113 lines
5.6 KiB
C
113 lines
5.6 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/CustomAttributes.h"
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#ifdef ENGINE_CustomAttributes_generated_h
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#error "CustomAttributes.generated.h already included, missing '#pragma once' in CustomAttributes.h"
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#endif
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#define ENGINE_CustomAttributes_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FCustomAttributeSetting *******************************************
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struct Z_Construct_UScriptStruct_FCustomAttributeSetting_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_29_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCustomAttributeSetting_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FCustomAttributeSetting;
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// ********** End ScriptStruct FCustomAttributeSetting *********************************************
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// ********** Begin ScriptStruct FTimecodeCustomAttributeNameSettings ******************************
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struct Z_Construct_UScriptStruct_FTimecodeCustomAttributeNameSettings_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_46_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FTimecodeCustomAttributeNameSettings_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FTimecodeCustomAttributeNameSettings;
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// ********** End ScriptStruct FTimecodeCustomAttributeNameSettings ********************************
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// ********** Begin ScriptStruct FCustomAttribute **************************************************
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struct Z_Construct_UScriptStruct_FCustomAttribute_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_84_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCustomAttribute_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FCustomAttribute;
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// ********** End ScriptStruct FCustomAttribute ****************************************************
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// ********** Begin ScriptStruct FCustomAttributePerBoneData ***************************************
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struct Z_Construct_UScriptStruct_FCustomAttributePerBoneData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_134_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCustomAttributePerBoneData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FCustomAttributePerBoneData;
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// ********** End ScriptStruct FCustomAttributePerBoneData *****************************************
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// ********** Begin ScriptStruct FBakedStringCustomAttribute ***************************************
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struct Z_Construct_UScriptStruct_FBakedStringCustomAttribute_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_153_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FBakedStringCustomAttribute_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FBakedStringCustomAttribute;
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// ********** End ScriptStruct FBakedStringCustomAttribute *****************************************
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// ********** Begin ScriptStruct FBakedIntegerCustomAttribute **************************************
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struct Z_Construct_UScriptStruct_FBakedIntegerCustomAttribute_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_170_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FBakedIntegerCustomAttribute_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FBakedIntegerCustomAttribute;
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// ********** End ScriptStruct FBakedIntegerCustomAttribute ****************************************
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// ********** Begin ScriptStruct FBakedFloatCustomAttribute ****************************************
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struct Z_Construct_UScriptStruct_FBakedFloatCustomAttribute_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_187_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FBakedFloatCustomAttribute_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FBakedFloatCustomAttribute;
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// ********** End ScriptStruct FBakedFloatCustomAttribute ******************************************
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// ********** Begin ScriptStruct FBakedCustomAttributePerBoneData **********************************
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struct Z_Construct_UScriptStruct_FBakedCustomAttributePerBoneData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_204_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FBakedCustomAttributePerBoneData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FBakedCustomAttributePerBoneData;
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// ********** End ScriptStruct FBakedCustomAttributePerBoneData ************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h
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// ********** Begin Enum ECustomAttributeBlendType *************************************************
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#define FOREACH_ENUM_ECUSTOMATTRIBUTEBLENDTYPE(op) \
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op(ECustomAttributeBlendType::Override) \
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op(ECustomAttributeBlendType::Blend)
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enum class ECustomAttributeBlendType : uint8;
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template<> struct TIsUEnumClass<ECustomAttributeBlendType> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ECustomAttributeBlendType>();
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// ********** End Enum ECustomAttributeBlendType ***************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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