107 lines
5.9 KiB
C
107 lines
5.9 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/ApplicationLifecycleComponent.h"
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#ifdef ENGINE_ApplicationLifecycleComponent_generated_h
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#error "ApplicationLifecycleComponent.generated.h already included, missing '#pragma once' in ApplicationLifecycleComponent.h"
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#endif
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#define ENGINE_ApplicationLifecycleComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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enum class ETemperatureSeverityType : uint8;
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// ********** Begin Delegate FApplicationLifetimeDelegate ******************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h_33_DELEGATE \
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static ENGINE_API void FApplicationLifetimeDelegate_DelegateWrapper(const FMulticastScriptDelegate& ApplicationLifetimeDelegate);
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// ********** End Delegate FApplicationLifetimeDelegate ********************************************
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// ********** Begin Delegate FOnTemperatureChangeDelegate ******************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h_34_DELEGATE \
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static ENGINE_API void FOnTemperatureChangeDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnTemperatureChangeDelegate, ETemperatureSeverityType Severity);
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// ********** End Delegate FOnTemperatureChangeDelegate ********************************************
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// ********** Begin Delegate FOnLowPowerModeDelegate ***********************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h_35_DELEGATE \
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static ENGINE_API void FOnLowPowerModeDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnLowPowerModeDelegate, bool bInLowPowerMode);
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// ********** End Delegate FOnLowPowerModeDelegate *************************************************
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// ********** Begin Delegate FApplicationStartupArgumentsDelegate **********************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h_67_DELEGATE \
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static ENGINE_API void FApplicationStartupArgumentsDelegate_DelegateWrapper(const FMulticastScriptDelegate& ApplicationStartupArgumentsDelegate, TArray<FString> const& StartupArguments);
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// ********** End Delegate FApplicationStartupArgumentsDelegate ************************************
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// ********** Begin Class UApplicationLifecycleComponent *******************************************
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struct Z_Construct_UClass_UApplicationLifecycleComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UApplicationLifecycleComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h_31_INCLASS \
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private: \
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static void StaticRegisterNativesUApplicationLifecycleComponent(); \
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friend struct ::Z_Construct_UClass_UApplicationLifecycleComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UApplicationLifecycleComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UApplicationLifecycleComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UApplicationLifecycleComponent_NoRegister) \
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DECLARE_SERIALIZER(UApplicationLifecycleComponent)
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h_31_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UApplicationLifecycleComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UApplicationLifecycleComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UApplicationLifecycleComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UApplicationLifecycleComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UApplicationLifecycleComponent(UApplicationLifecycleComponent&&) = delete; \
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UApplicationLifecycleComponent(const UApplicationLifecycleComponent&) = delete; \
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ENGINE_API virtual ~UApplicationLifecycleComponent();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h_28_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h_31_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h_31_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h_31_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UApplicationLifecycleComponent;
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// ********** End Class UApplicationLifecycleComponent *********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h
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// ********** Begin Enum ETemperatureSeverityType **************************************************
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#define FOREACH_ENUM_ETEMPERATURESEVERITYTYPE(op) \
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op(ETemperatureSeverityType::Unknown) \
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op(ETemperatureSeverityType::Good) \
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op(ETemperatureSeverityType::Bad) \
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op(ETemperatureSeverityType::Serious) \
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op(ETemperatureSeverityType::Critical) \
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op(ETemperatureSeverityType::NumSeverities)
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enum class ETemperatureSeverityType : uint8;
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template<> struct TIsUEnumClass<ETemperatureSeverityType> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETemperatureSeverityType>();
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// ********** End Enum ETemperatureSeverityType ****************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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