// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/DecalActor.h" #ifdef ENGINE_DecalActor_generated_h #error "DecalActor.generated.h already included, missing '#pragma once' in DecalActor.h" #endif #define ENGINE_DecalActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UMaterialInstanceDynamic; class UMaterialInterface; // ********** Begin Class ADecalActor ************************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h_25_RPC_WRAPPERS \ DECLARE_FUNCTION(execCreateDynamicMaterialInstance); \ DECLARE_FUNCTION(execGetDecalMaterial); \ DECLARE_FUNCTION(execSetDecalMaterial); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h_25_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ADecalActor, ENGINE_API) struct Z_Construct_UClass_ADecalActor_Statics; ENGINE_API UClass* Z_Construct_UClass_ADecalActor_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h_25_INCLASS \ private: \ static void StaticRegisterNativesADecalActor(); \ friend struct ::Z_Construct_UClass_ADecalActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ADecalActor_NoRegister(); \ public: \ DECLARE_CLASS2(ADecalActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ADecalActor_NoRegister) \ DECLARE_SERIALIZER(ADecalActor) \ FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h_25_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h_25_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ADecalActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ADecalActor) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ADecalActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ADecalActor); \ /** Deleted move- and copy-constructors, should never be used */ \ ADecalActor(ADecalActor&&) = delete; \ ADecalActor(const ADecalActor&) = delete; \ ENGINE_API virtual ~ADecalActor(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h_21_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h_25_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h_25_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h_25_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h_25_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ADecalActor; // ********** End Class ADecalActor **************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_DecalActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS