56 lines
2.6 KiB
C
56 lines
2.6 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/AnimNode_SequencePlayer.h"
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#ifdef ENGINE_AnimNode_SequencePlayer_generated_h
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#error "AnimNode_SequencePlayer.generated.h already included, missing '#pragma once' in AnimNode_SequencePlayer.h"
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#endif
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#define ENGINE_AnimNode_SequencePlayer_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FAnimNode_SequencePlayerBase **************************************
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struct Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_SequencePlayer_h_17_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FAnimNode_AssetPlayerBase Super;
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struct FAnimNode_SequencePlayerBase;
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// ********** End ScriptStruct FAnimNode_SequencePlayerBase ****************************************
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// ********** Begin ScriptStruct FAnimNode_SequencePlayer ******************************************
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struct Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_SequencePlayer_h_87_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FAnimNode_SequencePlayerBase Super;
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struct FAnimNode_SequencePlayer;
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// ********** End ScriptStruct FAnimNode_SequencePlayer ********************************************
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// ********** Begin ScriptStruct FAnimNode_SequencePlayer_Standalone *******************************
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struct Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_SequencePlayer_h_180_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FAnimNode_SequencePlayerBase Super;
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struct FAnimNode_SequencePlayer_Standalone;
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// ********** End ScriptStruct FAnimNode_SequencePlayer_Standalone *********************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_SequencePlayer_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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