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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimBlueprintGeneratedClass.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimBlueprintGeneratedClass.h"
#ifdef ENGINE_AnimBlueprintGeneratedClass_generated_h
#error "AnimBlueprintGeneratedClass.generated.h already included, missing '#pragma once' in AnimBlueprintGeneratedClass.h"
#endif
#define ENGINE_AnimBlueprintGeneratedClass_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FStateMachineStateDebugData ***************************************
struct Z_Construct_UScriptStruct_FStateMachineStateDebugData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_38_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateMachineStateDebugData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FStateMachineStateDebugData;
// ********** End ScriptStruct FStateMachineStateDebugData *****************************************
// ********** Begin ScriptStruct FStateMachineDebugData ********************************************
struct Z_Construct_UScriptStruct_FStateMachineDebugData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_73_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateMachineDebugData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FStateMachineDebugData;
// ********** End ScriptStruct FStateMachineDebugData **********************************************
// ********** Begin ScriptStruct FAnimationFrameSnapshot *******************************************
struct Z_Construct_UScriptStruct_FAnimationFrameSnapshot_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_111_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimationFrameSnapshot_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimationFrameSnapshot;
// ********** End ScriptStruct FAnimationFrameSnapshot *********************************************
// ********** Begin ScriptStruct FAnimBlueprintDebugData *******************************************
struct Z_Construct_UScriptStruct_FAnimBlueprintDebugData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_164_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimBlueprintDebugData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimBlueprintDebugData;
// ********** End ScriptStruct FAnimBlueprintDebugData *********************************************
// ********** Begin ScriptStruct FAnimBlueprintMutableData *****************************************
struct Z_Construct_UScriptStruct_FAnimBlueprintMutableData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_331_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimBlueprintMutableData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimBlueprintMutableData;
// ********** End ScriptStruct FAnimBlueprintMutableData *******************************************
// ********** Begin ScriptStruct FAnimBlueprintConstantData ****************************************
struct Z_Construct_UScriptStruct_FAnimBlueprintConstantData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_339_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimBlueprintConstantData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimBlueprintConstantData;
// ********** End ScriptStruct FAnimBlueprintConstantData ******************************************
// ********** Begin Class UAnimBlueprintGeneratedStruct ********************************************
struct Z_Construct_UClass_UAnimBlueprintGeneratedStruct_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprintGeneratedStruct_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_358_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimBlueprintGeneratedStruct(); \
friend struct ::Z_Construct_UClass_UAnimBlueprintGeneratedStruct_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBlueprintGeneratedStruct_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimBlueprintGeneratedStruct, UScriptStruct, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBlueprintGeneratedStruct_NoRegister) \
DECLARE_SERIALIZER(UAnimBlueprintGeneratedStruct)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_358_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimBlueprintGeneratedStruct(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimBlueprintGeneratedStruct(UAnimBlueprintGeneratedStruct&&) = delete; \
UAnimBlueprintGeneratedStruct(const UAnimBlueprintGeneratedStruct&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBlueprintGeneratedStruct); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBlueprintGeneratedStruct); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBlueprintGeneratedStruct) \
ENGINE_API virtual ~UAnimBlueprintGeneratedStruct();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_355_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_358_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_358_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_358_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimBlueprintGeneratedStruct;
// ********** End Class UAnimBlueprintGeneratedStruct **********************************************
// ********** Begin Class UAnimBlueprintGeneratedClass *********************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimBlueprintGeneratedClass, ENGINE_API)
struct Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprintGeneratedClass_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_INCLASS \
private: \
static void StaticRegisterNativesUAnimBlueprintGeneratedClass(); \
friend struct ::Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBlueprintGeneratedClass_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimBlueprintGeneratedClass, UBlueprintGeneratedClass, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBlueprintGeneratedClass_NoRegister) \
DECLARE_SERIALIZER(UAnimBlueprintGeneratedClass) \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_ARCHIVESERIALIZER \
virtual UObject* _getUObject() const override { return const_cast<UAnimBlueprintGeneratedClass*>(this); }
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimBlueprintGeneratedClass(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBlueprintGeneratedClass) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBlueprintGeneratedClass); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBlueprintGeneratedClass); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimBlueprintGeneratedClass(UAnimBlueprintGeneratedClass&&) = delete; \
UAnimBlueprintGeneratedClass(const UAnimBlueprintGeneratedClass&) = delete; \
ENGINE_API virtual ~UAnimBlueprintGeneratedClass();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_364_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimBlueprintGeneratedClass;
// ********** End Class UAnimBlueprintGeneratedClass ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS