151 lines
8.9 KiB
C++
151 lines
8.9 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Engine/GameEngine.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameEngine() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_UEngine();
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ENGINE_API UClass* Z_Construct_UClass_UGameEngine();
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ENGINE_API UClass* Z_Construct_UClass_UGameEngine_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UGameInstance_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UGameEngine **************************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UGameEngine;
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UClass* UGameEngine::GetPrivateStaticClass()
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{
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using TClass = UGameEngine;
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if (!Z_Registration_Info_UClass_UGameEngine.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("GameEngine"),
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Z_Registration_Info_UClass_UGameEngine.InnerSingleton,
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StaticRegisterNativesUGameEngine,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UGameEngine.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UGameEngine_NoRegister()
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{
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return UGameEngine::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UGameEngine_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n * Engine that manages core systems that enable a game.\n */" },
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{ "IncludePath", "Engine/GameEngine.h" },
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{ "ModuleRelativePath", "Classes/Engine/GameEngine.h" },
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{ "ToolTip", "Engine that manages core systems that enable a game." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxDeltaTime_MetaData[] = {
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{ "Comment", "/** Maximium delta time the engine uses to populate FApp::DeltaTime. If 0, unbound. */" },
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{ "ModuleRelativePath", "Classes/Engine/GameEngine.h" },
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{ "ToolTip", "Maximium delta time the engine uses to populate FApp::DeltaTime. If 0, unbound." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ServerFlushLogInterval_MetaData[] = {
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{ "Comment", "/** Maximium time (in seconds) between the flushes of the logs on the server (best effort). If 0, this will happen every tick. */" },
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{ "ModuleRelativePath", "Classes/Engine/GameEngine.h" },
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{ "ToolTip", "Maximium time (in seconds) between the flushes of the logs on the server (best effort). If 0, this will happen every tick." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameInstance_MetaData[] = {
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{ "ModuleRelativePath", "Classes/Engine/GameEngine.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UGameEngine constinit property declarations ******************************
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static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxDeltaTime;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_ServerFlushLogInterval;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_GameInstance;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UGameEngine constinit property declarations ********************************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UGameEngine>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UGameEngine_Statics
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// ********** Begin Class UGameEngine Property Definitions *****************************************
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameEngine_Statics::NewProp_MaxDeltaTime = { "MaxDeltaTime", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameEngine, MaxDeltaTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxDeltaTime_MetaData), NewProp_MaxDeltaTime_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameEngine_Statics::NewProp_ServerFlushLogInterval = { "ServerFlushLogInterval", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameEngine, ServerFlushLogInterval), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ServerFlushLogInterval_MetaData), NewProp_ServerFlushLogInterval_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameEngine_Statics::NewProp_GameInstance = { "GameInstance", nullptr, (EPropertyFlags)0x0114000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameEngine, GameInstance), Z_Construct_UClass_UGameInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameInstance_MetaData), NewProp_GameInstance_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameEngine_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameEngine_Statics::NewProp_MaxDeltaTime,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameEngine_Statics::NewProp_ServerFlushLogInterval,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameEngine_Statics::NewProp_GameInstance,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameEngine_Statics::PropPointers) < 2048);
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// ********** End Class UGameEngine Property Definitions *******************************************
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UObject* (*const Z_Construct_UClass_UGameEngine_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UEngine,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameEngine_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameEngine_Statics::ClassParams = {
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&UGameEngine::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UGameEngine_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UGameEngine_Statics::PropPointers),
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0,
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0x000800AEu,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameEngine_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameEngine_Statics::Class_MetaDataParams)
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};
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void UGameEngine::StaticRegisterNativesUGameEngine()
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{
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}
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UClass* Z_Construct_UClass_UGameEngine()
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{
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if (!Z_Registration_Info_UClass_UGameEngine.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameEngine.OuterSingleton, Z_Construct_UClass_UGameEngine_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UGameEngine.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameEngine);
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UGameEngine::~UGameEngine() {}
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// ********** End Class UGameEngine ****************************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameEngine_h__Script_Engine_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UGameEngine, UGameEngine::StaticClass, TEXT("UGameEngine"), &Z_Registration_Info_UClass_UGameEngine, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameEngine), 44290490U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameEngine_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameEngine_h__Script_Engine_2228380093{
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TEXT("/Script/Engine"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameEngine_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameEngine_h__Script_Engine_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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