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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ActorComponent.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Components/ActorComponent.h"
#ifdef ENGINE_ActorComponent_generated_h
#error "ActorComponent.generated.h already included, missing '#pragma once' in ActorComponent.h"
#endif
#define ENGINE_ActorComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
#include "Net/Core/PushModel/PushModelMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class UActorComponent;
class UObject;
// ********** Begin SparseDelegate FActorComponentActivatedSignature *******************************
#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_136_DELEGATE \
ENGINE_API void FActorComponentActivatedSignature_DelegateWrapper(const FMulticastScriptDelegate& ActorComponentActivatedSignature, UActorComponent* Component, bool bReset);
// ********** End SparseDelegate FActorComponentActivatedSignature *********************************
// ********** Begin SparseDelegate FActorComponentDeactivateSignature ******************************
#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_137_DELEGATE \
ENGINE_API void FActorComponentDeactivateSignature_DelegateWrapper(const FMulticastScriptDelegate& ActorComponentDeactivateSignature, UActorComponent* Component);
// ********** End SparseDelegate FActorComponentDeactivateSignature ********************************
// ********** Begin Class UActorComponent **********************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execRemoveTickPrerequisiteComponent); \
DECLARE_FUNCTION(execRemoveTickPrerequisiteActor); \
DECLARE_FUNCTION(execAddTickPrerequisiteComponent); \
DECLARE_FUNCTION(execAddTickPrerequisiteActor); \
DECLARE_FUNCTION(execSetTickGroup); \
DECLARE_FUNCTION(execK2_DestroyComponent); \
DECLARE_FUNCTION(execGetComponentTickInterval); \
DECLARE_FUNCTION(execSetComponentTickIntervalAndCooldown); \
DECLARE_FUNCTION(execSetComponentTickInterval); \
DECLARE_FUNCTION(execIsComponentTickEnabled); \
DECLARE_FUNCTION(execSetComponentTickEnabled); \
DECLARE_FUNCTION(execSetIsReplicated); \
DECLARE_FUNCTION(execSetTickableWhenPaused); \
DECLARE_FUNCTION(execSetAutoActivate); \
DECLARE_FUNCTION(execIsActive); \
DECLARE_FUNCTION(execToggleActive); \
DECLARE_FUNCTION(execSetActive); \
DECLARE_FUNCTION(execDeactivate); \
DECLARE_FUNCTION(execActivate); \
DECLARE_FUNCTION(execComponentHasTag); \
DECLARE_FUNCTION(execGetOwner); \
DECLARE_FUNCTION(execOnRep_IsActive); \
DECLARE_FUNCTION(execIsBeingDestroyed);
#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_CALLBACK_WRAPPERS
#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UActorComponent, ENGINE_API)
struct Z_Construct_UClass_UActorComponent_Statics;
ENGINE_API UClass* Z_Construct_UClass_UActorComponent_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorComponent(); \
friend struct ::Z_Construct_UClass_UActorComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UActorComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UActorComponent, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorComponent_NoRegister) \
DECLARE_SERIALIZER(UActorComponent) \
FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_ARCHIVESERIALIZER \
virtual UObject* _getUObject() const override { return const_cast<UActorComponent*>(this); } \
enum class ENetFields_Private : uint16 \
{ \
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
bReplicates=NETFIELD_REP_START, \
bIsActive, \
NETFIELD_REP_END=bIsActive }; \
DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API) \
private: \
REPLICATED_BASE_CLASS(UActorComponent) \
public:
#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UActorComponent(UActorComponent&&) = delete; \
UActorComponent(const UActorComponent&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorComponent); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorComponent) \
ENGINE_API virtual ~UActorComponent();
#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_150_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorComponent;
// ********** End Class UActorComponent ************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS