// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/ForceFeedbackParameters.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeForceFeedbackParameters() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FForceFeedbackParameters(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FForceFeedbackParameters ****************************************** struct Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics { static inline consteval int32 GetStructSize() { return sizeof(FForceFeedbackParameters); } static inline consteval int16 GetStructAlignment() { return alignof(FForceFeedbackParameters); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/** This structure is used to pass arguments to ClientPlayForceFeedback() client RPC function */" }, { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackParameters.h" }, { "ToolTip", "This structure is used to pass arguments to ClientPlayForceFeedback() client RPC function" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Tag_MetaData[] = { { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackParameters.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bLooping_MetaData[] = { { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackParameters.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIgnoreTimeDilation_MetaData[] = { { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackParameters.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bPlayWhilePaused_MetaData[] = { { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackParameters.h" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FForceFeedbackParameters constinit property declarations ********** static const UECodeGen_Private::FNamePropertyParams NewProp_Tag; static void NewProp_bLooping_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bLooping; static void NewProp_bIgnoreTimeDilation_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIgnoreTimeDilation; static void NewProp_bPlayWhilePaused_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bPlayWhilePaused; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FForceFeedbackParameters constinit property declarations ************ static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FForceFeedbackParameters; class UScriptStruct* FForceFeedbackParameters::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FForceFeedbackParameters.OuterSingleton) { Z_Registration_Info_UScriptStruct_FForceFeedbackParameters.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FForceFeedbackParameters, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ForceFeedbackParameters")); } return Z_Registration_Info_UScriptStruct_FForceFeedbackParameters.OuterSingleton; } // ********** Begin ScriptStruct FForceFeedbackParameters Property Definitions ********************* const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_Tag = { "Tag", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FForceFeedbackParameters, Tag), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Tag_MetaData), NewProp_Tag_MetaData) }; void Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bLooping_SetBit(void* Obj) { ((FForceFeedbackParameters*)Obj)->bLooping = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bLooping = { "bLooping", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FForceFeedbackParameters), &Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bLooping_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bLooping_MetaData), NewProp_bLooping_MetaData) }; void Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bIgnoreTimeDilation_SetBit(void* Obj) { ((FForceFeedbackParameters*)Obj)->bIgnoreTimeDilation = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bIgnoreTimeDilation = { "bIgnoreTimeDilation", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FForceFeedbackParameters), &Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bIgnoreTimeDilation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIgnoreTimeDilation_MetaData), NewProp_bIgnoreTimeDilation_MetaData) }; void Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bPlayWhilePaused_SetBit(void* Obj) { ((FForceFeedbackParameters*)Obj)->bPlayWhilePaused = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bPlayWhilePaused = { "bPlayWhilePaused", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FForceFeedbackParameters), &Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bPlayWhilePaused_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bPlayWhilePaused_MetaData), NewProp_bPlayWhilePaused_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_Tag, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bLooping, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bIgnoreTimeDilation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewProp_bPlayWhilePaused, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::PropPointers) < 2048); // ********** End ScriptStruct FForceFeedbackParameters Property Definitions *********************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "ForceFeedbackParameters", Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::PropPointers), sizeof(FForceFeedbackParameters), alignof(FForceFeedbackParameters), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FForceFeedbackParameters() { if (!Z_Registration_Info_UScriptStruct_FForceFeedbackParameters.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FForceFeedbackParameters.InnerSingleton, Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FForceFeedbackParameters.InnerSingleton); } // ********** End ScriptStruct FForceFeedbackParameters ******************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackParameters_h__Script_Engine_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FForceFeedbackParameters::StaticStruct, Z_Construct_UScriptStruct_FForceFeedbackParameters_Statics::NewStructOps, TEXT("ForceFeedbackParameters"),&Z_Registration_Info_UScriptStruct_FForceFeedbackParameters, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FForceFeedbackParameters), 56615280U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackParameters_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackParameters_h__Script_Engine_294915485{ TEXT("/Script/Engine"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackParameters_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackParameters_h__Script_Engine_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS