// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimBlueprintGeneratedClass.h" #ifdef ENGINE_AnimBlueprintGeneratedClass_generated_h #error "AnimBlueprintGeneratedClass.generated.h already included, missing '#pragma once' in AnimBlueprintGeneratedClass.h" #endif #define ENGINE_AnimBlueprintGeneratedClass_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FStateMachineStateDebugData *************************************** struct Z_Construct_UScriptStruct_FStateMachineStateDebugData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_38_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateMachineStateDebugData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FStateMachineStateDebugData; // ********** End ScriptStruct FStateMachineStateDebugData ***************************************** // ********** Begin ScriptStruct FStateMachineDebugData ******************************************** struct Z_Construct_UScriptStruct_FStateMachineDebugData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_73_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateMachineDebugData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FStateMachineDebugData; // ********** End ScriptStruct FStateMachineDebugData ********************************************** // ********** Begin ScriptStruct FAnimationFrameSnapshot ******************************************* struct Z_Construct_UScriptStruct_FAnimationFrameSnapshot_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_111_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimationFrameSnapshot_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimationFrameSnapshot; // ********** End ScriptStruct FAnimationFrameSnapshot ********************************************* // ********** Begin ScriptStruct FAnimBlueprintDebugData ******************************************* struct Z_Construct_UScriptStruct_FAnimBlueprintDebugData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_164_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimBlueprintDebugData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimBlueprintDebugData; // ********** End ScriptStruct FAnimBlueprintDebugData ********************************************* // ********** Begin ScriptStruct FAnimBlueprintMutableData ***************************************** struct Z_Construct_UScriptStruct_FAnimBlueprintMutableData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_331_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimBlueprintMutableData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimBlueprintMutableData; // ********** End ScriptStruct FAnimBlueprintMutableData ******************************************* // ********** Begin ScriptStruct FAnimBlueprintConstantData **************************************** struct Z_Construct_UScriptStruct_FAnimBlueprintConstantData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_339_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimBlueprintConstantData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimBlueprintConstantData; // ********** End ScriptStruct FAnimBlueprintConstantData ****************************************** // ********** Begin Class UAnimBlueprintGeneratedStruct ******************************************** struct Z_Construct_UClass_UAnimBlueprintGeneratedStruct_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprintGeneratedStruct_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_358_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAnimBlueprintGeneratedStruct(); \ friend struct ::Z_Construct_UClass_UAnimBlueprintGeneratedStruct_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBlueprintGeneratedStruct_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimBlueprintGeneratedStruct, UScriptStruct, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBlueprintGeneratedStruct_NoRegister) \ DECLARE_SERIALIZER(UAnimBlueprintGeneratedStruct) #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_358_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimBlueprintGeneratedStruct(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimBlueprintGeneratedStruct(UAnimBlueprintGeneratedStruct&&) = delete; \ UAnimBlueprintGeneratedStruct(const UAnimBlueprintGeneratedStruct&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBlueprintGeneratedStruct); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBlueprintGeneratedStruct); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBlueprintGeneratedStruct) \ ENGINE_API virtual ~UAnimBlueprintGeneratedStruct(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_355_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_358_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_358_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_358_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimBlueprintGeneratedStruct; // ********** End Class UAnimBlueprintGeneratedStruct ********************************************** // ********** Begin Class UAnimBlueprintGeneratedClass ********************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimBlueprintGeneratedClass, ENGINE_API) struct Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprintGeneratedClass_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_INCLASS \ private: \ static void StaticRegisterNativesUAnimBlueprintGeneratedClass(); \ friend struct ::Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBlueprintGeneratedClass_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimBlueprintGeneratedClass, UBlueprintGeneratedClass, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBlueprintGeneratedClass_NoRegister) \ DECLARE_SERIALIZER(UAnimBlueprintGeneratedClass) \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_ARCHIVESERIALIZER \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimBlueprintGeneratedClass(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBlueprintGeneratedClass) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBlueprintGeneratedClass); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBlueprintGeneratedClass); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimBlueprintGeneratedClass(UAnimBlueprintGeneratedClass&&) = delete; \ UAnimBlueprintGeneratedClass(const UAnimBlueprintGeneratedClass&) = delete; \ ENGINE_API virtual ~UAnimBlueprintGeneratedClass(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_364_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimBlueprintGeneratedClass; // ********** End Class UAnimBlueprintGeneratedClass *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h PRAGMA_ENABLE_DEPRECATION_WARNINGS