// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/CustomAttributes.h" #ifdef ENGINE_CustomAttributes_generated_h #error "CustomAttributes.generated.h already included, missing '#pragma once' in CustomAttributes.h" #endif #define ENGINE_CustomAttributes_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCustomAttributeSetting ******************************************* struct Z_Construct_UScriptStruct_FCustomAttributeSetting_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_29_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCustomAttributeSetting_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCustomAttributeSetting; // ********** End ScriptStruct FCustomAttributeSetting ********************************************* // ********** Begin ScriptStruct FTimecodeCustomAttributeNameSettings ****************************** struct Z_Construct_UScriptStruct_FTimecodeCustomAttributeNameSettings_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_46_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTimecodeCustomAttributeNameSettings_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FTimecodeCustomAttributeNameSettings; // ********** End ScriptStruct FTimecodeCustomAttributeNameSettings ******************************** // ********** Begin ScriptStruct FCustomAttribute ************************************************** struct Z_Construct_UScriptStruct_FCustomAttribute_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_84_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCustomAttribute_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCustomAttribute; // ********** End ScriptStruct FCustomAttribute **************************************************** // ********** Begin ScriptStruct FCustomAttributePerBoneData *************************************** struct Z_Construct_UScriptStruct_FCustomAttributePerBoneData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_134_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCustomAttributePerBoneData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCustomAttributePerBoneData; // ********** End ScriptStruct FCustomAttributePerBoneData ***************************************** // ********** Begin ScriptStruct FBakedStringCustomAttribute *************************************** struct Z_Construct_UScriptStruct_FBakedStringCustomAttribute_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_153_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBakedStringCustomAttribute_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBakedStringCustomAttribute; // ********** End ScriptStruct FBakedStringCustomAttribute ***************************************** // ********** Begin ScriptStruct FBakedIntegerCustomAttribute ************************************** struct Z_Construct_UScriptStruct_FBakedIntegerCustomAttribute_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_170_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBakedIntegerCustomAttribute_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBakedIntegerCustomAttribute; // ********** End ScriptStruct FBakedIntegerCustomAttribute **************************************** // ********** Begin ScriptStruct FBakedFloatCustomAttribute **************************************** struct Z_Construct_UScriptStruct_FBakedFloatCustomAttribute_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_187_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBakedFloatCustomAttribute_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBakedFloatCustomAttribute; // ********** End ScriptStruct FBakedFloatCustomAttribute ****************************************** // ********** Begin ScriptStruct FBakedCustomAttributePerBoneData ********************************** struct Z_Construct_UScriptStruct_FBakedCustomAttributePerBoneData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h_204_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBakedCustomAttributePerBoneData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBakedCustomAttributePerBoneData; // ********** End ScriptStruct FBakedCustomAttributePerBoneData ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_CustomAttributes_h // ********** Begin Enum ECustomAttributeBlendType ************************************************* #define FOREACH_ENUM_ECUSTOMATTRIBUTEBLENDTYPE(op) \ op(ECustomAttributeBlendType::Override) \ op(ECustomAttributeBlendType::Blend) enum class ECustomAttributeBlendType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ECustomAttributeBlendType *************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS