// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PhysicsEngine/BodyInstance.h" #ifdef ENGINE_BodyInstance_generated_h #error "BodyInstance.generated.h already included, missing '#pragma once' in BodyInstance.h" #endif #define ENGINE_BodyInstance_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCollisionResponse ************************************************ struct Z_Construct_UScriptStruct_FCollisionResponse_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_BodyInstance_h_228_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCollisionResponse_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCollisionResponse; // ********** End ScriptStruct FCollisionResponse ************************************************** // ********** Begin ScriptStruct FBodyInstanceAsyncPhysicsTickHandle ******************************* struct Z_Construct_UScriptStruct_FBodyInstanceAsyncPhysicsTickHandle_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_BodyInstance_h_308_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBodyInstanceAsyncPhysicsTickHandle_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBodyInstanceAsyncPhysicsTickHandle; // ********** End ScriptStruct FBodyInstanceAsyncPhysicsTickHandle ********************************* // ********** Begin ScriptStruct FBodyInstance ***************************************************** struct Z_Construct_UScriptStruct_FBodyInstance_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_BodyInstance_h_321_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBodyInstance_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FBodyInstanceCore Super; struct FBodyInstance; // ********** End ScriptStruct FBodyInstance ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_BodyInstance_h // ********** Begin Enum EDOFMode ****************************************************************** #define FOREACH_ENUM_EDOFMODE(op) \ op(EDOFMode::Default) \ op(EDOFMode::SixDOF) \ op(EDOFMode::YZPlane) \ op(EDOFMode::XZPlane) \ op(EDOFMode::XYPlane) \ op(EDOFMode::CustomPlane) \ op(EDOFMode::None) namespace EDOFMode { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EDOFMode ******************************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS