103 lines
8.7 KiB
C++
103 lines
8.7 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameFramework/CharacterNetworkSerializationPackedBitsNetSerializer.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeCharacterNetworkSerializationPackedBitsNetSerializer() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig();
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IRISCORE_API UScriptStruct* Z_Construct_UScriptStruct_FNetSerializerConfig();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin ScriptStruct FCharacterNetworkSerializationPackedBitsNetSerializerConfig *******
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struct Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FCharacterNetworkSerializationPackedBitsNetSerializerConfig); }
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static inline consteval int16 GetStructAlignment() { return alignof(FCharacterNetworkSerializationPackedBitsNetSerializerConfig); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/GameFramework/CharacterNetworkSerializationPackedBitsNetSerializer.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxAllowedDataBits_MetaData[] = {
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{ "Comment", "// Value used to sanity check incoming data so that we do not over-allocate dynamic memory\n" },
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{ "ModuleRelativePath", "Public/GameFramework/CharacterNetworkSerializationPackedBitsNetSerializer.h" },
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{ "ToolTip", "Value used to sanity check incoming data so that we do not over-allocate dynamic memory" },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FCharacterNetworkSerializationPackedBitsNetSerializerConfig constinit property declarations
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static const UECodeGen_Private::FUInt32PropertyParams NewProp_MaxAllowedDataBits;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FCharacterNetworkSerializationPackedBitsNetSerializerConfig constinit property declarations
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCharacterNetworkSerializationPackedBitsNetSerializerConfig>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics
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static_assert(std::is_polymorphic<FCharacterNetworkSerializationPackedBitsNetSerializerConfig>() == std::is_polymorphic<FNetSerializerConfig>(), "USTRUCT FCharacterNetworkSerializationPackedBitsNetSerializerConfig cannot be polymorphic unless super FNetSerializerConfig is polymorphic");
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig;
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class UScriptStruct* FCharacterNetworkSerializationPackedBitsNetSerializerConfig::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("CharacterNetworkSerializationPackedBitsNetSerializerConfig"));
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}
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return Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig.OuterSingleton;
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}
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// ********** Begin ScriptStruct FCharacterNetworkSerializationPackedBitsNetSerializerConfig Property Definitions
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const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::NewProp_MaxAllowedDataBits = { "MaxAllowedDataBits", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCharacterNetworkSerializationPackedBitsNetSerializerConfig, MaxAllowedDataBits), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxAllowedDataBits_MetaData), NewProp_MaxAllowedDataBits_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::NewProp_MaxAllowedDataBits,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::PropPointers) < 2048);
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// ********** End ScriptStruct FCharacterNetworkSerializationPackedBitsNetSerializerConfig Property Definitions
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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Z_Construct_UScriptStruct_FNetSerializerConfig,
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&NewStructOps,
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"CharacterNetworkSerializationPackedBitsNetSerializerConfig",
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Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::PropPointers),
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sizeof(FCharacterNetworkSerializationPackedBitsNetSerializerConfig),
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alignof(FCharacterNetworkSerializationPackedBitsNetSerializerConfig),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig()
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{
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if (!Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig.InnerSingleton, Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig.InnerSingleton);
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}
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// ********** End ScriptStruct FCharacterNetworkSerializationPackedBitsNetSerializerConfig *********
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_GameFramework_CharacterNetworkSerializationPackedBitsNetSerializer_h__Script_Engine_Statics
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{
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static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
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{ FCharacterNetworkSerializationPackedBitsNetSerializerConfig::StaticStruct, Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::NewStructOps, TEXT("CharacterNetworkSerializationPackedBitsNetSerializerConfig"),&Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCharacterNetworkSerializationPackedBitsNetSerializerConfig), 1730189886U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_GameFramework_CharacterNetworkSerializationPackedBitsNetSerializer_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_GameFramework_CharacterNetworkSerializationPackedBitsNetSerializer_h__Script_Engine_629805803{
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TEXT("/Script/Engine"),
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nullptr, 0,
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_GameFramework_CharacterNetworkSerializationPackedBitsNetSerializer_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_GameFramework_CharacterNetworkSerializationPackedBitsNetSerializer_h__Script_Engine_Statics::ScriptStructInfo),
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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