150 lines
6.7 KiB
C
150 lines
6.7 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Kismet/BlueprintPathsLibrary.h"
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#ifdef ENGINE_BlueprintPathsLibrary_generated_h
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#error "BlueprintPathsLibrary.generated.h already included, missing '#pragma once' in BlueprintPathsLibrary.h"
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#endif
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#define ENGINE_BlueprintPathsLibrary_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UBlueprintPathsLibrary ***************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_19_RPC_WRAPPERS \
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DECLARE_FUNCTION(execCombine); \
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DECLARE_FUNCTION(execGetRelativePathToRoot); \
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DECLARE_FUNCTION(execSplit); \
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DECLARE_FUNCTION(execValidatePath); \
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DECLARE_FUNCTION(execMakeValidFileName); \
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DECLARE_FUNCTION(execGetInvalidFileSystemChars); \
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DECLARE_FUNCTION(execCreateTempFilename); \
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DECLARE_FUNCTION(execConvertFromSandboxPath); \
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DECLARE_FUNCTION(execConvertToSandboxPath); \
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DECLARE_FUNCTION(execConvertRelativePathToFull); \
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DECLARE_FUNCTION(execMakePathRelativeTo); \
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DECLARE_FUNCTION(execMakePlatformFilename); \
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DECLARE_FUNCTION(execMakeStandardFilename); \
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DECLARE_FUNCTION(execRemoveDuplicateSlashes); \
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DECLARE_FUNCTION(execCollapseRelativeDirectories); \
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DECLARE_FUNCTION(execNormalizeDirectoryName); \
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DECLARE_FUNCTION(execIsSamePath); \
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DECLARE_FUNCTION(execNormalizeFilename); \
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DECLARE_FUNCTION(execIsRelative); \
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DECLARE_FUNCTION(execIsDrive); \
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DECLARE_FUNCTION(execDirectoryExists); \
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DECLARE_FUNCTION(execFileExists); \
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DECLARE_FUNCTION(execSetExtension); \
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DECLARE_FUNCTION(execChangeExtension); \
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DECLARE_FUNCTION(execGetPath); \
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DECLARE_FUNCTION(execGetBaseFilename); \
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DECLARE_FUNCTION(execGetCleanFilename); \
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DECLARE_FUNCTION(execGetExtension); \
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DECLARE_FUNCTION(execSetProjectFilePath); \
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DECLARE_FUNCTION(execGetProjectFilePath); \
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DECLARE_FUNCTION(execIsProjectFilePathSet); \
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DECLARE_FUNCTION(execFeaturePackDir); \
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DECLARE_FUNCTION(execGameSourceDir); \
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DECLARE_FUNCTION(execEngineSourceDir); \
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DECLARE_FUNCTION(execGameAgnosticSavedDir); \
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DECLARE_FUNCTION(execIsRestrictedPath); \
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DECLARE_FUNCTION(execGetRestrictedFolderNames); \
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DECLARE_FUNCTION(execGetGameLocalizationPaths); \
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DECLARE_FUNCTION(execGetToolTipLocalizationPaths); \
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DECLARE_FUNCTION(execGetPropertyNameLocalizationPaths); \
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DECLARE_FUNCTION(execGetEditorLocalizationPaths); \
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DECLARE_FUNCTION(execGetEngineLocalizationPaths); \
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DECLARE_FUNCTION(execDiffDir); \
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DECLARE_FUNCTION(execGameUserDeveloperDir); \
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DECLARE_FUNCTION(execGameDevelopersDir); \
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DECLARE_FUNCTION(execCloudDir); \
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DECLARE_FUNCTION(execAutomationLogDir); \
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DECLARE_FUNCTION(execAutomationTransientDir); \
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DECLARE_FUNCTION(execAutomationDir); \
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DECLARE_FUNCTION(execProjectLogDir); \
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DECLARE_FUNCTION(execVideoCaptureDir); \
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DECLARE_FUNCTION(execBugItDir); \
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DECLARE_FUNCTION(execScreenShotDir); \
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DECLARE_FUNCTION(execProfilingDir); \
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DECLARE_FUNCTION(execSandboxesDir); \
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DECLARE_FUNCTION(execGeneratedConfigDir); \
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DECLARE_FUNCTION(execSourceConfigDir); \
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DECLARE_FUNCTION(execProjectPersistentDownloadDir); \
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DECLARE_FUNCTION(execHasProjectPersistentDownloadDir); \
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DECLARE_FUNCTION(execProjectModsDir); \
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DECLARE_FUNCTION(execProjectPluginsDir); \
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DECLARE_FUNCTION(execShaderWorkingDir); \
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DECLARE_FUNCTION(execProjectIntermediateDir); \
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DECLARE_FUNCTION(execProjectSavedDir); \
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DECLARE_FUNCTION(execProjectConfigDir); \
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DECLARE_FUNCTION(execProjectContentDir); \
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DECLARE_FUNCTION(execProjectUserDir); \
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DECLARE_FUNCTION(execProjectDir); \
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DECLARE_FUNCTION(execRootDir); \
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DECLARE_FUNCTION(execEnterpriseFeaturePackDir); \
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DECLARE_FUNCTION(execEnterprisePluginsDir); \
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DECLARE_FUNCTION(execEnterpriseDir); \
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DECLARE_FUNCTION(execEnginePluginsDir); \
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DECLARE_FUNCTION(execEngineSavedDir); \
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DECLARE_FUNCTION(execEngineIntermediateDir); \
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DECLARE_FUNCTION(execEngineConfigDir); \
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DECLARE_FUNCTION(execEngineContentDir); \
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DECLARE_FUNCTION(execEngineVersionAgnosticUserDir); \
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DECLARE_FUNCTION(execEngineUserDir); \
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DECLARE_FUNCTION(execEngineDir); \
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DECLARE_FUNCTION(execLaunchDir); \
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DECLARE_FUNCTION(execShouldSaveToUserDir);
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struct Z_Construct_UClass_UBlueprintPathsLibrary_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UBlueprintPathsLibrary_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_19_INCLASS \
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private: \
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static void StaticRegisterNativesUBlueprintPathsLibrary(); \
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friend struct ::Z_Construct_UClass_UBlueprintPathsLibrary_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UBlueprintPathsLibrary_NoRegister(); \
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public: \
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DECLARE_CLASS2(UBlueprintPathsLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UBlueprintPathsLibrary_NoRegister) \
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DECLARE_SERIALIZER(UBlueprintPathsLibrary)
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#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_19_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UBlueprintPathsLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintPathsLibrary) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UBlueprintPathsLibrary); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintPathsLibrary); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UBlueprintPathsLibrary(UBlueprintPathsLibrary&&) = delete; \
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UBlueprintPathsLibrary(const UBlueprintPathsLibrary&) = delete; \
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ENGINE_API virtual ~UBlueprintPathsLibrary();
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#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_16_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_19_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_19_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_19_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_19_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UBlueprintPathsLibrary;
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// ********** End Class UBlueprintPathsLibrary *****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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