94 lines
4.7 KiB
C
94 lines
4.7 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/ForceFeedbackEffect.h"
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#ifdef ENGINE_ForceFeedbackEffect_generated_h
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#error "ForceFeedbackEffect.generated.h already included, missing '#pragma once' in ForceFeedbackEffect.h"
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#endif
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#define ENGINE_ForceFeedbackEffect_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FForceFeedbackChannelDetails **************************************
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struct Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h_19_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FForceFeedbackChannelDetails;
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// ********** End ScriptStruct FForceFeedbackChannelDetails ****************************************
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// ********** Begin ScriptStruct FActiveForceFeedbackEffect ****************************************
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struct Z_Construct_UScriptStruct_FActiveForceFeedbackEffect_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h_52_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FActiveForceFeedbackEffect_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FActiveForceFeedbackEffect;
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// ********** End ScriptStruct FActiveForceFeedbackEffect ******************************************
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// ********** Begin ScriptStruct FForceFeedbackEffectOverridenChannelDetails ***********************
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struct Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h_106_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FForceFeedbackEffectOverridenChannelDetails;
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// ********** End ScriptStruct FForceFeedbackEffectOverridenChannelDetails *************************
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// ********** Begin Class UForceFeedbackEffect *****************************************************
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struct Z_Construct_UClass_UForceFeedbackEffect_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UForceFeedbackEffect_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h_120_INCLASS \
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private: \
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static void StaticRegisterNativesUForceFeedbackEffect(); \
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friend struct ::Z_Construct_UClass_UForceFeedbackEffect_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UForceFeedbackEffect_NoRegister(); \
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public: \
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DECLARE_CLASS2(UForceFeedbackEffect, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UForceFeedbackEffect_NoRegister) \
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DECLARE_SERIALIZER(UForceFeedbackEffect)
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h_120_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UForceFeedbackEffect(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UForceFeedbackEffect) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UForceFeedbackEffect); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UForceFeedbackEffect); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UForceFeedbackEffect(UForceFeedbackEffect&&) = delete; \
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UForceFeedbackEffect(const UForceFeedbackEffect&) = delete; \
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ENGINE_API virtual ~UForceFeedbackEffect();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h_117_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h_120_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h_120_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h_120_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UForceFeedbackEffect;
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// ********** End Class UForceFeedbackEffect *******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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