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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ForceFeedbackParameters.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/ForceFeedbackParameters.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeForceFeedbackParameters() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FForceFeedbackParameters();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FForceFeedbackParameters ******************************************
struct Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FForceFeedbackParameters); }
static inline consteval int16 GetStructAlignment() { return alignof(FForceFeedbackParameters); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** This structure is used to pass arguments to ClientPlayForceFeedback() client RPC function */" },
{ "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackParameters.h" },
{ "ToolTip", "This structure is used to pass arguments to ClientPlayForceFeedback() client RPC function" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Tag_MetaData[] = {
{ "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackParameters.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bLooping_MetaData[] = {
{ "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackParameters.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIgnoreTimeDilation_MetaData[] = {
{ "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackParameters.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bPlayWhilePaused_MetaData[] = {
{ "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackParameters.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FForceFeedbackParameters constinit property declarations **********
static const UECodeGen_Private::FNamePropertyParams NewProp_Tag;
static void NewProp_bLooping_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bLooping;
static void NewProp_bIgnoreTimeDilation_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIgnoreTimeDilation;
static void NewProp_bPlayWhilePaused_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bPlayWhilePaused;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FForceFeedbackParameters constinit property declarations ************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FForceFeedbackParameters>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FForceFeedbackParameters;
class UScriptStruct* FForceFeedbackParameters::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FForceFeedbackParameters.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FForceFeedbackParameters.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FForceFeedbackParameters, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ForceFeedbackParameters"));
}
return Z_Registration_Info_UScriptStruct_FForceFeedbackParameters.OuterSingleton;
}
// ********** Begin ScriptStruct FForceFeedbackParameters Property Definitions *********************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_Tag = { "Tag", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FForceFeedbackParameters, Tag), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Tag_MetaData), NewProp_Tag_MetaData) };
void Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bLooping_SetBit(void* Obj)
{
((FForceFeedbackParameters*)Obj)->bLooping = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bLooping = { "bLooping", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FForceFeedbackParameters), &Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bLooping_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bLooping_MetaData), NewProp_bLooping_MetaData) };
void Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bIgnoreTimeDilation_SetBit(void* Obj)
{
((FForceFeedbackParameters*)Obj)->bIgnoreTimeDilation = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bIgnoreTimeDilation = { "bIgnoreTimeDilation", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FForceFeedbackParameters), &Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bIgnoreTimeDilation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIgnoreTimeDilation_MetaData), NewProp_bIgnoreTimeDilation_MetaData) };
void Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bPlayWhilePaused_SetBit(void* Obj)
{
((FForceFeedbackParameters*)Obj)->bPlayWhilePaused = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bPlayWhilePaused = { "bPlayWhilePaused", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FForceFeedbackParameters), &Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bPlayWhilePaused_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bPlayWhilePaused_MetaData), NewProp_bPlayWhilePaused_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_Tag,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bLooping,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bIgnoreTimeDilation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bPlayWhilePaused,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FForceFeedbackParameters Property Definitions ***********************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"ForceFeedbackParameters",
Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::PropPointers),
sizeof(FForceFeedbackParameters),
alignof(FForceFeedbackParameters),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FForceFeedbackParameters()
{
if (!Z_Registration_Info_UScriptStruct_FForceFeedbackParameters.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FForceFeedbackParameters.InnerSingleton, Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FForceFeedbackParameters.InnerSingleton);
}
// ********** End ScriptStruct FForceFeedbackParameters ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackParameters_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FForceFeedbackParameters::StaticStruct, Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewStructOps, TEXT("ForceFeedbackParameters"),&Z_Registration_Info_UScriptStruct_FForceFeedbackParameters, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FForceFeedbackParameters), 56615280U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackParameters_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackParameters_h__Script_Engine_294915485{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackParameters_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackParameters_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS