// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Kismet/BlueprintPathsLibrary.h" #ifdef ENGINE_BlueprintPathsLibrary_generated_h #error "BlueprintPathsLibrary.generated.h already included, missing '#pragma once' in BlueprintPathsLibrary.h" #endif #define ENGINE_BlueprintPathsLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBlueprintPathsLibrary *************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_19_RPC_WRAPPERS \ DECLARE_FUNCTION(execCombine); \ DECLARE_FUNCTION(execGetRelativePathToRoot); \ DECLARE_FUNCTION(execSplit); \ DECLARE_FUNCTION(execValidatePath); \ DECLARE_FUNCTION(execMakeValidFileName); \ DECLARE_FUNCTION(execGetInvalidFileSystemChars); \ DECLARE_FUNCTION(execCreateTempFilename); \ DECLARE_FUNCTION(execConvertFromSandboxPath); \ DECLARE_FUNCTION(execConvertToSandboxPath); \ DECLARE_FUNCTION(execConvertRelativePathToFull); \ DECLARE_FUNCTION(execMakePathRelativeTo); \ DECLARE_FUNCTION(execMakePlatformFilename); \ DECLARE_FUNCTION(execMakeStandardFilename); \ DECLARE_FUNCTION(execRemoveDuplicateSlashes); \ DECLARE_FUNCTION(execCollapseRelativeDirectories); \ DECLARE_FUNCTION(execNormalizeDirectoryName); \ DECLARE_FUNCTION(execIsSamePath); \ DECLARE_FUNCTION(execNormalizeFilename); \ DECLARE_FUNCTION(execIsRelative); \ DECLARE_FUNCTION(execIsDrive); \ DECLARE_FUNCTION(execDirectoryExists); \ DECLARE_FUNCTION(execFileExists); \ DECLARE_FUNCTION(execSetExtension); \ DECLARE_FUNCTION(execChangeExtension); \ DECLARE_FUNCTION(execGetPath); \ DECLARE_FUNCTION(execGetBaseFilename); \ DECLARE_FUNCTION(execGetCleanFilename); \ DECLARE_FUNCTION(execGetExtension); \ DECLARE_FUNCTION(execSetProjectFilePath); \ DECLARE_FUNCTION(execGetProjectFilePath); \ DECLARE_FUNCTION(execIsProjectFilePathSet); \ DECLARE_FUNCTION(execFeaturePackDir); \ DECLARE_FUNCTION(execGameSourceDir); \ DECLARE_FUNCTION(execEngineSourceDir); \ DECLARE_FUNCTION(execGameAgnosticSavedDir); \ DECLARE_FUNCTION(execIsRestrictedPath); \ DECLARE_FUNCTION(execGetRestrictedFolderNames); \ DECLARE_FUNCTION(execGetGameLocalizationPaths); \ DECLARE_FUNCTION(execGetToolTipLocalizationPaths); \ DECLARE_FUNCTION(execGetPropertyNameLocalizationPaths); \ DECLARE_FUNCTION(execGetEditorLocalizationPaths); \ DECLARE_FUNCTION(execGetEngineLocalizationPaths); \ DECLARE_FUNCTION(execDiffDir); \ DECLARE_FUNCTION(execGameUserDeveloperDir); \ DECLARE_FUNCTION(execGameDevelopersDir); \ DECLARE_FUNCTION(execCloudDir); \ DECLARE_FUNCTION(execAutomationLogDir); \ DECLARE_FUNCTION(execAutomationTransientDir); \ DECLARE_FUNCTION(execAutomationDir); \ DECLARE_FUNCTION(execProjectLogDir); \ DECLARE_FUNCTION(execVideoCaptureDir); \ DECLARE_FUNCTION(execBugItDir); \ DECLARE_FUNCTION(execScreenShotDir); \ DECLARE_FUNCTION(execProfilingDir); \ DECLARE_FUNCTION(execSandboxesDir); \ DECLARE_FUNCTION(execGeneratedConfigDir); \ DECLARE_FUNCTION(execSourceConfigDir); \ DECLARE_FUNCTION(execProjectPersistentDownloadDir); \ DECLARE_FUNCTION(execHasProjectPersistentDownloadDir); \ DECLARE_FUNCTION(execProjectModsDir); \ DECLARE_FUNCTION(execProjectPluginsDir); \ DECLARE_FUNCTION(execShaderWorkingDir); \ DECLARE_FUNCTION(execProjectIntermediateDir); \ DECLARE_FUNCTION(execProjectSavedDir); \ DECLARE_FUNCTION(execProjectConfigDir); \ DECLARE_FUNCTION(execProjectContentDir); \ DECLARE_FUNCTION(execProjectUserDir); \ DECLARE_FUNCTION(execProjectDir); \ DECLARE_FUNCTION(execRootDir); \ DECLARE_FUNCTION(execEnterpriseFeaturePackDir); \ DECLARE_FUNCTION(execEnterprisePluginsDir); \ DECLARE_FUNCTION(execEnterpriseDir); \ DECLARE_FUNCTION(execEnginePluginsDir); \ DECLARE_FUNCTION(execEngineSavedDir); \ DECLARE_FUNCTION(execEngineIntermediateDir); \ DECLARE_FUNCTION(execEngineConfigDir); \ DECLARE_FUNCTION(execEngineContentDir); \ DECLARE_FUNCTION(execEngineVersionAgnosticUserDir); \ DECLARE_FUNCTION(execEngineUserDir); \ DECLARE_FUNCTION(execEngineDir); \ DECLARE_FUNCTION(execLaunchDir); \ DECLARE_FUNCTION(execShouldSaveToUserDir); struct Z_Construct_UClass_UBlueprintPathsLibrary_Statics; ENGINE_API UClass* Z_Construct_UClass_UBlueprintPathsLibrary_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_19_INCLASS \ private: \ static void StaticRegisterNativesUBlueprintPathsLibrary(); \ friend struct ::Z_Construct_UClass_UBlueprintPathsLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UBlueprintPathsLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(UBlueprintPathsLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UBlueprintPathsLibrary_NoRegister) \ DECLARE_SERIALIZER(UBlueprintPathsLibrary) #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_19_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UBlueprintPathsLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintPathsLibrary) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UBlueprintPathsLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintPathsLibrary); \ /** Deleted move- and copy-constructors, should never be used */ \ UBlueprintPathsLibrary(UBlueprintPathsLibrary&&) = delete; \ UBlueprintPathsLibrary(const UBlueprintPathsLibrary&) = delete; \ ENGINE_API virtual ~UBlueprintPathsLibrary(); #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_16_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_19_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_19_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_19_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h_19_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBlueprintPathsLibrary; // ********** End Class UBlueprintPathsLibrary ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPathsLibrary_h PRAGMA_ENABLE_DEPRECATION_WARNINGS