// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimNodeData.h" #ifdef ENGINE_AnimNodeData_generated_h #error "AnimNodeData.generated.h already included, missing '#pragma once' in AnimNodeData.h" #endif #define ENGINE_AnimNodeData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimNodeData ***************************************************** struct Z_Construct_UScriptStruct_FAnimNodeData_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimNodeData_h_94_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNodeData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimNodeData; // ********** End ScriptStruct FAnimNodeData ******************************************************* // ********** Begin ScriptStruct FAnimNodeStructData *********************************************** struct Z_Construct_UScriptStruct_FAnimNodeStructData_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimNodeData_h_163_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNodeStructData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimNodeStructData; // ********** End ScriptStruct FAnimNodeStructData ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Animation_AnimNodeData_h // ********** Begin Enum EAnimNodeDataFlags ******************************************************** #define FOREACH_ENUM_EANIMNODEDATAFLAGS(op) \ op(EAnimNodeDataFlags::None) \ op(EAnimNodeDataFlags::HasInitialUpdateFunction) \ op(EAnimNodeDataFlags::HasBecomeRelevantFunction) \ op(EAnimNodeDataFlags::HasUpdateFunction) \ op(EAnimNodeDataFlags::AllFunctions) enum class EAnimNodeDataFlags : uint32; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAnimNodeDataFlags ********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS