125 lines
5.8 KiB
C
125 lines
5.8 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/ActorComponent.h"
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#ifdef ENGINE_ActorComponent_generated_h
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#error "ActorComponent.generated.h already included, missing '#pragma once' in ActorComponent.h"
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#endif
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#define ENGINE_ActorComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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#include "Net/Core/PushModel/PushModelMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class UActorComponent;
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class UObject;
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// ********** Begin SparseDelegate FActorComponentActivatedSignature *******************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_136_DELEGATE \
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ENGINE_API void FActorComponentActivatedSignature_DelegateWrapper(const FMulticastScriptDelegate& ActorComponentActivatedSignature, UActorComponent* Component, bool bReset);
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// ********** End SparseDelegate FActorComponentActivatedSignature *********************************
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// ********** Begin SparseDelegate FActorComponentDeactivateSignature ******************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_137_DELEGATE \
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ENGINE_API void FActorComponentDeactivateSignature_DelegateWrapper(const FMulticastScriptDelegate& ActorComponentDeactivateSignature, UActorComponent* Component);
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// ********** End SparseDelegate FActorComponentDeactivateSignature ********************************
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// ********** Begin Class UActorComponent **********************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execRemoveTickPrerequisiteComponent); \
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DECLARE_FUNCTION(execRemoveTickPrerequisiteActor); \
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DECLARE_FUNCTION(execAddTickPrerequisiteComponent); \
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DECLARE_FUNCTION(execAddTickPrerequisiteActor); \
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DECLARE_FUNCTION(execSetTickGroup); \
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DECLARE_FUNCTION(execK2_DestroyComponent); \
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DECLARE_FUNCTION(execGetComponentTickInterval); \
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DECLARE_FUNCTION(execSetComponentTickIntervalAndCooldown); \
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DECLARE_FUNCTION(execSetComponentTickInterval); \
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DECLARE_FUNCTION(execIsComponentTickEnabled); \
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DECLARE_FUNCTION(execSetComponentTickEnabled); \
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DECLARE_FUNCTION(execSetIsReplicated); \
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DECLARE_FUNCTION(execSetTickableWhenPaused); \
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DECLARE_FUNCTION(execSetAutoActivate); \
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DECLARE_FUNCTION(execIsActive); \
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DECLARE_FUNCTION(execToggleActive); \
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DECLARE_FUNCTION(execSetActive); \
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DECLARE_FUNCTION(execDeactivate); \
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DECLARE_FUNCTION(execActivate); \
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DECLARE_FUNCTION(execComponentHasTag); \
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DECLARE_FUNCTION(execGetOwner); \
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DECLARE_FUNCTION(execOnRep_IsActive); \
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DECLARE_FUNCTION(execIsBeingDestroyed);
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_CALLBACK_WRAPPERS
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UActorComponent, ENGINE_API)
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struct Z_Construct_UClass_UActorComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UActorComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUActorComponent(); \
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friend struct ::Z_Construct_UClass_UActorComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UActorComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UActorComponent, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorComponent_NoRegister) \
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DECLARE_SERIALIZER(UActorComponent) \
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FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_ARCHIVESERIALIZER \
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virtual UObject* _getUObject() const override { return const_cast<UActorComponent*>(this); } \
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enum class ENetFields_Private : uint16 \
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{ \
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NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
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bReplicates=NETFIELD_REP_START, \
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bIsActive, \
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NETFIELD_REP_END=bIsActive }; \
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DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API) \
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private: \
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REPLICATED_BASE_CLASS(UActorComponent) \
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public:
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UActorComponent(UActorComponent&&) = delete; \
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UActorComponent(const UActorComponent&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorComponent); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorComponent) \
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ENGINE_API virtual ~UActorComponent();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_150_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_CALLBACK_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UActorComponent;
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// ********** End Class UActorComponent ************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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