// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/ApplicationLifecycleComponent.h" #ifdef ENGINE_ApplicationLifecycleComponent_generated_h #error "ApplicationLifecycleComponent.generated.h already included, missing '#pragma once' in ApplicationLifecycleComponent.h" #endif #define ENGINE_ApplicationLifecycleComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS enum class ETemperatureSeverityType : uint8; // ********** Begin Delegate FApplicationLifetimeDelegate ****************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h_33_DELEGATE \ static ENGINE_API void FApplicationLifetimeDelegate_DelegateWrapper(const FMulticastScriptDelegate& ApplicationLifetimeDelegate); // ********** End Delegate FApplicationLifetimeDelegate ******************************************** // ********** Begin Delegate FOnTemperatureChangeDelegate ****************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h_34_DELEGATE \ static ENGINE_API void FOnTemperatureChangeDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnTemperatureChangeDelegate, ETemperatureSeverityType Severity); // ********** End Delegate FOnTemperatureChangeDelegate ******************************************** // ********** Begin Delegate FOnLowPowerModeDelegate *********************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h_35_DELEGATE \ static ENGINE_API void FOnLowPowerModeDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnLowPowerModeDelegate, bool bInLowPowerMode); // ********** End Delegate FOnLowPowerModeDelegate ************************************************* // ********** Begin Delegate FApplicationStartupArgumentsDelegate ********************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h_67_DELEGATE \ static ENGINE_API void FApplicationStartupArgumentsDelegate_DelegateWrapper(const FMulticastScriptDelegate& ApplicationStartupArgumentsDelegate, TArray const& StartupArguments); // ********** End Delegate FApplicationStartupArgumentsDelegate ************************************ // ********** Begin Class UApplicationLifecycleComponent ******************************************* struct Z_Construct_UClass_UApplicationLifecycleComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UApplicationLifecycleComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h_31_INCLASS \ private: \ static void StaticRegisterNativesUApplicationLifecycleComponent(); \ friend struct ::Z_Construct_UClass_UApplicationLifecycleComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UApplicationLifecycleComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UApplicationLifecycleComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UApplicationLifecycleComponent_NoRegister) \ DECLARE_SERIALIZER(UApplicationLifecycleComponent) #define FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h_31_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UApplicationLifecycleComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UApplicationLifecycleComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UApplicationLifecycleComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UApplicationLifecycleComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UApplicationLifecycleComponent(UApplicationLifecycleComponent&&) = delete; \ UApplicationLifecycleComponent(const UApplicationLifecycleComponent&) = delete; \ ENGINE_API virtual ~UApplicationLifecycleComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h_28_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h_31_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h_31_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h_31_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UApplicationLifecycleComponent; // ********** End Class UApplicationLifecycleComponent ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_ApplicationLifecycleComponent_h // ********** Begin Enum ETemperatureSeverityType ************************************************** #define FOREACH_ENUM_ETEMPERATURESEVERITYTYPE(op) \ op(ETemperatureSeverityType::Unknown) \ op(ETemperatureSeverityType::Good) \ op(ETemperatureSeverityType::Bad) \ op(ETemperatureSeverityType::Serious) \ op(ETemperatureSeverityType::Critical) \ op(ETemperatureSeverityType::NumSeverities) enum class ETemperatureSeverityType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETemperatureSeverityType **************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS