171 lines
9.2 KiB
C
171 lines
9.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/AnimBlueprintGeneratedClass.h"
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#ifdef ENGINE_AnimBlueprintGeneratedClass_generated_h
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#error "AnimBlueprintGeneratedClass.generated.h already included, missing '#pragma once' in AnimBlueprintGeneratedClass.h"
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#endif
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#define ENGINE_AnimBlueprintGeneratedClass_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FStateMachineStateDebugData ***************************************
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struct Z_Construct_UScriptStruct_FStateMachineStateDebugData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_38_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FStateMachineStateDebugData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FStateMachineStateDebugData;
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// ********** End ScriptStruct FStateMachineStateDebugData *****************************************
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// ********** Begin ScriptStruct FStateMachineDebugData ********************************************
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struct Z_Construct_UScriptStruct_FStateMachineDebugData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_73_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FStateMachineDebugData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FStateMachineDebugData;
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// ********** End ScriptStruct FStateMachineDebugData **********************************************
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// ********** Begin ScriptStruct FAnimationFrameSnapshot *******************************************
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struct Z_Construct_UScriptStruct_FAnimationFrameSnapshot_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_111_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimationFrameSnapshot_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAnimationFrameSnapshot;
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// ********** End ScriptStruct FAnimationFrameSnapshot *********************************************
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// ********** Begin ScriptStruct FAnimBlueprintDebugData *******************************************
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struct Z_Construct_UScriptStruct_FAnimBlueprintDebugData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_164_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimBlueprintDebugData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAnimBlueprintDebugData;
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// ********** End ScriptStruct FAnimBlueprintDebugData *********************************************
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// ********** Begin ScriptStruct FAnimBlueprintMutableData *****************************************
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struct Z_Construct_UScriptStruct_FAnimBlueprintMutableData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_331_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimBlueprintMutableData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAnimBlueprintMutableData;
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// ********** End ScriptStruct FAnimBlueprintMutableData *******************************************
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// ********** Begin ScriptStruct FAnimBlueprintConstantData ****************************************
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struct Z_Construct_UScriptStruct_FAnimBlueprintConstantData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_339_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimBlueprintConstantData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAnimBlueprintConstantData;
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// ********** End ScriptStruct FAnimBlueprintConstantData ******************************************
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// ********** Begin Class UAnimBlueprintGeneratedStruct ********************************************
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struct Z_Construct_UClass_UAnimBlueprintGeneratedStruct_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprintGeneratedStruct_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_358_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUAnimBlueprintGeneratedStruct(); \
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friend struct ::Z_Construct_UClass_UAnimBlueprintGeneratedStruct_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBlueprintGeneratedStruct_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAnimBlueprintGeneratedStruct, UScriptStruct, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBlueprintGeneratedStruct_NoRegister) \
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DECLARE_SERIALIZER(UAnimBlueprintGeneratedStruct)
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_358_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UAnimBlueprintGeneratedStruct(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAnimBlueprintGeneratedStruct(UAnimBlueprintGeneratedStruct&&) = delete; \
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UAnimBlueprintGeneratedStruct(const UAnimBlueprintGeneratedStruct&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBlueprintGeneratedStruct); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBlueprintGeneratedStruct); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBlueprintGeneratedStruct) \
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ENGINE_API virtual ~UAnimBlueprintGeneratedStruct();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_355_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_358_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_358_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_358_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAnimBlueprintGeneratedStruct;
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// ********** End Class UAnimBlueprintGeneratedStruct **********************************************
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// ********** Begin Class UAnimBlueprintGeneratedClass *********************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimBlueprintGeneratedClass, ENGINE_API)
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struct Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprintGeneratedClass_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_INCLASS \
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private: \
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static void StaticRegisterNativesUAnimBlueprintGeneratedClass(); \
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friend struct ::Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBlueprintGeneratedClass_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAnimBlueprintGeneratedClass, UBlueprintGeneratedClass, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBlueprintGeneratedClass_NoRegister) \
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DECLARE_SERIALIZER(UAnimBlueprintGeneratedClass) \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_ARCHIVESERIALIZER \
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virtual UObject* _getUObject() const override { return const_cast<UAnimBlueprintGeneratedClass*>(this); }
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UAnimBlueprintGeneratedClass(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBlueprintGeneratedClass) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBlueprintGeneratedClass); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBlueprintGeneratedClass); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAnimBlueprintGeneratedClass(UAnimBlueprintGeneratedClass&&) = delete; \
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UAnimBlueprintGeneratedClass(const UAnimBlueprintGeneratedClass&) = delete; \
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ENGINE_API virtual ~UAnimBlueprintGeneratedClass();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_364_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAnimBlueprintGeneratedClass;
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// ********** End Class UAnimBlueprintGeneratedClass ***********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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