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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/CachedAnimDataLibrary.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/CachedAnimDataLibrary.h"
#include "Animation/CachedAnimData.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCachedAnimDataLibrary() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UAnimInstance_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
ENGINE_API UClass* Z_Construct_UClass_UCachedAnimDataLibrary();
ENGINE_API UClass* Z_Construct_UClass_UCachedAnimDataLibrary_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCachedAnimRelevancyData();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCachedAnimStateArray();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCachedAnimStateData();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCachedAnimTransitionData();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCachedAnimDataLibrary Function StateMachine_GetAssetPlayerTime **********
struct Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTime_Statics
{
struct CachedAnimDataLibrary_eventStateMachine_GetAssetPlayerTime_Parms
{
UAnimInstance* InAnimInstance;
FCachedAnimAssetPlayerData CachedAnimAssetPlayerData;
float ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Utilities|Animation|StateMachine" },
{ "Comment", "/*** CachedAnimAssetPlayerData ***/// Gets the accumulated time, in seconds, of the asset player in the specified state. Assumes only one player in the state (specified in the provided FCachedAnimAssetPlayerData)\n" },
{ "ModuleRelativePath", "Public/Animation/CachedAnimDataLibrary.h" },
{ "ToolTip", "CachedAnimAssetPlayerData **// Gets the accumulated time, in seconds, of the asset player in the specified state. Assumes only one player in the state (specified in the provided FCachedAnimAssetPlayerData)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedAnimAssetPlayerData_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function StateMachine_GetAssetPlayerTime constinit property declarations *******
static const UECodeGen_Private::FObjectPropertyParams NewProp_InAnimInstance;
static const UECodeGen_Private::FStructPropertyParams NewProp_CachedAnimAssetPlayerData;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StateMachine_GetAssetPlayerTime constinit property declarations *********
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StateMachine_GetAssetPlayerTime Property Definitions ******************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTime_Statics::NewProp_InAnimInstance = { "InAnimInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetAssetPlayerTime_Parms, InAnimInstance), Z_Construct_UClass_UAnimInstance_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTime_Statics::NewProp_CachedAnimAssetPlayerData = { "CachedAnimAssetPlayerData", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetAssetPlayerTime_Parms, CachedAnimAssetPlayerData), Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedAnimAssetPlayerData_MetaData), NewProp_CachedAnimAssetPlayerData_MetaData) }; // 3444970973
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTime_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetAssetPlayerTime_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTime_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTime_Statics::NewProp_InAnimInstance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTime_Statics::NewProp_CachedAnimAssetPlayerData,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTime_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTime_Statics::PropPointers) < 2048);
// ********** End Function StateMachine_GetAssetPlayerTime Property Definitions ********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTime_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCachedAnimDataLibrary, nullptr, "StateMachine_GetAssetPlayerTime", Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTime_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTime_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTime_Statics::CachedAnimDataLibrary_eventStateMachine_GetAssetPlayerTime_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTime_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTime_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTime_Statics::CachedAnimDataLibrary_eventStateMachine_GetAssetPlayerTime_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTime()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTime_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCachedAnimDataLibrary::execStateMachine_GetAssetPlayerTime)
{
P_GET_OBJECT(UAnimInstance,Z_Param_InAnimInstance);
P_GET_STRUCT_REF(FCachedAnimAssetPlayerData,Z_Param_Out_CachedAnimAssetPlayerData);
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=UCachedAnimDataLibrary::StateMachine_GetAssetPlayerTime(Z_Param_InAnimInstance,Z_Param_Out_CachedAnimAssetPlayerData);
P_NATIVE_END;
}
// ********** End Class UCachedAnimDataLibrary Function StateMachine_GetAssetPlayerTime ************
// ********** Begin Class UCachedAnimDataLibrary Function StateMachine_GetAssetPlayerTimeRatio *****
struct Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTimeRatio_Statics
{
struct CachedAnimDataLibrary_eventStateMachine_GetAssetPlayerTimeRatio_Parms
{
UAnimInstance* InAnimInstance;
FCachedAnimAssetPlayerData CachedAnimAssetPlayerData;
float ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Utilities|Animation|StateMachine" },
{ "Comment", "// Gets the accumulated time, as a fraction, of the asset player in the specified state. Assumes only one player in the state (specified in the provided FCachedAnimAssetPlayerData)\n" },
{ "ModuleRelativePath", "Public/Animation/CachedAnimDataLibrary.h" },
{ "ToolTip", "Gets the accumulated time, as a fraction, of the asset player in the specified state. Assumes only one player in the state (specified in the provided FCachedAnimAssetPlayerData)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedAnimAssetPlayerData_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function StateMachine_GetAssetPlayerTimeRatio constinit property declarations **
static const UECodeGen_Private::FObjectPropertyParams NewProp_InAnimInstance;
static const UECodeGen_Private::FStructPropertyParams NewProp_CachedAnimAssetPlayerData;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StateMachine_GetAssetPlayerTimeRatio constinit property declarations ****
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StateMachine_GetAssetPlayerTimeRatio Property Definitions *************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTimeRatio_Statics::NewProp_InAnimInstance = { "InAnimInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetAssetPlayerTimeRatio_Parms, InAnimInstance), Z_Construct_UClass_UAnimInstance_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTimeRatio_Statics::NewProp_CachedAnimAssetPlayerData = { "CachedAnimAssetPlayerData", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetAssetPlayerTimeRatio_Parms, CachedAnimAssetPlayerData), Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedAnimAssetPlayerData_MetaData), NewProp_CachedAnimAssetPlayerData_MetaData) }; // 3444970973
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTimeRatio_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetAssetPlayerTimeRatio_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTimeRatio_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTimeRatio_Statics::NewProp_InAnimInstance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTimeRatio_Statics::NewProp_CachedAnimAssetPlayerData,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTimeRatio_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTimeRatio_Statics::PropPointers) < 2048);
// ********** End Function StateMachine_GetAssetPlayerTimeRatio Property Definitions ***************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTimeRatio_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCachedAnimDataLibrary, nullptr, "StateMachine_GetAssetPlayerTimeRatio", Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTimeRatio_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTimeRatio_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTimeRatio_Statics::CachedAnimDataLibrary_eventStateMachine_GetAssetPlayerTimeRatio_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTimeRatio_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTimeRatio_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTimeRatio_Statics::CachedAnimDataLibrary_eventStateMachine_GetAssetPlayerTimeRatio_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTimeRatio()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTimeRatio_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCachedAnimDataLibrary::execStateMachine_GetAssetPlayerTimeRatio)
{
P_GET_OBJECT(UAnimInstance,Z_Param_InAnimInstance);
P_GET_STRUCT_REF(FCachedAnimAssetPlayerData,Z_Param_Out_CachedAnimAssetPlayerData);
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=UCachedAnimDataLibrary::StateMachine_GetAssetPlayerTimeRatio(Z_Param_InAnimInstance,Z_Param_Out_CachedAnimAssetPlayerData);
P_NATIVE_END;
}
// ********** End Class UCachedAnimDataLibrary Function StateMachine_GetAssetPlayerTimeRatio *******
// ********** Begin Class UCachedAnimDataLibrary Function StateMachine_GetCrossfadeDuration ********
struct Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetCrossfadeDuration_Statics
{
struct CachedAnimDataLibrary_eventStateMachine_GetCrossfadeDuration_Parms
{
UAnimInstance* InAnimInstance;
FCachedAnimTransitionData CachedAnimTransitionData;
float ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Utilities|Animation|StateMachine" },
{ "Comment", "/*** CachedAnimTransitionData ***/// Gets the crossfade duration of the transition between the two input states. If multiple transition rules exist, the first will be returned (specified in the provided FCachedAnimTransitionData)\n" },
{ "ModuleRelativePath", "Public/Animation/CachedAnimDataLibrary.h" },
{ "ToolTip", "CachedAnimTransitionData **// Gets the crossfade duration of the transition between the two input states. If multiple transition rules exist, the first will be returned (specified in the provided FCachedAnimTransitionData)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedAnimTransitionData_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function StateMachine_GetCrossfadeDuration constinit property declarations *****
static const UECodeGen_Private::FObjectPropertyParams NewProp_InAnimInstance;
static const UECodeGen_Private::FStructPropertyParams NewProp_CachedAnimTransitionData;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StateMachine_GetCrossfadeDuration constinit property declarations *******
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StateMachine_GetCrossfadeDuration Property Definitions ****************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetCrossfadeDuration_Statics::NewProp_InAnimInstance = { "InAnimInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetCrossfadeDuration_Parms, InAnimInstance), Z_Construct_UClass_UAnimInstance_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetCrossfadeDuration_Statics::NewProp_CachedAnimTransitionData = { "CachedAnimTransitionData", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetCrossfadeDuration_Parms, CachedAnimTransitionData), Z_Construct_UScriptStruct_FCachedAnimTransitionData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedAnimTransitionData_MetaData), NewProp_CachedAnimTransitionData_MetaData) }; // 3352946819
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetCrossfadeDuration_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetCrossfadeDuration_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetCrossfadeDuration_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetCrossfadeDuration_Statics::NewProp_InAnimInstance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetCrossfadeDuration_Statics::NewProp_CachedAnimTransitionData,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetCrossfadeDuration_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetCrossfadeDuration_Statics::PropPointers) < 2048);
// ********** End Function StateMachine_GetCrossfadeDuration Property Definitions ******************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetCrossfadeDuration_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCachedAnimDataLibrary, nullptr, "StateMachine_GetCrossfadeDuration", Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetCrossfadeDuration_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetCrossfadeDuration_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetCrossfadeDuration_Statics::CachedAnimDataLibrary_eventStateMachine_GetCrossfadeDuration_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetCrossfadeDuration_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetCrossfadeDuration_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetCrossfadeDuration_Statics::CachedAnimDataLibrary_eventStateMachine_GetCrossfadeDuration_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetCrossfadeDuration()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetCrossfadeDuration_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCachedAnimDataLibrary::execStateMachine_GetCrossfadeDuration)
{
P_GET_OBJECT(UAnimInstance,Z_Param_InAnimInstance);
P_GET_STRUCT_REF(FCachedAnimTransitionData,Z_Param_Out_CachedAnimTransitionData);
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=UCachedAnimDataLibrary::StateMachine_GetCrossfadeDuration(Z_Param_InAnimInstance,Z_Param_Out_CachedAnimTransitionData);
P_NATIVE_END;
}
// ********** End Class UCachedAnimDataLibrary Function StateMachine_GetCrossfadeDuration **********
// ********** Begin Class UCachedAnimDataLibrary Function StateMachine_GetGlobalWeight *************
struct Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetGlobalWeight_Statics
{
struct CachedAnimDataLibrary_eventStateMachine_GetGlobalWeight_Parms
{
UAnimInstance* InAnimInstance;
FCachedAnimStateData CachedAnimStateData;
float ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Utilities|Animation|StateMachine" },
{ "Comment", "// Returns the weight of a state, relative to the graph (specified in the provided FCachedAnimStateData)\n" },
{ "ModuleRelativePath", "Public/Animation/CachedAnimDataLibrary.h" },
{ "ToolTip", "Returns the weight of a state, relative to the graph (specified in the provided FCachedAnimStateData)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedAnimStateData_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function StateMachine_GetGlobalWeight constinit property declarations **********
static const UECodeGen_Private::FObjectPropertyParams NewProp_InAnimInstance;
static const UECodeGen_Private::FStructPropertyParams NewProp_CachedAnimStateData;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StateMachine_GetGlobalWeight constinit property declarations ************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StateMachine_GetGlobalWeight Property Definitions *********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetGlobalWeight_Statics::NewProp_InAnimInstance = { "InAnimInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetGlobalWeight_Parms, InAnimInstance), Z_Construct_UClass_UAnimInstance_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetGlobalWeight_Statics::NewProp_CachedAnimStateData = { "CachedAnimStateData", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetGlobalWeight_Parms, CachedAnimStateData), Z_Construct_UScriptStruct_FCachedAnimStateData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedAnimStateData_MetaData), NewProp_CachedAnimStateData_MetaData) }; // 3382739839
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetGlobalWeight_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetGlobalWeight_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetGlobalWeight_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetGlobalWeight_Statics::NewProp_InAnimInstance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetGlobalWeight_Statics::NewProp_CachedAnimStateData,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetGlobalWeight_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetGlobalWeight_Statics::PropPointers) < 2048);
// ********** End Function StateMachine_GetGlobalWeight Property Definitions ***********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetGlobalWeight_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCachedAnimDataLibrary, nullptr, "StateMachine_GetGlobalWeight", Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetGlobalWeight_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetGlobalWeight_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetGlobalWeight_Statics::CachedAnimDataLibrary_eventStateMachine_GetGlobalWeight_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetGlobalWeight_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetGlobalWeight_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetGlobalWeight_Statics::CachedAnimDataLibrary_eventStateMachine_GetGlobalWeight_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetGlobalWeight()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetGlobalWeight_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCachedAnimDataLibrary::execStateMachine_GetGlobalWeight)
{
P_GET_OBJECT(UAnimInstance,Z_Param_InAnimInstance);
P_GET_STRUCT_REF(FCachedAnimStateData,Z_Param_Out_CachedAnimStateData);
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=UCachedAnimDataLibrary::StateMachine_GetGlobalWeight(Z_Param_InAnimInstance,Z_Param_Out_CachedAnimStateData);
P_NATIVE_END;
}
// ********** End Class UCachedAnimDataLibrary Function StateMachine_GetGlobalWeight ***************
// ********** Begin Class UCachedAnimDataLibrary Function StateMachine_GetLocalWeight **************
struct Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetLocalWeight_Statics
{
struct CachedAnimDataLibrary_eventStateMachine_GetLocalWeight_Parms
{
UAnimInstance* InAnimInstance;
FCachedAnimStateData CachedAnimStateData;
float ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Utilities|Animation|StateMachine" },
{ "Comment", "// Returns the weight of a state, relative to its state machine (specified in the provided FCachedAnimStateData)\n" },
{ "ModuleRelativePath", "Public/Animation/CachedAnimDataLibrary.h" },
{ "ToolTip", "Returns the weight of a state, relative to its state machine (specified in the provided FCachedAnimStateData)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedAnimStateData_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function StateMachine_GetLocalWeight constinit property declarations ***********
static const UECodeGen_Private::FObjectPropertyParams NewProp_InAnimInstance;
static const UECodeGen_Private::FStructPropertyParams NewProp_CachedAnimStateData;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StateMachine_GetLocalWeight constinit property declarations *************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StateMachine_GetLocalWeight Property Definitions **********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetLocalWeight_Statics::NewProp_InAnimInstance = { "InAnimInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetLocalWeight_Parms, InAnimInstance), Z_Construct_UClass_UAnimInstance_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetLocalWeight_Statics::NewProp_CachedAnimStateData = { "CachedAnimStateData", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetLocalWeight_Parms, CachedAnimStateData), Z_Construct_UScriptStruct_FCachedAnimStateData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedAnimStateData_MetaData), NewProp_CachedAnimStateData_MetaData) }; // 3382739839
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetLocalWeight_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetLocalWeight_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetLocalWeight_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetLocalWeight_Statics::NewProp_InAnimInstance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetLocalWeight_Statics::NewProp_CachedAnimStateData,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetLocalWeight_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetLocalWeight_Statics::PropPointers) < 2048);
// ********** End Function StateMachine_GetLocalWeight Property Definitions ************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetLocalWeight_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCachedAnimDataLibrary, nullptr, "StateMachine_GetLocalWeight", Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetLocalWeight_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetLocalWeight_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetLocalWeight_Statics::CachedAnimDataLibrary_eventStateMachine_GetLocalWeight_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetLocalWeight_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetLocalWeight_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetLocalWeight_Statics::CachedAnimDataLibrary_eventStateMachine_GetLocalWeight_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetLocalWeight()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetLocalWeight_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCachedAnimDataLibrary::execStateMachine_GetLocalWeight)
{
P_GET_OBJECT(UAnimInstance,Z_Param_InAnimInstance);
P_GET_STRUCT_REF(FCachedAnimStateData,Z_Param_Out_CachedAnimStateData);
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=UCachedAnimDataLibrary::StateMachine_GetLocalWeight(Z_Param_InAnimInstance,Z_Param_Out_CachedAnimStateData);
P_NATIVE_END;
}
// ********** End Class UCachedAnimDataLibrary Function StateMachine_GetLocalWeight ****************
// ********** Begin Class UCachedAnimDataLibrary Function StateMachine_GetRelevantAnimTime *********
struct Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTime_Statics
{
struct CachedAnimDataLibrary_eventStateMachine_GetRelevantAnimTime_Parms
{
UAnimInstance* InAnimInstance;
FCachedAnimRelevancyData CachedAnimRelevancyData;
float ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Utilities|Animation|StateMachine" },
{ "Comment", "/*** CachedAnimRelevancyData ***/// Gets the accumulated time, in seconds, of the most relevant asset player in the specified state (specified in the provided FCachedAnimRelevancyData)\n" },
{ "ModuleRelativePath", "Public/Animation/CachedAnimDataLibrary.h" },
{ "ToolTip", "CachedAnimRelevancyData **// Gets the accumulated time, in seconds, of the most relevant asset player in the specified state (specified in the provided FCachedAnimRelevancyData)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedAnimRelevancyData_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function StateMachine_GetRelevantAnimTime constinit property declarations ******
static const UECodeGen_Private::FObjectPropertyParams NewProp_InAnimInstance;
static const UECodeGen_Private::FStructPropertyParams NewProp_CachedAnimRelevancyData;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StateMachine_GetRelevantAnimTime constinit property declarations ********
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StateMachine_GetRelevantAnimTime Property Definitions *****************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTime_Statics::NewProp_InAnimInstance = { "InAnimInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetRelevantAnimTime_Parms, InAnimInstance), Z_Construct_UClass_UAnimInstance_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTime_Statics::NewProp_CachedAnimRelevancyData = { "CachedAnimRelevancyData", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetRelevantAnimTime_Parms, CachedAnimRelevancyData), Z_Construct_UScriptStruct_FCachedAnimRelevancyData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedAnimRelevancyData_MetaData), NewProp_CachedAnimRelevancyData_MetaData) }; // 3958897243
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTime_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetRelevantAnimTime_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTime_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTime_Statics::NewProp_InAnimInstance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTime_Statics::NewProp_CachedAnimRelevancyData,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTime_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTime_Statics::PropPointers) < 2048);
// ********** End Function StateMachine_GetRelevantAnimTime Property Definitions *******************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTime_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCachedAnimDataLibrary, nullptr, "StateMachine_GetRelevantAnimTime", Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTime_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTime_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTime_Statics::CachedAnimDataLibrary_eventStateMachine_GetRelevantAnimTime_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTime_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTime_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTime_Statics::CachedAnimDataLibrary_eventStateMachine_GetRelevantAnimTime_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTime()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTime_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCachedAnimDataLibrary::execStateMachine_GetRelevantAnimTime)
{
P_GET_OBJECT(UAnimInstance,Z_Param_InAnimInstance);
P_GET_STRUCT_REF(FCachedAnimRelevancyData,Z_Param_Out_CachedAnimRelevancyData);
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=UCachedAnimDataLibrary::StateMachine_GetRelevantAnimTime(Z_Param_InAnimInstance,Z_Param_Out_CachedAnimRelevancyData);
P_NATIVE_END;
}
// ********** End Class UCachedAnimDataLibrary Function StateMachine_GetRelevantAnimTime ***********
// ********** Begin Class UCachedAnimDataLibrary Function StateMachine_GetRelevantAnimTimeRemaining
struct Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemaining_Statics
{
struct CachedAnimDataLibrary_eventStateMachine_GetRelevantAnimTimeRemaining_Parms
{
UAnimInstance* InAnimInstance;
FCachedAnimRelevancyData CachedAnimRelevancyData;
float ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Utilities|Animation|StateMachine" },
{ "Comment", "// Gets the time to the end of the asset, in seconds, of the most relevant asset player in the specified state (specified in the provided FCachedAnimRelevancyData)\n" },
{ "ModuleRelativePath", "Public/Animation/CachedAnimDataLibrary.h" },
{ "ToolTip", "Gets the time to the end of the asset, in seconds, of the most relevant asset player in the specified state (specified in the provided FCachedAnimRelevancyData)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedAnimRelevancyData_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function StateMachine_GetRelevantAnimTimeRemaining constinit property declarations
static const UECodeGen_Private::FObjectPropertyParams NewProp_InAnimInstance;
static const UECodeGen_Private::FStructPropertyParams NewProp_CachedAnimRelevancyData;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StateMachine_GetRelevantAnimTimeRemaining constinit property declarations
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StateMachine_GetRelevantAnimTimeRemaining Property Definitions ********
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemaining_Statics::NewProp_InAnimInstance = { "InAnimInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetRelevantAnimTimeRemaining_Parms, InAnimInstance), Z_Construct_UClass_UAnimInstance_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemaining_Statics::NewProp_CachedAnimRelevancyData = { "CachedAnimRelevancyData", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetRelevantAnimTimeRemaining_Parms, CachedAnimRelevancyData), Z_Construct_UScriptStruct_FCachedAnimRelevancyData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedAnimRelevancyData_MetaData), NewProp_CachedAnimRelevancyData_MetaData) }; // 3958897243
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemaining_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetRelevantAnimTimeRemaining_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemaining_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemaining_Statics::NewProp_InAnimInstance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemaining_Statics::NewProp_CachedAnimRelevancyData,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemaining_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemaining_Statics::PropPointers) < 2048);
// ********** End Function StateMachine_GetRelevantAnimTimeRemaining Property Definitions **********
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemaining_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCachedAnimDataLibrary, nullptr, "StateMachine_GetRelevantAnimTimeRemaining", Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemaining_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemaining_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemaining_Statics::CachedAnimDataLibrary_eventStateMachine_GetRelevantAnimTimeRemaining_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemaining_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemaining_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemaining_Statics::CachedAnimDataLibrary_eventStateMachine_GetRelevantAnimTimeRemaining_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemaining()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemaining_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCachedAnimDataLibrary::execStateMachine_GetRelevantAnimTimeRemaining)
{
P_GET_OBJECT(UAnimInstance,Z_Param_InAnimInstance);
P_GET_STRUCT_REF(FCachedAnimRelevancyData,Z_Param_Out_CachedAnimRelevancyData);
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=UCachedAnimDataLibrary::StateMachine_GetRelevantAnimTimeRemaining(Z_Param_InAnimInstance,Z_Param_Out_CachedAnimRelevancyData);
P_NATIVE_END;
}
// ********** End Class UCachedAnimDataLibrary Function StateMachine_GetRelevantAnimTimeRemaining **
// ********** Begin Class UCachedAnimDataLibrary Function StateMachine_GetRelevantAnimTimeRemainingFraction
struct Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemainingFraction_Statics
{
struct CachedAnimDataLibrary_eventStateMachine_GetRelevantAnimTimeRemainingFraction_Parms
{
UAnimInstance* InAnimInstance;
FCachedAnimRelevancyData CachedAnimRelevancyData;
float ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Utilities|Animation|StateMachine" },
{ "Comment", "// Gets the time to the end of the asset, as a fraction, of the most relevant asset player in the specified state (specified in the provided FCachedAnimRelevancyData)\n" },
{ "ModuleRelativePath", "Public/Animation/CachedAnimDataLibrary.h" },
{ "ToolTip", "Gets the time to the end of the asset, as a fraction, of the most relevant asset player in the specified state (specified in the provided FCachedAnimRelevancyData)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedAnimRelevancyData_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function StateMachine_GetRelevantAnimTimeRemainingFraction constinit property declarations
static const UECodeGen_Private::FObjectPropertyParams NewProp_InAnimInstance;
static const UECodeGen_Private::FStructPropertyParams NewProp_CachedAnimRelevancyData;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StateMachine_GetRelevantAnimTimeRemainingFraction constinit property declarations
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StateMachine_GetRelevantAnimTimeRemainingFraction Property Definitions
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemainingFraction_Statics::NewProp_InAnimInstance = { "InAnimInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetRelevantAnimTimeRemainingFraction_Parms, InAnimInstance), Z_Construct_UClass_UAnimInstance_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemainingFraction_Statics::NewProp_CachedAnimRelevancyData = { "CachedAnimRelevancyData", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetRelevantAnimTimeRemainingFraction_Parms, CachedAnimRelevancyData), Z_Construct_UScriptStruct_FCachedAnimRelevancyData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedAnimRelevancyData_MetaData), NewProp_CachedAnimRelevancyData_MetaData) }; // 3958897243
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemainingFraction_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetRelevantAnimTimeRemainingFraction_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemainingFraction_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemainingFraction_Statics::NewProp_InAnimInstance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemainingFraction_Statics::NewProp_CachedAnimRelevancyData,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemainingFraction_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemainingFraction_Statics::PropPointers) < 2048);
// ********** End Function StateMachine_GetRelevantAnimTimeRemainingFraction Property Definitions **
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemainingFraction_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCachedAnimDataLibrary, nullptr, "StateMachine_GetRelevantAnimTimeRemainingFraction", Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemainingFraction_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemainingFraction_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemainingFraction_Statics::CachedAnimDataLibrary_eventStateMachine_GetRelevantAnimTimeRemainingFraction_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemainingFraction_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemainingFraction_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemainingFraction_Statics::CachedAnimDataLibrary_eventStateMachine_GetRelevantAnimTimeRemainingFraction_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemainingFraction()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemainingFraction_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCachedAnimDataLibrary::execStateMachine_GetRelevantAnimTimeRemainingFraction)
{
P_GET_OBJECT(UAnimInstance,Z_Param_InAnimInstance);
P_GET_STRUCT_REF(FCachedAnimRelevancyData,Z_Param_Out_CachedAnimRelevancyData);
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=UCachedAnimDataLibrary::StateMachine_GetRelevantAnimTimeRemainingFraction(Z_Param_InAnimInstance,Z_Param_Out_CachedAnimRelevancyData);
P_NATIVE_END;
}
// ********** End Class UCachedAnimDataLibrary Function StateMachine_GetRelevantAnimTimeRemainingFraction
// ********** Begin Class UCachedAnimDataLibrary Function StateMachine_GetTotalWeight **************
struct Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetTotalWeight_Statics
{
struct CachedAnimDataLibrary_eventStateMachine_GetTotalWeight_Parms
{
UAnimInstance* InAnimInstance;
FCachedAnimStateArray CachedAnimStateArray;
float ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Utilities|Animation|StateMachine" },
{ "Comment", "/*** CachedAnimStateArray ***/// Returns the summed weight of a state or states, relative to their state machine (specified in the provided FCachedAnimStateArray)\n" },
{ "ModuleRelativePath", "Public/Animation/CachedAnimDataLibrary.h" },
{ "ToolTip", "CachedAnimStateArray **// Returns the summed weight of a state or states, relative to their state machine (specified in the provided FCachedAnimStateArray)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedAnimStateArray_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function StateMachine_GetTotalWeight constinit property declarations ***********
static const UECodeGen_Private::FObjectPropertyParams NewProp_InAnimInstance;
static const UECodeGen_Private::FStructPropertyParams NewProp_CachedAnimStateArray;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StateMachine_GetTotalWeight constinit property declarations *************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StateMachine_GetTotalWeight Property Definitions **********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetTotalWeight_Statics::NewProp_InAnimInstance = { "InAnimInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetTotalWeight_Parms, InAnimInstance), Z_Construct_UClass_UAnimInstance_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetTotalWeight_Statics::NewProp_CachedAnimStateArray = { "CachedAnimStateArray", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetTotalWeight_Parms, CachedAnimStateArray), Z_Construct_UScriptStruct_FCachedAnimStateArray, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedAnimStateArray_MetaData), NewProp_CachedAnimStateArray_MetaData) }; // 4284516119
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetTotalWeight_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_GetTotalWeight_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetTotalWeight_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetTotalWeight_Statics::NewProp_InAnimInstance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetTotalWeight_Statics::NewProp_CachedAnimStateArray,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetTotalWeight_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetTotalWeight_Statics::PropPointers) < 2048);
// ********** End Function StateMachine_GetTotalWeight Property Definitions ************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetTotalWeight_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCachedAnimDataLibrary, nullptr, "StateMachine_GetTotalWeight", Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetTotalWeight_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetTotalWeight_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetTotalWeight_Statics::CachedAnimDataLibrary_eventStateMachine_GetTotalWeight_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetTotalWeight_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetTotalWeight_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetTotalWeight_Statics::CachedAnimDataLibrary_eventStateMachine_GetTotalWeight_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetTotalWeight()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetTotalWeight_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCachedAnimDataLibrary::execStateMachine_GetTotalWeight)
{
P_GET_OBJECT(UAnimInstance,Z_Param_InAnimInstance);
P_GET_STRUCT_REF(FCachedAnimStateArray,Z_Param_Out_CachedAnimStateArray);
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=UCachedAnimDataLibrary::StateMachine_GetTotalWeight(Z_Param_InAnimInstance,Z_Param_Out_CachedAnimStateArray);
P_NATIVE_END;
}
// ********** End Class UCachedAnimDataLibrary Function StateMachine_GetTotalWeight ****************
// ********** Begin Class UCachedAnimDataLibrary Function StateMachine_IsFullWeight ****************
struct Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsFullWeight_Statics
{
struct CachedAnimDataLibrary_eventStateMachine_IsFullWeight_Parms
{
UAnimInstance* InAnimInstance;
FCachedAnimStateArray CachedAnimStateArray;
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Utilities|Animation|StateMachine" },
{ "Comment", "// Returns true when the weight of the input state (or summed weight for multiple input states) is 1.0 of greater (specified in the provided FCachedAnimStateArray)\n" },
{ "ModuleRelativePath", "Public/Animation/CachedAnimDataLibrary.h" },
{ "ToolTip", "Returns true when the weight of the input state (or summed weight for multiple input states) is 1.0 of greater (specified in the provided FCachedAnimStateArray)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedAnimStateArray_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function StateMachine_IsFullWeight constinit property declarations *************
static const UECodeGen_Private::FObjectPropertyParams NewProp_InAnimInstance;
static const UECodeGen_Private::FStructPropertyParams NewProp_CachedAnimStateArray;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StateMachine_IsFullWeight constinit property declarations ***************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StateMachine_IsFullWeight Property Definitions ************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsFullWeight_Statics::NewProp_InAnimInstance = { "InAnimInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_IsFullWeight_Parms, InAnimInstance), Z_Construct_UClass_UAnimInstance_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsFullWeight_Statics::NewProp_CachedAnimStateArray = { "CachedAnimStateArray", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_IsFullWeight_Parms, CachedAnimStateArray), Z_Construct_UScriptStruct_FCachedAnimStateArray, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedAnimStateArray_MetaData), NewProp_CachedAnimStateArray_MetaData) }; // 4284516119
void Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsFullWeight_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((CachedAnimDataLibrary_eventStateMachine_IsFullWeight_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsFullWeight_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(CachedAnimDataLibrary_eventStateMachine_IsFullWeight_Parms), &Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsFullWeight_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsFullWeight_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsFullWeight_Statics::NewProp_InAnimInstance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsFullWeight_Statics::NewProp_CachedAnimStateArray,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsFullWeight_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsFullWeight_Statics::PropPointers) < 2048);
// ********** End Function StateMachine_IsFullWeight Property Definitions **************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsFullWeight_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCachedAnimDataLibrary, nullptr, "StateMachine_IsFullWeight", Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsFullWeight_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsFullWeight_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsFullWeight_Statics::CachedAnimDataLibrary_eventStateMachine_IsFullWeight_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsFullWeight_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsFullWeight_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsFullWeight_Statics::CachedAnimDataLibrary_eventStateMachine_IsFullWeight_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsFullWeight()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsFullWeight_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCachedAnimDataLibrary::execStateMachine_IsFullWeight)
{
P_GET_OBJECT(UAnimInstance,Z_Param_InAnimInstance);
P_GET_STRUCT_REF(FCachedAnimStateArray,Z_Param_Out_CachedAnimStateArray);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UCachedAnimDataLibrary::StateMachine_IsFullWeight(Z_Param_InAnimInstance,Z_Param_Out_CachedAnimStateArray);
P_NATIVE_END;
}
// ********** End Class UCachedAnimDataLibrary Function StateMachine_IsFullWeight ******************
// ********** Begin Class UCachedAnimDataLibrary Function StateMachine_IsRelevant ******************
struct Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsRelevant_Statics
{
struct CachedAnimDataLibrary_eventStateMachine_IsRelevant_Parms
{
UAnimInstance* InAnimInstance;
FCachedAnimStateArray CachedAnimStateArray;
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Utilities|Animation|StateMachine" },
{ "Comment", "// Returns true when the input state, or states, have any weight (specified in the provided FCachedAnimStateArray)\n" },
{ "ModuleRelativePath", "Public/Animation/CachedAnimDataLibrary.h" },
{ "ToolTip", "Returns true when the input state, or states, have any weight (specified in the provided FCachedAnimStateArray)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedAnimStateArray_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function StateMachine_IsRelevant constinit property declarations ***************
static const UECodeGen_Private::FObjectPropertyParams NewProp_InAnimInstance;
static const UECodeGen_Private::FStructPropertyParams NewProp_CachedAnimStateArray;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StateMachine_IsRelevant constinit property declarations *****************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StateMachine_IsRelevant Property Definitions **************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsRelevant_Statics::NewProp_InAnimInstance = { "InAnimInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_IsRelevant_Parms, InAnimInstance), Z_Construct_UClass_UAnimInstance_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsRelevant_Statics::NewProp_CachedAnimStateArray = { "CachedAnimStateArray", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_IsRelevant_Parms, CachedAnimStateArray), Z_Construct_UScriptStruct_FCachedAnimStateArray, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedAnimStateArray_MetaData), NewProp_CachedAnimStateArray_MetaData) }; // 4284516119
void Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsRelevant_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((CachedAnimDataLibrary_eventStateMachine_IsRelevant_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsRelevant_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(CachedAnimDataLibrary_eventStateMachine_IsRelevant_Parms), &Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsRelevant_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsRelevant_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsRelevant_Statics::NewProp_InAnimInstance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsRelevant_Statics::NewProp_CachedAnimStateArray,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsRelevant_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsRelevant_Statics::PropPointers) < 2048);
// ********** End Function StateMachine_IsRelevant Property Definitions ****************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsRelevant_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCachedAnimDataLibrary, nullptr, "StateMachine_IsRelevant", Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsRelevant_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsRelevant_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsRelevant_Statics::CachedAnimDataLibrary_eventStateMachine_IsRelevant_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsRelevant_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsRelevant_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsRelevant_Statics::CachedAnimDataLibrary_eventStateMachine_IsRelevant_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsRelevant()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsRelevant_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCachedAnimDataLibrary::execStateMachine_IsRelevant)
{
P_GET_OBJECT(UAnimInstance,Z_Param_InAnimInstance);
P_GET_STRUCT_REF(FCachedAnimStateArray,Z_Param_Out_CachedAnimStateArray);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UCachedAnimDataLibrary::StateMachine_IsRelevant(Z_Param_InAnimInstance,Z_Param_Out_CachedAnimStateArray);
P_NATIVE_END;
}
// ********** End Class UCachedAnimDataLibrary Function StateMachine_IsRelevant ********************
// ********** Begin Class UCachedAnimDataLibrary Function StateMachine_IsStateRelevant *************
struct Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsStateRelevant_Statics
{
struct CachedAnimDataLibrary_eventStateMachine_IsStateRelevant_Parms
{
UAnimInstance* InAnimInstance;
FCachedAnimStateData CachedAnimStateData;
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Utilities|Animation|StateMachine" },
{ "Comment", "/*** CachedAnimStateData ***/// Returns whether a state is relevant (specified in the provided FCachedAnimStateData)\n" },
{ "ModuleRelativePath", "Public/Animation/CachedAnimDataLibrary.h" },
{ "ToolTip", "CachedAnimStateData **// Returns whether a state is relevant (specified in the provided FCachedAnimStateData)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedAnimStateData_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function StateMachine_IsStateRelevant constinit property declarations **********
static const UECodeGen_Private::FObjectPropertyParams NewProp_InAnimInstance;
static const UECodeGen_Private::FStructPropertyParams NewProp_CachedAnimStateData;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StateMachine_IsStateRelevant constinit property declarations ************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StateMachine_IsStateRelevant Property Definitions *********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsStateRelevant_Statics::NewProp_InAnimInstance = { "InAnimInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_IsStateRelevant_Parms, InAnimInstance), Z_Construct_UClass_UAnimInstance_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsStateRelevant_Statics::NewProp_CachedAnimStateData = { "CachedAnimStateData", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CachedAnimDataLibrary_eventStateMachine_IsStateRelevant_Parms, CachedAnimStateData), Z_Construct_UScriptStruct_FCachedAnimStateData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedAnimStateData_MetaData), NewProp_CachedAnimStateData_MetaData) }; // 3382739839
void Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsStateRelevant_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((CachedAnimDataLibrary_eventStateMachine_IsStateRelevant_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsStateRelevant_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(CachedAnimDataLibrary_eventStateMachine_IsStateRelevant_Parms), &Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsStateRelevant_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsStateRelevant_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsStateRelevant_Statics::NewProp_InAnimInstance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsStateRelevant_Statics::NewProp_CachedAnimStateData,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsStateRelevant_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsStateRelevant_Statics::PropPointers) < 2048);
// ********** End Function StateMachine_IsStateRelevant Property Definitions ***********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsStateRelevant_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCachedAnimDataLibrary, nullptr, "StateMachine_IsStateRelevant", Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsStateRelevant_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsStateRelevant_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsStateRelevant_Statics::CachedAnimDataLibrary_eventStateMachine_IsStateRelevant_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsStateRelevant_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsStateRelevant_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsStateRelevant_Statics::CachedAnimDataLibrary_eventStateMachine_IsStateRelevant_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsStateRelevant()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsStateRelevant_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCachedAnimDataLibrary::execStateMachine_IsStateRelevant)
{
P_GET_OBJECT(UAnimInstance,Z_Param_InAnimInstance);
P_GET_STRUCT_REF(FCachedAnimStateData,Z_Param_Out_CachedAnimStateData);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UCachedAnimDataLibrary::StateMachine_IsStateRelevant(Z_Param_InAnimInstance,Z_Param_Out_CachedAnimStateData);
P_NATIVE_END;
}
// ********** End Class UCachedAnimDataLibrary Function StateMachine_IsStateRelevant ***************
// ********** Begin Class UCachedAnimDataLibrary ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCachedAnimDataLibrary;
UClass* UCachedAnimDataLibrary::GetPrivateStaticClass()
{
using TClass = UCachedAnimDataLibrary;
if (!Z_Registration_Info_UClass_UCachedAnimDataLibrary.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CachedAnimDataLibrary"),
Z_Registration_Info_UClass_UCachedAnimDataLibrary.InnerSingleton,
StaticRegisterNativesUCachedAnimDataLibrary,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCachedAnimDataLibrary.InnerSingleton;
}
UClass* Z_Construct_UClass_UCachedAnimDataLibrary_NoRegister()
{
return UCachedAnimDataLibrary::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCachedAnimDataLibrary_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n *\x09""A library of commonly used functionality from the CachedAnimData family, exposed to blueprint.\n */" },
{ "IncludePath", "Animation/CachedAnimDataLibrary.h" },
{ "ModuleRelativePath", "Public/Animation/CachedAnimDataLibrary.h" },
{ "ScriptName", "CachedAnimDataLibrary" },
{ "ToolTip", "A library of commonly used functionality from the CachedAnimData family, exposed to blueprint." },
};
#endif // WITH_METADATA
// ********** Begin Class UCachedAnimDataLibrary constinit property declarations *******************
// ********** End Class UCachedAnimDataLibrary constinit property declarations *********************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("StateMachine_GetAssetPlayerTime"), .Pointer = &UCachedAnimDataLibrary::execStateMachine_GetAssetPlayerTime },
{ .NameUTF8 = UTF8TEXT("StateMachine_GetAssetPlayerTimeRatio"), .Pointer = &UCachedAnimDataLibrary::execStateMachine_GetAssetPlayerTimeRatio },
{ .NameUTF8 = UTF8TEXT("StateMachine_GetCrossfadeDuration"), .Pointer = &UCachedAnimDataLibrary::execStateMachine_GetCrossfadeDuration },
{ .NameUTF8 = UTF8TEXT("StateMachine_GetGlobalWeight"), .Pointer = &UCachedAnimDataLibrary::execStateMachine_GetGlobalWeight },
{ .NameUTF8 = UTF8TEXT("StateMachine_GetLocalWeight"), .Pointer = &UCachedAnimDataLibrary::execStateMachine_GetLocalWeight },
{ .NameUTF8 = UTF8TEXT("StateMachine_GetRelevantAnimTime"), .Pointer = &UCachedAnimDataLibrary::execStateMachine_GetRelevantAnimTime },
{ .NameUTF8 = UTF8TEXT("StateMachine_GetRelevantAnimTimeRemaining"), .Pointer = &UCachedAnimDataLibrary::execStateMachine_GetRelevantAnimTimeRemaining },
{ .NameUTF8 = UTF8TEXT("StateMachine_GetRelevantAnimTimeRemainingFraction"), .Pointer = &UCachedAnimDataLibrary::execStateMachine_GetRelevantAnimTimeRemainingFraction },
{ .NameUTF8 = UTF8TEXT("StateMachine_GetTotalWeight"), .Pointer = &UCachedAnimDataLibrary::execStateMachine_GetTotalWeight },
{ .NameUTF8 = UTF8TEXT("StateMachine_IsFullWeight"), .Pointer = &UCachedAnimDataLibrary::execStateMachine_IsFullWeight },
{ .NameUTF8 = UTF8TEXT("StateMachine_IsRelevant"), .Pointer = &UCachedAnimDataLibrary::execStateMachine_IsRelevant },
{ .NameUTF8 = UTF8TEXT("StateMachine_IsStateRelevant"), .Pointer = &UCachedAnimDataLibrary::execStateMachine_IsStateRelevant },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTime, "StateMachine_GetAssetPlayerTime" }, // 3530059132
{ &Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetAssetPlayerTimeRatio, "StateMachine_GetAssetPlayerTimeRatio" }, // 3902191561
{ &Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetCrossfadeDuration, "StateMachine_GetCrossfadeDuration" }, // 2474289879
{ &Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetGlobalWeight, "StateMachine_GetGlobalWeight" }, // 2743028252
{ &Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetLocalWeight, "StateMachine_GetLocalWeight" }, // 662471356
{ &Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTime, "StateMachine_GetRelevantAnimTime" }, // 1281039872
{ &Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemaining, "StateMachine_GetRelevantAnimTimeRemaining" }, // 3826253157
{ &Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetRelevantAnimTimeRemainingFraction, "StateMachine_GetRelevantAnimTimeRemainingFraction" }, // 466846492
{ &Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_GetTotalWeight, "StateMachine_GetTotalWeight" }, // 1688678526
{ &Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsFullWeight, "StateMachine_IsFullWeight" }, // 2724407544
{ &Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsRelevant, "StateMachine_IsRelevant" }, // 3152986810
{ &Z_Construct_UFunction_UCachedAnimDataLibrary_StateMachine_IsStateRelevant, "StateMachine_IsStateRelevant" }, // 2542970213
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCachedAnimDataLibrary>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCachedAnimDataLibrary_Statics
UObject* (*const Z_Construct_UClass_UCachedAnimDataLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCachedAnimDataLibrary_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCachedAnimDataLibrary_Statics::ClassParams = {
&UCachedAnimDataLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCachedAnimDataLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_UCachedAnimDataLibrary_Statics::Class_MetaDataParams)
};
void UCachedAnimDataLibrary::StaticRegisterNativesUCachedAnimDataLibrary()
{
UClass* Class = UCachedAnimDataLibrary::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UCachedAnimDataLibrary_Statics::Funcs));
}
UClass* Z_Construct_UClass_UCachedAnimDataLibrary()
{
if (!Z_Registration_Info_UClass_UCachedAnimDataLibrary.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCachedAnimDataLibrary.OuterSingleton, Z_Construct_UClass_UCachedAnimDataLibrary_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCachedAnimDataLibrary.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCachedAnimDataLibrary);
UCachedAnimDataLibrary::~UCachedAnimDataLibrary() {}
// ********** End Class UCachedAnimDataLibrary *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimDataLibrary_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCachedAnimDataLibrary, UCachedAnimDataLibrary::StaticClass, TEXT("UCachedAnimDataLibrary"), &Z_Registration_Info_UClass_UCachedAnimDataLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCachedAnimDataLibrary), 1980185974U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimDataLibrary_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimDataLibrary_h__Script_Engine_4272834689{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimDataLibrary_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimDataLibrary_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS