// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Animation/AnimNode_RelevantAssetPlayerBase.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAnimNode_RelevantAssetPlayerBase() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_Base(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FAnimNode_AssetPlayerRelevancyBase ******************************** struct Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase_Statics { static inline consteval int32 GetStructSize() { return sizeof(FAnimNode_AssetPlayerRelevancyBase); } static inline consteval int16 GetStructAlignment() { return alignof(FAnimNode_AssetPlayerRelevancyBase); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintInternalUseOnly", "true" }, { "BlueprintType", "true" }, { "Comment", "/* Base class for any asset playing anim node */" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_RelevantAssetPlayerBase.h" }, { "ToolTip", "Base class for any asset playing anim node" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FAnimNode_AssetPlayerRelevancyBase constinit property declarations // ********** End ScriptStruct FAnimNode_AssetPlayerRelevancyBase constinit property declarations ** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FAnimNode_AssetPlayerRelevancyBase cannot be polymorphic unless super FAnimNode_Base is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase; class UScriptStruct* FAnimNode_AssetPlayerRelevancyBase::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase.OuterSingleton) { Z_Registration_Info_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimNode_AssetPlayerRelevancyBase")); } return Z_Registration_Info_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase.OuterSingleton; } const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, Z_Construct_UScriptStruct_FAnimNode_Base, &NewStructOps, "AnimNode_AssetPlayerRelevancyBase", nullptr, 0, sizeof(FAnimNode_AssetPlayerRelevancyBase), alignof(FAnimNode_AssetPlayerRelevancyBase), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase() { if (!Z_Registration_Info_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase.InnerSingleton, Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase.InnerSingleton); } // ********** End ScriptStruct FAnimNode_AssetPlayerRelevancyBase ********************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_RelevantAssetPlayerBase_h__Script_Engine_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FAnimNode_AssetPlayerRelevancyBase::StaticStruct, Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase_Statics::NewStructOps, TEXT("AnimNode_AssetPlayerRelevancyBase"),&Z_Registration_Info_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimNode_AssetPlayerRelevancyBase), 476463033U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_RelevantAssetPlayerBase_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_RelevantAssetPlayerBase_h__Script_Engine_64271558{ TEXT("/Script/Engine"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_RelevantAssetPlayerBase_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_RelevantAssetPlayerBase_h__Script_Engine_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS