// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/ForceFeedbackEffect.h" #ifdef ENGINE_ForceFeedbackEffect_generated_h #error "ForceFeedbackEffect.generated.h already included, missing '#pragma once' in ForceFeedbackEffect.h" #endif #define ENGINE_ForceFeedbackEffect_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FForceFeedbackChannelDetails ************************************** struct Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h_19_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FForceFeedbackChannelDetails; // ********** End ScriptStruct FForceFeedbackChannelDetails **************************************** // ********** Begin ScriptStruct FActiveForceFeedbackEffect **************************************** struct Z_Construct_UScriptStruct_FActiveForceFeedbackEffect_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h_52_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FActiveForceFeedbackEffect_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FActiveForceFeedbackEffect; // ********** End ScriptStruct FActiveForceFeedbackEffect ****************************************** // ********** Begin ScriptStruct FForceFeedbackEffectOverridenChannelDetails *********************** struct Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h_106_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FForceFeedbackEffectOverridenChannelDetails; // ********** End ScriptStruct FForceFeedbackEffectOverridenChannelDetails ************************* // ********** Begin Class UForceFeedbackEffect ***************************************************** struct Z_Construct_UClass_UForceFeedbackEffect_Statics; ENGINE_API UClass* Z_Construct_UClass_UForceFeedbackEffect_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h_120_INCLASS \ private: \ static void StaticRegisterNativesUForceFeedbackEffect(); \ friend struct ::Z_Construct_UClass_UForceFeedbackEffect_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UForceFeedbackEffect_NoRegister(); \ public: \ DECLARE_CLASS2(UForceFeedbackEffect, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UForceFeedbackEffect_NoRegister) \ DECLARE_SERIALIZER(UForceFeedbackEffect) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h_120_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UForceFeedbackEffect(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UForceFeedbackEffect) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UForceFeedbackEffect); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UForceFeedbackEffect); \ /** Deleted move- and copy-constructors, should never be used */ \ UForceFeedbackEffect(UForceFeedbackEffect&&) = delete; \ UForceFeedbackEffect(const UForceFeedbackEffect&) = delete; \ ENGINE_API virtual ~UForceFeedbackEffect(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h_117_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h_120_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h_120_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h_120_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UForceFeedbackEffect; // ********** End Class UForceFeedbackEffect ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h PRAGMA_ENABLE_DEPRECATION_WARNINGS