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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimNode_RelevantAssetPlayerBase.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimNode_RelevantAssetPlayerBase.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimNode_RelevantAssetPlayerBase() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_Base();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FAnimNode_AssetPlayerRelevancyBase ********************************
struct Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAnimNode_AssetPlayerRelevancyBase); }
static inline consteval int16 GetStructAlignment() { return alignof(FAnimNode_AssetPlayerRelevancyBase); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintInternalUseOnly", "true" },
{ "BlueprintType", "true" },
{ "Comment", "/* Base class for any asset playing anim node */" },
{ "ModuleRelativePath", "Classes/Animation/AnimNode_RelevantAssetPlayerBase.h" },
{ "ToolTip", "Base class for any asset playing anim node" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAnimNode_AssetPlayerRelevancyBase constinit property declarations
// ********** End ScriptStruct FAnimNode_AssetPlayerRelevancyBase constinit property declarations **
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAnimNode_AssetPlayerRelevancyBase>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase_Statics
static_assert(std::is_polymorphic<FAnimNode_AssetPlayerRelevancyBase>() == std::is_polymorphic<FAnimNode_Base>(), "USTRUCT FAnimNode_AssetPlayerRelevancyBase cannot be polymorphic unless super FAnimNode_Base is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase;
class UScriptStruct* FAnimNode_AssetPlayerRelevancyBase::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimNode_AssetPlayerRelevancyBase"));
}
return Z_Registration_Info_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
Z_Construct_UScriptStruct_FAnimNode_Base,
&NewStructOps,
"AnimNode_AssetPlayerRelevancyBase",
nullptr,
0,
sizeof(FAnimNode_AssetPlayerRelevancyBase),
alignof(FAnimNode_AssetPlayerRelevancyBase),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase()
{
if (!Z_Registration_Info_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase.InnerSingleton, Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase.InnerSingleton);
}
// ********** End ScriptStruct FAnimNode_AssetPlayerRelevancyBase **********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_RelevantAssetPlayerBase_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FAnimNode_AssetPlayerRelevancyBase::StaticStruct, Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase_Statics::NewStructOps, TEXT("AnimNode_AssetPlayerRelevancyBase"),&Z_Registration_Info_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimNode_AssetPlayerRelevancyBase), 476463033U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_RelevantAssetPlayerBase_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_RelevantAssetPlayerBase_h__Script_Engine_64271558{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_RelevantAssetPlayerBase_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_RelevantAssetPlayerBase_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS