192 lines
9.2 KiB
C
192 lines
9.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/AnimationAsset.h"
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#ifdef ENGINE_AnimationAsset_generated_h
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#error "AnimationAsset.generated.h already included, missing '#pragma once' in AnimationAsset.h"
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#endif
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#define ENGINE_AnimationAsset_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UAnimMetaData;
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class UClass;
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class USkeletalMesh;
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// ********** Begin ScriptStruct FBlendSampleData **************************************************
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struct Z_Construct_UScriptStruct_FBlendSampleData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_123_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FBlendSampleData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FBlendSampleData;
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// ********** End ScriptStruct FBlendSampleData ****************************************************
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// ********** Begin ScriptStruct FBlendFilter ******************************************************
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struct Z_Construct_UScriptStruct_FBlendFilter_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_210_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FBlendFilter_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FBlendFilter;
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// ********** End ScriptStruct FBlendFilter ********************************************************
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// ********** Begin ScriptStruct FMarkerSyncAnimPosition *******************************************
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struct Z_Construct_UScriptStruct_FMarkerSyncAnimPosition_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_362_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FMarkerSyncAnimPosition_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FMarkerSyncAnimPosition;
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// ********** End ScriptStruct FMarkerSyncAnimPosition *********************************************
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// ********** Begin ScriptStruct FAnimTickRecord ***************************************************
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struct Z_Construct_UScriptStruct_FAnimTickRecord_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_412_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimTickRecord_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAnimTickRecord;
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// ********** End ScriptStruct FAnimTickRecord *****************************************************
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// ********** Begin ScriptStruct FAnimGroupInstance ************************************************
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struct Z_Construct_UScriptStruct_FAnimGroupInstance_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_643_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimGroupInstance_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAnimGroupInstance;
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// ********** End ScriptStruct FAnimGroupInstance **************************************************
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// ********** Begin ScriptStruct FRootMotionMovementParams *****************************************
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struct Z_Construct_UScriptStruct_FRootMotionMovementParams_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_712_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRootMotionMovementParams_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FRootMotionMovementParams;
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// ********** End ScriptStruct FRootMotionMovementParams *******************************************
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// ********** Begin ScriptStruct FAnimationGroupReference ******************************************
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struct Z_Construct_UScriptStruct_FAnimationGroupReference_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_996_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimationGroupReference_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAnimationGroupReference;
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// ********** End ScriptStruct FAnimationGroupReference ********************************************
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// ********** Begin Class UAnimationAsset **********************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execFindMetaDataByClass); \
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DECLARE_FUNCTION(execGetPlayLength);
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#if WITH_EDITOR
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_RPC_WRAPPERS_NO_PURE_DECLS_EOD \
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DECLARE_FUNCTION(execSetPreviewSkeletalMesh);
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#else // WITH_EDITOR
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_RPC_WRAPPERS_NO_PURE_DECLS_EOD
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#endif // WITH_EDITOR
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimationAsset, ENGINE_API)
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struct Z_Construct_UClass_UAnimationAsset_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UAnimationAsset_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUAnimationAsset(); \
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friend struct ::Z_Construct_UClass_UAnimationAsset_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimationAsset_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAnimationAsset, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimationAsset_NoRegister) \
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DECLARE_SERIALIZER(UAnimationAsset) \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_ARCHIVESERIALIZER \
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virtual UObject* _getUObject() const override { return const_cast<UAnimationAsset*>(this); }
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UAnimationAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAnimationAsset(UAnimationAsset&&) = delete; \
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UAnimationAsset(const UAnimationAsset&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimationAsset); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationAsset); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationAsset) \
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ENGINE_API virtual ~UAnimationAsset();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1018_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_RPC_WRAPPERS_NO_PURE_DECLS_EOD \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAnimationAsset;
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// ********** End Class UAnimationAsset ************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h
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// ********** Begin Enum EAnimGroupRole ************************************************************
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#define FOREACH_ENUM_EANIMGROUPROLE(op) \
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op(EAnimGroupRole::CanBeLeader) \
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op(EAnimGroupRole::AlwaysFollower) \
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op(EAnimGroupRole::AlwaysLeader) \
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op(EAnimGroupRole::TransitionLeader) \
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op(EAnimGroupRole::TransitionFollower) \
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op(EAnimGroupRole::ExclusiveAlwaysLeader)
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namespace EAnimGroupRole { enum Type : int; }
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimGroupRole::Type>();
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// ********** End Enum EAnimGroupRole **************************************************************
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// ********** Begin Enum EAnimSyncGroupScope *******************************************************
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#define FOREACH_ENUM_EANIMSYNCGROUPSCOPE(op) \
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op(EAnimSyncGroupScope::Local) \
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op(EAnimSyncGroupScope::Component)
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enum class EAnimSyncGroupScope : uint8;
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template<> struct TIsUEnumClass<EAnimSyncGroupScope> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimSyncGroupScope>();
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// ********** End Enum EAnimSyncGroupScope *********************************************************
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// ********** Begin Enum EAnimSyncMethod ***********************************************************
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#define FOREACH_ENUM_EANIMSYNCMETHOD(op) \
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op(EAnimSyncMethod::DoNotSync) \
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op(EAnimSyncMethod::SyncGroup) \
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op(EAnimSyncMethod::Graph)
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enum class EAnimSyncMethod : uint8;
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template<> struct TIsUEnumClass<EAnimSyncMethod> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimSyncMethod>();
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// ********** End Enum EAnimSyncMethod *************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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