// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/CharacterNetworkSerializationPackedBitsNetSerializer.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeCharacterNetworkSerializationPackedBitsNetSerializer() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig(); IRISCORE_API UScriptStruct* Z_Construct_UScriptStruct_FNetSerializerConfig(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FCharacterNetworkSerializationPackedBitsNetSerializerConfig ******* struct Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics { static inline consteval int32 GetStructSize() { return sizeof(FCharacterNetworkSerializationPackedBitsNetSerializerConfig); } static inline consteval int16 GetStructAlignment() { return alignof(FCharacterNetworkSerializationPackedBitsNetSerializerConfig); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "ModuleRelativePath", "Public/GameFramework/CharacterNetworkSerializationPackedBitsNetSerializer.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxAllowedDataBits_MetaData[] = { { "Comment", "// Value used to sanity check incoming data so that we do not over-allocate dynamic memory\n" }, { "ModuleRelativePath", "Public/GameFramework/CharacterNetworkSerializationPackedBitsNetSerializer.h" }, { "ToolTip", "Value used to sanity check incoming data so that we do not over-allocate dynamic memory" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FCharacterNetworkSerializationPackedBitsNetSerializerConfig constinit property declarations static const UECodeGen_Private::FUInt32PropertyParams NewProp_MaxAllowedDataBits; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FCharacterNetworkSerializationPackedBitsNetSerializerConfig constinit property declarations static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FCharacterNetworkSerializationPackedBitsNetSerializerConfig cannot be polymorphic unless super FNetSerializerConfig is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig; class UScriptStruct* FCharacterNetworkSerializationPackedBitsNetSerializerConfig::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig.OuterSingleton) { Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("CharacterNetworkSerializationPackedBitsNetSerializerConfig")); } return Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig.OuterSingleton; } // ********** Begin ScriptStruct FCharacterNetworkSerializationPackedBitsNetSerializerConfig Property Definitions const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::NewProp_MaxAllowedDataBits = { "MaxAllowedDataBits", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCharacterNetworkSerializationPackedBitsNetSerializerConfig, MaxAllowedDataBits), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxAllowedDataBits_MetaData), NewProp_MaxAllowedDataBits_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::NewProp_MaxAllowedDataBits, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::PropPointers) < 2048); // ********** End ScriptStruct FCharacterNetworkSerializationPackedBitsNetSerializerConfig Property Definitions const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, Z_Construct_UScriptStruct_FNetSerializerConfig, &NewStructOps, "CharacterNetworkSerializationPackedBitsNetSerializerConfig", Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::PropPointers), sizeof(FCharacterNetworkSerializationPackedBitsNetSerializerConfig), alignof(FCharacterNetworkSerializationPackedBitsNetSerializerConfig), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig() { if (!Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig.InnerSingleton, Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig.InnerSingleton); } // ********** End ScriptStruct FCharacterNetworkSerializationPackedBitsNetSerializerConfig ********* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_GameFramework_CharacterNetworkSerializationPackedBitsNetSerializer_h__Script_Engine_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FCharacterNetworkSerializationPackedBitsNetSerializerConfig::StaticStruct, Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig_Statics::NewStructOps, TEXT("CharacterNetworkSerializationPackedBitsNetSerializerConfig"),&Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBitsNetSerializerConfig, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCharacterNetworkSerializationPackedBitsNetSerializerConfig), 1730189886U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_GameFramework_CharacterNetworkSerializationPackedBitsNetSerializer_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_GameFramework_CharacterNetworkSerializationPackedBitsNetSerializer_h__Script_Engine_629805803{ TEXT("/Script/Engine"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_GameFramework_CharacterNetworkSerializationPackedBitsNetSerializer_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_GameFramework_CharacterNetworkSerializationPackedBitsNetSerializer_h__Script_Engine_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS