// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/CharacterNetworkSerializationPackedBitsNetSerializer.h" #ifdef ENGINE_CharacterNetworkSerializationPackedBitsNetSerializer_generated_h #error "CharacterNetworkSerializationPackedBitsNetSerializer.generated.h already included, missing '#pragma once' in CharacterNetworkSerializationPackedBitsNetSerializer.h" #endif #define ENGINE_CharacterNetworkSerializationPackedBitsNetSerializer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCharacterNetworkSerializationPackedBitsNetSerializerConfig ******* struct Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics; #define FID_Engine_Source_Runtime_Engine_Public_GameFramework_CharacterNetworkSerializationPackedBitsNetSerializer_h_11_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FNetSerializerConfig Super; struct FCharacterNetworkSerializationPackedBitsNetSerializerConfig; // ********** End ScriptStruct FCharacterNetworkSerializationPackedBitsNetSerializerConfig ********* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_GameFramework_CharacterNetworkSerializationPackedBitsNetSerializer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS