInstanceActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS