134 lines
10 KiB
C++
134 lines
10 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameFramework/ForceFeedbackParameters.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeForceFeedbackParameters() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FForceFeedbackParameters();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin ScriptStruct FForceFeedbackParameters ******************************************
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struct Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FForceFeedbackParameters); }
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static inline consteval int16 GetStructAlignment() { return alignof(FForceFeedbackParameters); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "Comment", "/** This structure is used to pass arguments to ClientPlayForceFeedback() client RPC function */" },
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{ "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackParameters.h" },
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{ "ToolTip", "This structure is used to pass arguments to ClientPlayForceFeedback() client RPC function" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Tag_MetaData[] = {
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{ "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackParameters.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bLooping_MetaData[] = {
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{ "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackParameters.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIgnoreTimeDilation_MetaData[] = {
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{ "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackParameters.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bPlayWhilePaused_MetaData[] = {
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{ "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackParameters.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FForceFeedbackParameters constinit property declarations **********
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static const UECodeGen_Private::FNamePropertyParams NewProp_Tag;
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static void NewProp_bLooping_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bLooping;
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static void NewProp_bIgnoreTimeDilation_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bIgnoreTimeDilation;
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static void NewProp_bPlayWhilePaused_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bPlayWhilePaused;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FForceFeedbackParameters constinit property declarations ************
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FForceFeedbackParameters>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FForceFeedbackParameters;
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class UScriptStruct* FForceFeedbackParameters::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FForceFeedbackParameters.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FForceFeedbackParameters.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FForceFeedbackParameters, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ForceFeedbackParameters"));
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}
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return Z_Registration_Info_UScriptStruct_FForceFeedbackParameters.OuterSingleton;
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}
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// ********** Begin ScriptStruct FForceFeedbackParameters Property Definitions *********************
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_Tag = { "Tag", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FForceFeedbackParameters, Tag), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Tag_MetaData), NewProp_Tag_MetaData) };
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void Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bLooping_SetBit(void* Obj)
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{
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((FForceFeedbackParameters*)Obj)->bLooping = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bLooping = { "bLooping", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FForceFeedbackParameters), &Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bLooping_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bLooping_MetaData), NewProp_bLooping_MetaData) };
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void Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bIgnoreTimeDilation_SetBit(void* Obj)
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{
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((FForceFeedbackParameters*)Obj)->bIgnoreTimeDilation = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bIgnoreTimeDilation = { "bIgnoreTimeDilation", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FForceFeedbackParameters), &Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bIgnoreTimeDilation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIgnoreTimeDilation_MetaData), NewProp_bIgnoreTimeDilation_MetaData) };
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void Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bPlayWhilePaused_SetBit(void* Obj)
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{
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((FForceFeedbackParameters*)Obj)->bPlayWhilePaused = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bPlayWhilePaused = { "bPlayWhilePaused", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FForceFeedbackParameters), &Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bPlayWhilePaused_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bPlayWhilePaused_MetaData), NewProp_bPlayWhilePaused_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_Tag,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bLooping,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bIgnoreTimeDilation,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bPlayWhilePaused,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::PropPointers) < 2048);
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// ********** End ScriptStruct FForceFeedbackParameters Property Definitions ***********************
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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nullptr,
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&NewStructOps,
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"ForceFeedbackParameters",
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Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::PropPointers),
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sizeof(FForceFeedbackParameters),
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alignof(FForceFeedbackParameters),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FForceFeedbackParameters()
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{
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if (!Z_Registration_Info_UScriptStruct_FForceFeedbackParameters.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FForceFeedbackParameters.InnerSingleton, Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FForceFeedbackParameters.InnerSingleton);
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}
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// ********** End ScriptStruct FForceFeedbackParameters ********************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackParameters_h__Script_Engine_Statics
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{
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static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
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{ FForceFeedbackParameters::StaticStruct, Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewStructOps, TEXT("ForceFeedbackParameters"),&Z_Registration_Info_UScriptStruct_FForceFeedbackParameters, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FForceFeedbackParameters), 56615280U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackParameters_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackParameters_h__Script_Engine_294915485{
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TEXT("/Script/Engine"),
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nullptr, 0,
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackParameters_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackParameters_h__Script_Engine_Statics::ScriptStructInfo),
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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