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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/CharacterNetworkSerializationPackedBitsNetSerializer.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/CharacterNetworkSerializationPackedBitsNetSerializer.h"
#ifdef ENGINE_CharacterNetworkSerializationPackedBitsNetSerializer_generated_h
#error "CharacterNetworkSerializationPackedBitsNetSerializer.generated.h already included, missing '#pragma once' in CharacterNetworkSerializationPackedBitsNetSerializer.h"
#endif
#define ENGINE_CharacterNetworkSerializationPackedBitsNetSerializer_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCharacterNetworkSerializationPackedBitsNetSerializerConfig *******
struct Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_GameFramework_CharacterNetworkSerializationPackedBitsNetSerializer_h_11_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FNetSerializerConfig Super;
struct FCharacterNetworkSerializationPackedBitsNetSerializerConfig;
// ********** End ScriptStruct FCharacterNetworkSerializationPackedBitsNetSerializerConfig *********
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_GameFramework_CharacterNetworkSerializationPackedBitsNetSerializer_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS