// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimNode_SequencePlayer.h" #ifdef ENGINE_AnimNode_SequencePlayer_generated_h #error "AnimNode_SequencePlayer.generated.h already included, missing '#pragma once' in AnimNode_SequencePlayer.h" #endif #define ENGINE_AnimNode_SequencePlayer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimNode_SequencePlayerBase ************************************** struct Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_SequencePlayer_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_AssetPlayerBase Super; struct FAnimNode_SequencePlayerBase; // ********** End ScriptStruct FAnimNode_SequencePlayerBase **************************************** // ********** Begin ScriptStruct FAnimNode_SequencePlayer ****************************************** struct Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_SequencePlayer_h_87_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_SequencePlayerBase Super; struct FAnimNode_SequencePlayer; // ********** End ScriptStruct FAnimNode_SequencePlayer ******************************************** // ********** Begin ScriptStruct FAnimNode_SequencePlayer_Standalone ******************************* struct Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_SequencePlayer_h_180_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_SequencePlayerBase Super; struct FAnimNode_SequencePlayer_Standalone; // ********** End ScriptStruct FAnimNode_SequencePlayer_Standalone ********************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_SequencePlayer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS