// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimationAsset.h" #ifdef ENGINE_AnimationAsset_generated_h #error "AnimationAsset.generated.h already included, missing '#pragma once' in AnimationAsset.h" #endif #define ENGINE_AnimationAsset_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UAnimMetaData; class UClass; class USkeletalMesh; // ********** Begin ScriptStruct FBlendSampleData ************************************************** struct Z_Construct_UScriptStruct_FBlendSampleData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_123_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlendSampleData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBlendSampleData; // ********** End ScriptStruct FBlendSampleData **************************************************** // ********** Begin ScriptStruct FBlendFilter ****************************************************** struct Z_Construct_UScriptStruct_FBlendFilter_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_210_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlendFilter_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBlendFilter; // ********** End ScriptStruct FBlendFilter ******************************************************** // ********** Begin ScriptStruct FMarkerSyncAnimPosition ******************************************* struct Z_Construct_UScriptStruct_FMarkerSyncAnimPosition_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_362_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMarkerSyncAnimPosition_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FMarkerSyncAnimPosition; // ********** End ScriptStruct FMarkerSyncAnimPosition ********************************************* // ********** Begin ScriptStruct FAnimTickRecord *************************************************** struct Z_Construct_UScriptStruct_FAnimTickRecord_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_412_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimTickRecord_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimTickRecord; // ********** End ScriptStruct FAnimTickRecord ***************************************************** // ********** Begin ScriptStruct FAnimGroupInstance ************************************************ struct Z_Construct_UScriptStruct_FAnimGroupInstance_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_643_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimGroupInstance_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimGroupInstance; // ********** End ScriptStruct FAnimGroupInstance ************************************************** // ********** Begin ScriptStruct FRootMotionMovementParams ***************************************** struct Z_Construct_UScriptStruct_FRootMotionMovementParams_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_712_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRootMotionMovementParams_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FRootMotionMovementParams; // ********** End ScriptStruct FRootMotionMovementParams ******************************************* // ********** Begin ScriptStruct FAnimationGroupReference ****************************************** struct Z_Construct_UScriptStruct_FAnimationGroupReference_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_996_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimationGroupReference_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimationGroupReference; // ********** End ScriptStruct FAnimationGroupReference ******************************************** // ********** Begin Class UAnimationAsset ********************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execFindMetaDataByClass); \ DECLARE_FUNCTION(execGetPlayLength); #if WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_RPC_WRAPPERS_NO_PURE_DECLS_EOD \ DECLARE_FUNCTION(execSetPreviewSkeletalMesh); #else // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_RPC_WRAPPERS_NO_PURE_DECLS_EOD #endif // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimationAsset, ENGINE_API) struct Z_Construct_UClass_UAnimationAsset_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimationAsset_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAnimationAsset(); \ friend struct ::Z_Construct_UClass_UAnimationAsset_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimationAsset_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimationAsset, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimationAsset_NoRegister) \ DECLARE_SERIALIZER(UAnimationAsset) \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_ARCHIVESERIALIZER \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimationAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimationAsset(UAnimationAsset&&) = delete; \ UAnimationAsset(const UAnimationAsset&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimationAsset); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationAsset); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationAsset) \ ENGINE_API virtual ~UAnimationAsset(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1018_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_RPC_WRAPPERS_NO_PURE_DECLS_EOD \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h_1021_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimationAsset; // ********** End Class UAnimationAsset ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimationAsset_h // ********** Begin Enum EAnimGroupRole ************************************************************ #define FOREACH_ENUM_EANIMGROUPROLE(op) \ op(EAnimGroupRole::CanBeLeader) \ op(EAnimGroupRole::AlwaysFollower) \ op(EAnimGroupRole::AlwaysLeader) \ op(EAnimGroupRole::TransitionLeader) \ op(EAnimGroupRole::TransitionFollower) \ op(EAnimGroupRole::ExclusiveAlwaysLeader) namespace EAnimGroupRole { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAnimGroupRole ************************************************************** // ********** Begin Enum EAnimSyncGroupScope ******************************************************* #define FOREACH_ENUM_EANIMSYNCGROUPSCOPE(op) \ op(EAnimSyncGroupScope::Local) \ op(EAnimSyncGroupScope::Component) enum class EAnimSyncGroupScope : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAnimSyncGroupScope ********************************************************* // ********** Begin Enum EAnimSyncMethod *********************************************************** #define FOREACH_ENUM_EANIMSYNCMETHOD(op) \ op(EAnimSyncMethod::DoNotSync) \ op(EAnimSyncMethod::SyncGroup) \ op(EAnimSyncMethod::Graph) enum class EAnimSyncMethod : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAnimSyncMethod ************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS