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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/DecalActor.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/DecalActor.h"
#ifdef ENGINE_DecalActor_generated_h
#error "DecalActor.generated.h already included, missing '#pragma once' in DecalActor.h"
#endif
#define ENGINE_DecalActor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UMaterialInstanceDynamic;
class UMaterialInterface;
// ********** Begin Class ADecalActor **************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h_25_RPC_WRAPPERS \
DECLARE_FUNCTION(execCreateDynamicMaterialInstance); \
DECLARE_FUNCTION(execGetDecalMaterial); \
DECLARE_FUNCTION(execSetDecalMaterial);
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h_25_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ADecalActor, ENGINE_API)
struct Z_Construct_UClass_ADecalActor_Statics;
ENGINE_API UClass* Z_Construct_UClass_ADecalActor_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h_25_INCLASS \
private: \
static void StaticRegisterNativesADecalActor(); \
friend struct ::Z_Construct_UClass_ADecalActor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_ADecalActor_NoRegister(); \
public: \
DECLARE_CLASS2(ADecalActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ADecalActor_NoRegister) \
DECLARE_SERIALIZER(ADecalActor) \
FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h_25_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h_25_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API ADecalActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ADecalActor) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ADecalActor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ADecalActor); \
/** Deleted move- and copy-constructors, should never be used */ \
ADecalActor(ADecalActor&&) = delete; \
ADecalActor(const ADecalActor&) = delete; \
ENGINE_API virtual ~ADecalActor();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h_21_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h_25_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h_25_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h_25_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h_25_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ADecalActor;
// ********** End Class ADecalActor ****************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS