Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimSubsystem_PropertyAccess.gen.cpp

181 lines
13 KiB
C++
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimSubsystem_PropertyAccess.h"
#include "PropertyAccess.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimSubsystem_PropertyAccess() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimSubsystem();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FPropertyAccessLibrary();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum EAnimPropertyAccessCallSite ***********************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite;
static UEnum* EAnimPropertyAccessCallSite_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite.OuterSingleton)
{
Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("EAnimPropertyAccessCallSite"));
}
return Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite.OuterSingleton;
}
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimPropertyAccessCallSite>()
{
return EAnimPropertyAccessCallSite_StaticEnum();
}
struct Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Comment", "// The various call sites we can call into the property access library\n" },
{ "GameThread_Batched_PostEventGraph.Comment", "// Access is made on the game thread after the event graph (and NativeUpdateAnimation) is run\n" },
{ "GameThread_Batched_PostEventGraph.DisplayName", "Post-Event Graph" },
{ "GameThread_Batched_PostEventGraph.Name", "EAnimPropertyAccessCallSite::GameThread_Batched_PostEventGraph" },
{ "GameThread_Batched_PostEventGraph.ToolTip", "Access is made on the game thread after the event graph (and NativeUpdateAnimation) is run" },
{ "GameThread_Batched_PreEventGraph.Comment", "// Access is made on the game thread before the event graph (and NativeUpdateAnimation) is run\n" },
{ "GameThread_Batched_PreEventGraph.DisplayName", "Pre-Event Graph" },
{ "GameThread_Batched_PreEventGraph.Name", "EAnimPropertyAccessCallSite::GameThread_Batched_PreEventGraph" },
{ "GameThread_Batched_PreEventGraph.ToolTip", "Access is made on the game thread before the event graph (and NativeUpdateAnimation) is run" },
{ "ModuleRelativePath", "Public/Animation/AnimSubsystem_PropertyAccess.h" },
{ "ToolTip", "The various call sites we can call into the property access library" },
{ "WorkerThread_Batched_PostEventGraph.Comment", "// Access is made on a worker thread after BlueprintThreadSafeUpdateAnimation is run\n" },
{ "WorkerThread_Batched_PostEventGraph.DisplayName", "Post-Thread Safe Update Animation" },
{ "WorkerThread_Batched_PostEventGraph.Name", "EAnimPropertyAccessCallSite::WorkerThread_Batched_PostEventGraph" },
{ "WorkerThread_Batched_PostEventGraph.ToolTip", "Access is made on a worker thread after BlueprintThreadSafeUpdateAnimation is run" },
{ "WorkerThread_Batched_PreEventGraph.Comment", "// Access is made on a worker thread before BlueprintThreadSafeUpdateAnimation is run\n" },
{ "WorkerThread_Batched_PreEventGraph.DisplayName", "Pre-Thread Safe Update Animation" },
{ "WorkerThread_Batched_PreEventGraph.Name", "EAnimPropertyAccessCallSite::WorkerThread_Batched_PreEventGraph" },
{ "WorkerThread_Batched_PreEventGraph.ToolTip", "Access is made on a worker thread before BlueprintThreadSafeUpdateAnimation is run" },
{ "WorkerThread_Unbatched.Comment", "// Access is made on a worker thread in the anim graph or in a BP function\n" },
{ "WorkerThread_Unbatched.DisplayName", "Thread Safe" },
{ "WorkerThread_Unbatched.Name", "EAnimPropertyAccessCallSite::WorkerThread_Unbatched" },
{ "WorkerThread_Unbatched.ToolTip", "Access is made on a worker thread in the anim graph or in a BP function" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EAnimPropertyAccessCallSite::WorkerThread_Unbatched", (int64)EAnimPropertyAccessCallSite::WorkerThread_Unbatched },
{ "EAnimPropertyAccessCallSite::WorkerThread_Batched_PreEventGraph", (int64)EAnimPropertyAccessCallSite::WorkerThread_Batched_PreEventGraph },
{ "EAnimPropertyAccessCallSite::WorkerThread_Batched_PostEventGraph", (int64)EAnimPropertyAccessCallSite::WorkerThread_Batched_PostEventGraph },
{ "EAnimPropertyAccessCallSite::GameThread_Batched_PreEventGraph", (int64)EAnimPropertyAccessCallSite::GameThread_Batched_PreEventGraph },
{ "EAnimPropertyAccessCallSite::GameThread_Batched_PostEventGraph", (int64)EAnimPropertyAccessCallSite::GameThread_Batched_PostEventGraph },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_Engine,
nullptr,
"EAnimPropertyAccessCallSite",
"EAnimPropertyAccessCallSite",
Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics::Enum_MetaDataParams), Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite()
{
if (!Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite.InnerSingleton, Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite.InnerSingleton;
}
// ********** End Enum EAnimPropertyAccessCallSite *************************************************
// ********** Begin ScriptStruct FAnimSubsystem_PropertyAccess *************************************
struct Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAnimSubsystem_PropertyAccess); }
static inline consteval int16 GetStructAlignment() { return alignof(FAnimSubsystem_PropertyAccess); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Animation/AnimSubsystem_PropertyAccess.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Library_MetaData[] = {
{ "ModuleRelativePath", "Public/Animation/AnimSubsystem_PropertyAccess.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAnimSubsystem_PropertyAccess constinit property declarations *****
static const UECodeGen_Private::FStructPropertyParams NewProp_Library;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FAnimSubsystem_PropertyAccess constinit property declarations *******
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAnimSubsystem_PropertyAccess>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics
static_assert(std::is_polymorphic<FAnimSubsystem_PropertyAccess>() == std::is_polymorphic<FAnimSubsystem>(), "USTRUCT FAnimSubsystem_PropertyAccess cannot be polymorphic unless super FAnimSubsystem is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess;
class UScriptStruct* FAnimSubsystem_PropertyAccess::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimSubsystem_PropertyAccess"));
}
return Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess.OuterSingleton;
}
// ********** Begin ScriptStruct FAnimSubsystem_PropertyAccess Property Definitions ****************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::NewProp_Library = { "Library", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimSubsystem_PropertyAccess, Library), Z_Construct_UScriptStruct_FPropertyAccessLibrary, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Library_MetaData), NewProp_Library_MetaData) }; // 1562315670
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::NewProp_Library,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FAnimSubsystem_PropertyAccess Property Definitions ******************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
Z_Construct_UScriptStruct_FAnimSubsystem,
&NewStructOps,
"AnimSubsystem_PropertyAccess",
Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::PropPointers),
sizeof(FAnimSubsystem_PropertyAccess),
alignof(FAnimSubsystem_PropertyAccess),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess()
{
if (!Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess.InnerSingleton, Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess.InnerSingleton);
}
// ********** End ScriptStruct FAnimSubsystem_PropertyAccess ***************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h__Script_Engine_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ EAnimPropertyAccessCallSite_StaticEnum, TEXT("EAnimPropertyAccessCallSite"), &Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 236227068U) },
};
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FAnimSubsystem_PropertyAccess::StaticStruct, Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::NewStructOps, TEXT("AnimSubsystem_PropertyAccess"),&Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimSubsystem_PropertyAccess), 4014014386U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h__Script_Engine_1021600327{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h__Script_Engine_Statics::ScriptStructInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h__Script_Engine_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h__Script_Engine_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS