// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Engine/GameEngine.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeGameEngine() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UEngine(); ENGINE_API UClass* Z_Construct_UClass_UGameEngine(); ENGINE_API UClass* Z_Construct_UClass_UGameEngine_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UGameInstance_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UGameEngine ************************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UGameEngine; UClass* UGameEngine::GetPrivateStaticClass() { using TClass = UGameEngine; if (!Z_Registration_Info_UClass_UGameEngine.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("GameEngine"), Z_Registration_Info_UClass_UGameEngine.InnerSingleton, StaticRegisterNativesUGameEngine, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UGameEngine.InnerSingleton; } UClass* Z_Construct_UClass_UGameEngine_NoRegister() { return UGameEngine::GetPrivateStaticClass(); } struct Z_Construct_UClass_UGameEngine_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * Engine that manages core systems that enable a game.\n */" }, { "IncludePath", "Engine/GameEngine.h" }, { "ModuleRelativePath", "Classes/Engine/GameEngine.h" }, { "ToolTip", "Engine that manages core systems that enable a game." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxDeltaTime_MetaData[] = { { "Comment", "/** Maximium delta time the engine uses to populate FApp::DeltaTime. If 0, unbound. */" }, { "ModuleRelativePath", "Classes/Engine/GameEngine.h" }, { "ToolTip", "Maximium delta time the engine uses to populate FApp::DeltaTime. If 0, unbound." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ServerFlushLogInterval_MetaData[] = { { "Comment", "/** Maximium time (in seconds) between the flushes of the logs on the server (best effort). If 0, this will happen every tick. */" }, { "ModuleRelativePath", "Classes/Engine/GameEngine.h" }, { "ToolTip", "Maximium time (in seconds) between the flushes of the logs on the server (best effort). If 0, this will happen every tick." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameInstance_MetaData[] = { { "ModuleRelativePath", "Classes/Engine/GameEngine.h" }, }; #endif // WITH_METADATA // ********** Begin Class UGameEngine constinit property declarations ****************************** static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxDeltaTime; static const UECodeGen_Private::FFloatPropertyParams NewProp_ServerFlushLogInterval; static const UECodeGen_Private::FObjectPropertyParams NewProp_GameInstance; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UGameEngine constinit property declarations ******************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UGameEngine_Statics // ********** Begin Class UGameEngine Property Definitions ***************************************** const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameEngine_Statics::NewProp_MaxDeltaTime = { "MaxDeltaTime", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameEngine, MaxDeltaTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxDeltaTime_MetaData), NewProp_MaxDeltaTime_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameEngine_Statics::NewProp_ServerFlushLogInterval = { "ServerFlushLogInterval", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameEngine, ServerFlushLogInterval), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ServerFlushLogInterval_MetaData), NewProp_ServerFlushLogInterval_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameEngine_Statics::NewProp_GameInstance = { "GameInstance", nullptr, (EPropertyFlags)0x0114000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameEngine, GameInstance), Z_Construct_UClass_UGameInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameInstance_MetaData), NewProp_GameInstance_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameEngine_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameEngine_Statics::NewProp_MaxDeltaTime, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameEngine_Statics::NewProp_ServerFlushLogInterval, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameEngine_Statics::NewProp_GameInstance, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameEngine_Statics::PropPointers) < 2048); // ********** End Class UGameEngine Property Definitions ******************************************* UObject* (*const Z_Construct_UClass_UGameEngine_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UEngine, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameEngine_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameEngine_Statics::ClassParams = { &UGameEngine::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UGameEngine_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UGameEngine_Statics::PropPointers), 0, 0x000800AEu, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameEngine_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameEngine_Statics::Class_MetaDataParams) }; void UGameEngine::StaticRegisterNativesUGameEngine() { } UClass* Z_Construct_UClass_UGameEngine() { if (!Z_Registration_Info_UClass_UGameEngine.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameEngine.OuterSingleton, Z_Construct_UClass_UGameEngine_Statics::ClassParams); } return Z_Registration_Info_UClass_UGameEngine.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameEngine); UGameEngine::~UGameEngine() {} // ********** End Class UGameEngine **************************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameEngine_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UGameEngine, UGameEngine::StaticClass, TEXT("UGameEngine"), &Z_Registration_Info_UClass_UGameEngine, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameEngine), 44290490U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameEngine_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameEngine_h__Script_Engine_2228380093{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameEngine_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameEngine_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS