// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Animation/AnimSubsystem_PropertyAccess.h" #include "PropertyAccess.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAnimSubsystem_PropertyAccess() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimSubsystem(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FPropertyAccessLibrary(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Enum EAnimPropertyAccessCallSite *********************************************** static FEnumRegistrationInfo Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite; static UEnum* EAnimPropertyAccessCallSite_StaticEnum() { if (!Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite.OuterSingleton) { Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("EAnimPropertyAccessCallSite")); } return Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite.OuterSingleton; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum() { return EAnimPropertyAccessCallSite_StaticEnum(); } struct Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { { "Comment", "// The various call sites we can call into the property access library\n" }, { "GameThread_Batched_PostEventGraph.Comment", "// Access is made on the game thread after the event graph (and NativeUpdateAnimation) is run\n" }, { "GameThread_Batched_PostEventGraph.DisplayName", "Post-Event Graph" }, { "GameThread_Batched_PostEventGraph.Name", "EAnimPropertyAccessCallSite::GameThread_Batched_PostEventGraph" }, { "GameThread_Batched_PostEventGraph.ToolTip", "Access is made on the game thread after the event graph (and NativeUpdateAnimation) is run" }, { "GameThread_Batched_PreEventGraph.Comment", "// Access is made on the game thread before the event graph (and NativeUpdateAnimation) is run\n" }, { "GameThread_Batched_PreEventGraph.DisplayName", "Pre-Event Graph" }, { "GameThread_Batched_PreEventGraph.Name", "EAnimPropertyAccessCallSite::GameThread_Batched_PreEventGraph" }, { "GameThread_Batched_PreEventGraph.ToolTip", "Access is made on the game thread before the event graph (and NativeUpdateAnimation) is run" }, { "ModuleRelativePath", "Public/Animation/AnimSubsystem_PropertyAccess.h" }, { "ToolTip", "The various call sites we can call into the property access library" }, { "WorkerThread_Batched_PostEventGraph.Comment", "// Access is made on a worker thread after BlueprintThreadSafeUpdateAnimation is run\n" }, { "WorkerThread_Batched_PostEventGraph.DisplayName", "Post-Thread Safe Update Animation" }, { "WorkerThread_Batched_PostEventGraph.Name", "EAnimPropertyAccessCallSite::WorkerThread_Batched_PostEventGraph" }, { "WorkerThread_Batched_PostEventGraph.ToolTip", "Access is made on a worker thread after BlueprintThreadSafeUpdateAnimation is run" }, { "WorkerThread_Batched_PreEventGraph.Comment", "// Access is made on a worker thread before BlueprintThreadSafeUpdateAnimation is run\n" }, { "WorkerThread_Batched_PreEventGraph.DisplayName", "Pre-Thread Safe Update Animation" }, { "WorkerThread_Batched_PreEventGraph.Name", "EAnimPropertyAccessCallSite::WorkerThread_Batched_PreEventGraph" }, { "WorkerThread_Batched_PreEventGraph.ToolTip", "Access is made on a worker thread before BlueprintThreadSafeUpdateAnimation is run" }, { "WorkerThread_Unbatched.Comment", "// Access is made on a worker thread in the anim graph or in a BP function\n" }, { "WorkerThread_Unbatched.DisplayName", "Thread Safe" }, { "WorkerThread_Unbatched.Name", "EAnimPropertyAccessCallSite::WorkerThread_Unbatched" }, { "WorkerThread_Unbatched.ToolTip", "Access is made on a worker thread in the anim graph or in a BP function" }, }; #endif // WITH_METADATA static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { { "EAnimPropertyAccessCallSite::WorkerThread_Unbatched", (int64)EAnimPropertyAccessCallSite::WorkerThread_Unbatched }, { "EAnimPropertyAccessCallSite::WorkerThread_Batched_PreEventGraph", (int64)EAnimPropertyAccessCallSite::WorkerThread_Batched_PreEventGraph }, { "EAnimPropertyAccessCallSite::WorkerThread_Batched_PostEventGraph", (int64)EAnimPropertyAccessCallSite::WorkerThread_Batched_PostEventGraph }, { "EAnimPropertyAccessCallSite::GameThread_Batched_PreEventGraph", (int64)EAnimPropertyAccessCallSite::GameThread_Batched_PreEventGraph }, { "EAnimPropertyAccessCallSite::GameThread_Batched_PostEventGraph", (int64)EAnimPropertyAccessCallSite::GameThread_Batched_PostEventGraph }, }; static const UECodeGen_Private::FEnumParams EnumParams; }; // struct Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics const UECodeGen_Private::FEnumParams Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics::EnumParams = { (UObject*(*)())Z_Construct_UPackage__Script_Engine, nullptr, "EAnimPropertyAccessCallSite", "EAnimPropertyAccessCallSite", Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics::Enumerators, RF_Public|RF_Transient|RF_MarkAsNative, UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics::Enumerators), EEnumFlags::None, (uint8)UEnum::ECppForm::EnumClass, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics::Enum_MetaDataParams), Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics::Enum_MetaDataParams) }; UEnum* Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite() { if (!Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite.InnerSingleton) { UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite.InnerSingleton, Z_Construct_UEnum_Engine_EAnimPropertyAccessCallSite_Statics::EnumParams); } return Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite.InnerSingleton; } // ********** End Enum EAnimPropertyAccessCallSite ************************************************* // ********** Begin ScriptStruct FAnimSubsystem_PropertyAccess ************************************* struct Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics { static inline consteval int32 GetStructSize() { return sizeof(FAnimSubsystem_PropertyAccess); } static inline consteval int16 GetStructAlignment() { return alignof(FAnimSubsystem_PropertyAccess); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "ModuleRelativePath", "Public/Animation/AnimSubsystem_PropertyAccess.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Library_MetaData[] = { { "ModuleRelativePath", "Public/Animation/AnimSubsystem_PropertyAccess.h" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FAnimSubsystem_PropertyAccess constinit property declarations ***** static const UECodeGen_Private::FStructPropertyParams NewProp_Library; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FAnimSubsystem_PropertyAccess constinit property declarations ******* static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FAnimSubsystem_PropertyAccess cannot be polymorphic unless super FAnimSubsystem is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess; class UScriptStruct* FAnimSubsystem_PropertyAccess::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess.OuterSingleton) { Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimSubsystem_PropertyAccess")); } return Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess.OuterSingleton; } // ********** Begin ScriptStruct FAnimSubsystem_PropertyAccess Property Definitions **************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::NewProp_Library = { "Library", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimSubsystem_PropertyAccess, Library), Z_Construct_UScriptStruct_FPropertyAccessLibrary, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Library_MetaData), NewProp_Library_MetaData) }; // 1562315670 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::NewProp_Library, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::PropPointers) < 2048); // ********** End ScriptStruct FAnimSubsystem_PropertyAccess Property Definitions ****************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, Z_Construct_UScriptStruct_FAnimSubsystem, &NewStructOps, "AnimSubsystem_PropertyAccess", Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::PropPointers), sizeof(FAnimSubsystem_PropertyAccess), alignof(FAnimSubsystem_PropertyAccess), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess() { if (!Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess.InnerSingleton, Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess.InnerSingleton); } // ********** End ScriptStruct FAnimSubsystem_PropertyAccess *************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h__Script_Engine_Statics { static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { { EAnimPropertyAccessCallSite_StaticEnum, TEXT("EAnimPropertyAccessCallSite"), &Z_Registration_Info_UEnum_EAnimPropertyAccessCallSite, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 236227068U) }, }; static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FAnimSubsystem_PropertyAccess::StaticStruct, Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics::NewStructOps, TEXT("AnimSubsystem_PropertyAccess"),&Z_Registration_Info_UScriptStruct_FAnimSubsystem_PropertyAccess, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimSubsystem_PropertyAccess), 4014014386U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h__Script_Engine_1021600327{ TEXT("/Script/Engine"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h__Script_Engine_Statics::ScriptStructInfo), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h__Script_Engine_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h__Script_Engine_Statics::EnumInfo), }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS