56 lines
2.5 KiB
C
56 lines
2.5 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/AnimNodeData.h"
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#ifdef ENGINE_AnimNodeData_generated_h
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#error "AnimNodeData.generated.h already included, missing '#pragma once' in AnimNodeData.h"
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#endif
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#define ENGINE_AnimNodeData_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FAnimNodeData *****************************************************
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struct Z_Construct_UScriptStruct_FAnimNodeData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimNodeData_h_94_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimNodeData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAnimNodeData;
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// ********** End ScriptStruct FAnimNodeData *******************************************************
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// ********** Begin ScriptStruct FAnimNodeStructData ***********************************************
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struct Z_Construct_UScriptStruct_FAnimNodeStructData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimNodeData_h_163_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimNodeStructData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAnimNodeStructData;
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// ********** End ScriptStruct FAnimNodeStructData *************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Animation_AnimNodeData_h
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// ********** Begin Enum EAnimNodeDataFlags ********************************************************
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#define FOREACH_ENUM_EANIMNODEDATAFLAGS(op) \
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op(EAnimNodeDataFlags::None) \
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op(EAnimNodeDataFlags::HasInitialUpdateFunction) \
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op(EAnimNodeDataFlags::HasBecomeRelevantFunction) \
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op(EAnimNodeDataFlags::HasUpdateFunction) \
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op(EAnimNodeDataFlags::AllFunctions)
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enum class EAnimNodeDataFlags : uint32;
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template<> struct TIsUEnumClass<EAnimNodeDataFlags> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimNodeDataFlags>();
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// ********** End Enum EAnimNodeDataFlags **********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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