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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/CustomAttributes.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/CustomAttributes.h"
#ifdef ENGINE_CustomAttributes_generated_h
#error "CustomAttributes.generated.h already included, missing '#pragma once' in CustomAttributes.h"
#endif
#define ENGINE_CustomAttributes_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCustomAttributeSetting *******************************************
struct Z_Construct_UScriptStruct_FCustomAttributeSetting_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_29_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCustomAttributeSetting_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FCustomAttributeSetting;
// ********** End ScriptStruct FCustomAttributeSetting *********************************************
// ********** Begin ScriptStruct FTimecodeCustomAttributeNameSettings ******************************
struct Z_Construct_UScriptStruct_FTimecodeCustomAttributeNameSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_46_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FTimecodeCustomAttributeNameSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FTimecodeCustomAttributeNameSettings;
// ********** End ScriptStruct FTimecodeCustomAttributeNameSettings ********************************
// ********** Begin ScriptStruct FCustomAttribute **************************************************
struct Z_Construct_UScriptStruct_FCustomAttribute_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_84_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCustomAttribute_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FCustomAttribute;
// ********** End ScriptStruct FCustomAttribute ****************************************************
// ********** Begin ScriptStruct FCustomAttributePerBoneData ***************************************
struct Z_Construct_UScriptStruct_FCustomAttributePerBoneData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_134_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCustomAttributePerBoneData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FCustomAttributePerBoneData;
// ********** End ScriptStruct FCustomAttributePerBoneData *****************************************
// ********** Begin ScriptStruct FBakedStringCustomAttribute ***************************************
struct Z_Construct_UScriptStruct_FBakedStringCustomAttribute_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_153_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBakedStringCustomAttribute_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FBakedStringCustomAttribute;
// ********** End ScriptStruct FBakedStringCustomAttribute *****************************************
// ********** Begin ScriptStruct FBakedIntegerCustomAttribute **************************************
struct Z_Construct_UScriptStruct_FBakedIntegerCustomAttribute_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_170_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBakedIntegerCustomAttribute_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FBakedIntegerCustomAttribute;
// ********** End ScriptStruct FBakedIntegerCustomAttribute ****************************************
// ********** Begin ScriptStruct FBakedFloatCustomAttribute ****************************************
struct Z_Construct_UScriptStruct_FBakedFloatCustomAttribute_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_187_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBakedFloatCustomAttribute_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FBakedFloatCustomAttribute;
// ********** End ScriptStruct FBakedFloatCustomAttribute ******************************************
// ********** Begin ScriptStruct FBakedCustomAttributePerBoneData **********************************
struct Z_Construct_UScriptStruct_FBakedCustomAttributePerBoneData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_204_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBakedCustomAttributePerBoneData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FBakedCustomAttributePerBoneData;
// ********** End ScriptStruct FBakedCustomAttributePerBoneData ************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h
// ********** Begin Enum ECustomAttributeBlendType *************************************************
#define FOREACH_ENUM_ECUSTOMATTRIBUTEBLENDTYPE(op) \
op(ECustomAttributeBlendType::Override) \
op(ECustomAttributeBlendType::Blend)
enum class ECustomAttributeBlendType : uint8;
template<> struct TIsUEnumClass<ECustomAttributeBlendType> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ECustomAttributeBlendType>();
// ********** End Enum ECustomAttributeBlendType ***************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS