181 lines
13 KiB
C++
181 lines
13 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Animation/AnimSubsystem_PropertyAccess.h"
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#include "PropertyAccess.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeAnimSubsystem_PropertyAccess() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimSubsystem();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FPropertyAccessLibrary();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Enum EAnimPropertyAccessCallSite ***********************************************
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static FEnumRegistrationInfo Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite;
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static UEnum* EAnimPropertyAccessCallSite_StaticEnum()
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{
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if (!Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite.OuterSingleton)
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{
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Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("EAnimPropertyAccessCallSite"));
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}
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return Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite.OuterSingleton;
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}
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimPropertyAccessCallSite>()
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{
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return EAnimPropertyAccessCallSite_StaticEnum();
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}
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struct Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "Comment", "// The various call sites we can call into the property access library\n" },
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{ "GameThread_Batched_PostEventGraph.Comment", "// Access is made on the game thread after the event graph (and NativeUpdateAnimation) is run\n" },
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{ "GameThread_Batched_PostEventGraph.DisplayName", "Post-Event Graph" },
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{ "GameThread_Batched_PostEventGraph.Name", "EAnimPropertyAccessCallSite::GameThread_Batched_PostEventGraph" },
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{ "GameThread_Batched_PostEventGraph.ToolTip", "Access is made on the game thread after the event graph (and NativeUpdateAnimation) is run" },
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{ "GameThread_Batched_PreEventGraph.Comment", "// Access is made on the game thread before the event graph (and NativeUpdateAnimation) is run\n" },
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{ "GameThread_Batched_PreEventGraph.DisplayName", "Pre-Event Graph" },
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{ "GameThread_Batched_PreEventGraph.Name", "EAnimPropertyAccessCallSite::GameThread_Batched_PreEventGraph" },
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{ "GameThread_Batched_PreEventGraph.ToolTip", "Access is made on the game thread before the event graph (and NativeUpdateAnimation) is run" },
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{ "ModuleRelativePath", "Public/Animation/AnimSubsystem_PropertyAccess.h" },
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{ "ToolTip", "The various call sites we can call into the property access library" },
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{ "WorkerThread_Batched_PostEventGraph.Comment", "// Access is made on a worker thread after BlueprintThreadSafeUpdateAnimation is run\n" },
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{ "WorkerThread_Batched_PostEventGraph.DisplayName", "Post-Thread Safe Update Animation" },
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{ "WorkerThread_Batched_PostEventGraph.Name", "EAnimPropertyAccessCallSite::WorkerThread_Batched_PostEventGraph" },
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{ "WorkerThread_Batched_PostEventGraph.ToolTip", "Access is made on a worker thread after BlueprintThreadSafeUpdateAnimation is run" },
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{ "WorkerThread_Batched_PreEventGraph.Comment", "// Access is made on a worker thread before BlueprintThreadSafeUpdateAnimation is run\n" },
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{ "WorkerThread_Batched_PreEventGraph.DisplayName", "Pre-Thread Safe Update Animation" },
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{ "WorkerThread_Batched_PreEventGraph.Name", "EAnimPropertyAccessCallSite::WorkerThread_Batched_PreEventGraph" },
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{ "WorkerThread_Batched_PreEventGraph.ToolTip", "Access is made on a worker thread before BlueprintThreadSafeUpdateAnimation is run" },
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{ "WorkerThread_Unbatched.Comment", "// Access is made on a worker thread in the anim graph or in a BP function\n" },
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{ "WorkerThread_Unbatched.DisplayName", "Thread Safe" },
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{ "WorkerThread_Unbatched.Name", "EAnimPropertyAccessCallSite::WorkerThread_Unbatched" },
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{ "WorkerThread_Unbatched.ToolTip", "Access is made on a worker thread in the anim graph or in a BP function" },
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};
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#endif // WITH_METADATA
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static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "EAnimPropertyAccessCallSite::WorkerThread_Unbatched", (int64)EAnimPropertyAccessCallSite::WorkerThread_Unbatched },
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{ "EAnimPropertyAccessCallSite::WorkerThread_Batched_PreEventGraph", (int64)EAnimPropertyAccessCallSite::WorkerThread_Batched_PreEventGraph },
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{ "EAnimPropertyAccessCallSite::WorkerThread_Batched_PostEventGraph", (int64)EAnimPropertyAccessCallSite::WorkerThread_Batched_PostEventGraph },
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{ "EAnimPropertyAccessCallSite::GameThread_Batched_PreEventGraph", (int64)EAnimPropertyAccessCallSite::GameThread_Batched_PreEventGraph },
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{ "EAnimPropertyAccessCallSite::GameThread_Batched_PostEventGraph", (int64)EAnimPropertyAccessCallSite::GameThread_Batched_PostEventGraph },
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};
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static const UECodeGen_Private::FEnumParams EnumParams;
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}; // struct Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics
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const UECodeGen_Private::FEnumParams Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics::EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_Engine,
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nullptr,
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"EAnimPropertyAccessCallSite",
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"EAnimPropertyAccessCallSite",
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Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics::Enumerators,
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RF_Public|RF_Transient|RF_MarkAsNative,
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UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics::Enumerators),
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EEnumFlags::None,
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(uint8)UEnum::ECppForm::EnumClass,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics::Enum_MetaDataParams), Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics::Enum_MetaDataParams)
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};
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UEnum* Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite()
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{
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if (!Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite.InnerSingleton)
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{
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UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite.InnerSingleton, Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics::EnumParams);
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}
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return Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite.InnerSingleton;
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}
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// ********** End Enum EAnimPropertyAccessCallSite *************************************************
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// ********** Begin ScriptStruct FAnimSubsystem_PropertyAccess *************************************
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struct Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FAnimSubsystem_PropertyAccess); }
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static inline consteval int16 GetStructAlignment() { return alignof(FAnimSubsystem_PropertyAccess); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/Animation/AnimSubsystem_PropertyAccess.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Library_MetaData[] = {
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{ "ModuleRelativePath", "Public/Animation/AnimSubsystem_PropertyAccess.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FAnimSubsystem_PropertyAccess constinit property declarations *****
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static const UECodeGen_Private::FStructPropertyParams NewProp_Library;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FAnimSubsystem_PropertyAccess constinit property declarations *******
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAnimSubsystem_PropertyAccess>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics
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static_assert(std::is_polymorphic<FAnimSubsystem_PropertyAccess>() == std::is_polymorphic<FAnimSubsystem>(), "USTRUCT FAnimSubsystem_PropertyAccess cannot be polymorphic unless super FAnimSubsystem is polymorphic");
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess;
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class UScriptStruct* FAnimSubsystem_PropertyAccess::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimSubsystem_PropertyAccess"));
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}
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return Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess.OuterSingleton;
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}
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// ********** Begin ScriptStruct FAnimSubsystem_PropertyAccess Property Definitions ****************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::NewProp_Library = { "Library", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimSubsystem_PropertyAccess, Library), Z_Construct_UScriptStruct_FPropertyAccessLibrary, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Library_MetaData), NewProp_Library_MetaData) }; // 1562315670
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::NewProp_Library,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::PropPointers) < 2048);
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// ********** End ScriptStruct FAnimSubsystem_PropertyAccess Property Definitions ******************
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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Z_Construct_UScriptStruct_FAnimSubsystem,
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&NewStructOps,
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"AnimSubsystem_PropertyAccess",
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Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::PropPointers),
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sizeof(FAnimSubsystem_PropertyAccess),
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alignof(FAnimSubsystem_PropertyAccess),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess()
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{
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if (!Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess.InnerSingleton, Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess.InnerSingleton);
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}
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// ********** End ScriptStruct FAnimSubsystem_PropertyAccess ***************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h__Script_Engine_Statics
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{
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static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
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{ EAnimPropertyAccessCallSite_StaticEnum, TEXT("EAnimPropertyAccessCallSite"), &Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 236227068U) },
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};
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static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
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{ FAnimSubsystem_PropertyAccess::StaticStruct, Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::NewStructOps, TEXT("AnimSubsystem_PropertyAccess"),&Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimSubsystem_PropertyAccess), 4014014386U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h__Script_Engine_1021600327{
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TEXT("/Script/Engine"),
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nullptr, 0,
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h__Script_Engine_Statics::ScriptStructInfo),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h__Script_Engine_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h__Script_Engine_Statics::EnumInfo),
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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