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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/BlueprintPathsLibrary.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Kismet/BlueprintPathsLibrary.h"
#ifdef ENGINE_BlueprintPathsLibrary_generated_h
#error "BlueprintPathsLibrary.generated.h already included, missing '#pragma once' in BlueprintPathsLibrary.h"
#endif
#define ENGINE_BlueprintPathsLibrary_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UBlueprintPathsLibrary ***************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_19_RPC_WRAPPERS \
DECLARE_FUNCTION(execCombine); \
DECLARE_FUNCTION(execGetRelativePathToRoot); \
DECLARE_FUNCTION(execSplit); \
DECLARE_FUNCTION(execValidatePath); \
DECLARE_FUNCTION(execMakeValidFileName); \
DECLARE_FUNCTION(execGetInvalidFileSystemChars); \
DECLARE_FUNCTION(execCreateTempFilename); \
DECLARE_FUNCTION(execConvertFromSandboxPath); \
DECLARE_FUNCTION(execConvertToSandboxPath); \
DECLARE_FUNCTION(execConvertRelativePathToFull); \
DECLARE_FUNCTION(execMakePathRelativeTo); \
DECLARE_FUNCTION(execMakePlatformFilename); \
DECLARE_FUNCTION(execMakeStandardFilename); \
DECLARE_FUNCTION(execRemoveDuplicateSlashes); \
DECLARE_FUNCTION(execCollapseRelativeDirectories); \
DECLARE_FUNCTION(execNormalizeDirectoryName); \
DECLARE_FUNCTION(execIsSamePath); \
DECLARE_FUNCTION(execNormalizeFilename); \
DECLARE_FUNCTION(execIsRelative); \
DECLARE_FUNCTION(execIsDrive); \
DECLARE_FUNCTION(execDirectoryExists); \
DECLARE_FUNCTION(execFileExists); \
DECLARE_FUNCTION(execSetExtension); \
DECLARE_FUNCTION(execChangeExtension); \
DECLARE_FUNCTION(execGetPath); \
DECLARE_FUNCTION(execGetBaseFilename); \
DECLARE_FUNCTION(execGetCleanFilename); \
DECLARE_FUNCTION(execGetExtension); \
DECLARE_FUNCTION(execSetProjectFilePath); \
DECLARE_FUNCTION(execGetProjectFilePath); \
DECLARE_FUNCTION(execIsProjectFilePathSet); \
DECLARE_FUNCTION(execFeaturePackDir); \
DECLARE_FUNCTION(execGameSourceDir); \
DECLARE_FUNCTION(execEngineSourceDir); \
DECLARE_FUNCTION(execGameAgnosticSavedDir); \
DECLARE_FUNCTION(execIsRestrictedPath); \
DECLARE_FUNCTION(execGetRestrictedFolderNames); \
DECLARE_FUNCTION(execGetGameLocalizationPaths); \
DECLARE_FUNCTION(execGetToolTipLocalizationPaths); \
DECLARE_FUNCTION(execGetPropertyNameLocalizationPaths); \
DECLARE_FUNCTION(execGetEditorLocalizationPaths); \
DECLARE_FUNCTION(execGetEngineLocalizationPaths); \
DECLARE_FUNCTION(execDiffDir); \
DECLARE_FUNCTION(execGameUserDeveloperDir); \
DECLARE_FUNCTION(execGameDevelopersDir); \
DECLARE_FUNCTION(execCloudDir); \
DECLARE_FUNCTION(execAutomationLogDir); \
DECLARE_FUNCTION(execAutomationTransientDir); \
DECLARE_FUNCTION(execAutomationDir); \
DECLARE_FUNCTION(execProjectLogDir); \
DECLARE_FUNCTION(execVideoCaptureDir); \
DECLARE_FUNCTION(execBugItDir); \
DECLARE_FUNCTION(execScreenShotDir); \
DECLARE_FUNCTION(execProfilingDir); \
DECLARE_FUNCTION(execSandboxesDir); \
DECLARE_FUNCTION(execGeneratedConfigDir); \
DECLARE_FUNCTION(execSourceConfigDir); \
DECLARE_FUNCTION(execProjectPersistentDownloadDir); \
DECLARE_FUNCTION(execHasProjectPersistentDownloadDir); \
DECLARE_FUNCTION(execProjectModsDir); \
DECLARE_FUNCTION(execProjectPluginsDir); \
DECLARE_FUNCTION(execShaderWorkingDir); \
DECLARE_FUNCTION(execProjectIntermediateDir); \
DECLARE_FUNCTION(execProjectSavedDir); \
DECLARE_FUNCTION(execProjectConfigDir); \
DECLARE_FUNCTION(execProjectContentDir); \
DECLARE_FUNCTION(execProjectUserDir); \
DECLARE_FUNCTION(execProjectDir); \
DECLARE_FUNCTION(execRootDir); \
DECLARE_FUNCTION(execEnterpriseFeaturePackDir); \
DECLARE_FUNCTION(execEnterprisePluginsDir); \
DECLARE_FUNCTION(execEnterpriseDir); \
DECLARE_FUNCTION(execEnginePluginsDir); \
DECLARE_FUNCTION(execEngineSavedDir); \
DECLARE_FUNCTION(execEngineIntermediateDir); \
DECLARE_FUNCTION(execEngineConfigDir); \
DECLARE_FUNCTION(execEngineContentDir); \
DECLARE_FUNCTION(execEngineVersionAgnosticUserDir); \
DECLARE_FUNCTION(execEngineUserDir); \
DECLARE_FUNCTION(execEngineDir); \
DECLARE_FUNCTION(execLaunchDir); \
DECLARE_FUNCTION(execShouldSaveToUserDir);
struct Z_Construct_UClass_UBlueprintPathsLibrary_Statics;
ENGINE_API UClass* Z_Construct_UClass_UBlueprintPathsLibrary_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_19_INCLASS \
private: \
static void StaticRegisterNativesUBlueprintPathsLibrary(); \
friend struct ::Z_Construct_UClass_UBlueprintPathsLibrary_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UBlueprintPathsLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(UBlueprintPathsLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UBlueprintPathsLibrary_NoRegister) \
DECLARE_SERIALIZER(UBlueprintPathsLibrary)
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_19_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UBlueprintPathsLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintPathsLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UBlueprintPathsLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintPathsLibrary); \
/** Deleted move- and copy-constructors, should never be used */ \
UBlueprintPathsLibrary(UBlueprintPathsLibrary&&) = delete; \
UBlueprintPathsLibrary(const UBlueprintPathsLibrary&) = delete; \
ENGINE_API virtual ~UBlueprintPathsLibrary();
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_16_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_19_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_19_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_19_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_19_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBlueprintPathsLibrary;
// ********** End Class UBlueprintPathsLibrary *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS