68 lines
2.9 KiB
C
68 lines
2.9 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "PhysicsEngine/BodyInstance.h"
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#ifdef ENGINE_BodyInstance_generated_h
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#error "BodyInstance.generated.h already included, missing '#pragma once' in BodyInstance.h"
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#endif
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#define ENGINE_BodyInstance_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FCollisionResponse ************************************************
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struct Z_Construct_UScriptStruct_FCollisionResponse_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_BodyInstance_h_228_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCollisionResponse_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FCollisionResponse;
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// ********** End ScriptStruct FCollisionResponse **************************************************
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// ********** Begin ScriptStruct FBodyInstanceAsyncPhysicsTickHandle *******************************
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struct Z_Construct_UScriptStruct_FBodyInstanceAsyncPhysicsTickHandle_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_BodyInstance_h_308_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FBodyInstanceAsyncPhysicsTickHandle_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FBodyInstanceAsyncPhysicsTickHandle;
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// ********** End ScriptStruct FBodyInstanceAsyncPhysicsTickHandle *********************************
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// ********** Begin ScriptStruct FBodyInstance *****************************************************
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struct Z_Construct_UScriptStruct_FBodyInstance_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_BodyInstance_h_321_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FBodyInstance_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FBodyInstanceCore Super;
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struct FBodyInstance;
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// ********** End ScriptStruct FBodyInstance *******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_BodyInstance_h
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// ********** Begin Enum EDOFMode ******************************************************************
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#define FOREACH_ENUM_EDOFMODE(op) \
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op(EDOFMode::Default) \
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op(EDOFMode::SixDOF) \
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op(EDOFMode::YZPlane) \
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op(EDOFMode::XZPlane) \
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op(EDOFMode::XYPlane) \
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op(EDOFMode::CustomPlane) \
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op(EDOFMode::None)
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namespace EDOFMode { enum Type : int; }
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EDOFMode::Type>();
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// ********** End Enum EDOFMode ********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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