125 lines
5.7 KiB
C
125 lines
5.7 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Sound/AudioVolume.h"
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#ifdef ENGINE_AudioVolume_generated_h
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#error "AudioVolume.generated.h already included, missing '#pragma once' in AudioVolume.h"
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#endif
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#define ENGINE_AudioVolume_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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struct FAudioVolumeSubmixOverrideSettings;
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struct FAudioVolumeSubmixSendSettings;
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struct FInteriorSettings;
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struct FReverbSettings;
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// ********** Begin ScriptStruct FAudioVolumeSubmixSendSettings ************************************
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struct Z_Construct_UScriptStruct_FAudioVolumeSubmixSendSettings_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioVolume_h_40_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAudioVolumeSubmixSendSettings_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAudioVolumeSubmixSendSettings;
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// ********** End ScriptStruct FAudioVolumeSubmixSendSettings **************************************
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// ********** Begin ScriptStruct FAudioVolumeSubmixOverrideSettings ********************************
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struct Z_Construct_UScriptStruct_FAudioVolumeSubmixOverrideSettings_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioVolume_h_57_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAudioVolumeSubmixOverrideSettings_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAudioVolumeSubmixOverrideSettings;
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// ********** End ScriptStruct FAudioVolumeSubmixOverrideSettings **********************************
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// ********** Begin ScriptStruct FInteriorSettings *************************************************
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struct Z_Construct_UScriptStruct_FInteriorSettings_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioVolume_h_77_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInteriorSettings_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInteriorSettings;
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// ********** End ScriptStruct FInteriorSettings ***************************************************
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// ********** Begin Class AAudioVolume *************************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioVolume_h_154_RPC_WRAPPERS \
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DECLARE_FUNCTION(execOnRep_bEnabled); \
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DECLARE_FUNCTION(execSetSubmixOverrideSettings); \
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DECLARE_FUNCTION(execSetSubmixSendSettings); \
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DECLARE_FUNCTION(execSetInteriorSettings); \
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DECLARE_FUNCTION(execSetReverbSettings); \
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DECLARE_FUNCTION(execSetEnabled); \
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DECLARE_FUNCTION(execSetPriority);
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struct Z_Construct_UClass_AAudioVolume_Statics;
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ENGINE_API UClass* Z_Construct_UClass_AAudioVolume_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioVolume_h_154_INCLASS \
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private: \
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static void StaticRegisterNativesAAudioVolume(); \
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friend struct ::Z_Construct_UClass_AAudioVolume_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_AAudioVolume_NoRegister(); \
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public: \
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DECLARE_CLASS2(AAudioVolume, AVolume, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AAudioVolume_NoRegister) \
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DECLARE_SERIALIZER(AAudioVolume) \
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enum class ENetFields_Private : uint16 \
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{ \
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NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
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bEnabled=NETFIELD_REP_START, \
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NETFIELD_REP_END=bEnabled }; \
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DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API)
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioVolume_h_154_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API AAudioVolume(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AAudioVolume) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AAudioVolume); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AAudioVolume); \
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/** Deleted move- and copy-constructors, should never be used */ \
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AAudioVolume(AAudioVolume&&) = delete; \
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AAudioVolume(const AAudioVolume&) = delete; \
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ENGINE_API virtual ~AAudioVolume();
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioVolume_h_151_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioVolume_h_154_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioVolume_h_154_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioVolume_h_154_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioVolume_h_154_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class AAudioVolume;
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// ********** End Class AAudioVolume ***************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioVolume_h
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// ********** Begin Enum EAudioVolumeLocationState *************************************************
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#define FOREACH_ENUM_EAUDIOVOLUMELOCATIONSTATE(op) \
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op(EAudioVolumeLocationState::InsideTheVolume) \
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op(EAudioVolumeLocationState::OutsideTheVolume)
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enum class EAudioVolumeLocationState : uint8;
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template<> struct TIsUEnumClass<EAudioVolumeLocationState> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAudioVolumeLocationState>();
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// ********** End Enum EAudioVolumeLocationState ***************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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