// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/ActorComponent.h" #ifdef ENGINE_ActorComponent_generated_h #error "ActorComponent.generated.h already included, missing '#pragma once' in ActorComponent.h" #endif #define ENGINE_ActorComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" #include "Net/Core/PushModel/PushModelMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class UActorComponent; class UObject; // ********** Begin SparseDelegate FActorComponentActivatedSignature ******************************* #define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_136_DELEGATE \ ENGINE_API void FActorComponentActivatedSignature_DelegateWrapper(const FMulticastScriptDelegate& ActorComponentActivatedSignature, UActorComponent* Component, bool bReset); // ********** End SparseDelegate FActorComponentActivatedSignature ********************************* // ********** Begin SparseDelegate FActorComponentDeactivateSignature ****************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_137_DELEGATE \ ENGINE_API void FActorComponentDeactivateSignature_DelegateWrapper(const FMulticastScriptDelegate& ActorComponentDeactivateSignature, UActorComponent* Component); // ********** End SparseDelegate FActorComponentDeactivateSignature ******************************** // ********** Begin Class UActorComponent ********************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execRemoveTickPrerequisiteComponent); \ DECLARE_FUNCTION(execRemoveTickPrerequisiteActor); \ DECLARE_FUNCTION(execAddTickPrerequisiteComponent); \ DECLARE_FUNCTION(execAddTickPrerequisiteActor); \ DECLARE_FUNCTION(execSetTickGroup); \ DECLARE_FUNCTION(execK2_DestroyComponent); \ DECLARE_FUNCTION(execGetComponentTickInterval); \ DECLARE_FUNCTION(execSetComponentTickIntervalAndCooldown); \ DECLARE_FUNCTION(execSetComponentTickInterval); \ DECLARE_FUNCTION(execIsComponentTickEnabled); \ DECLARE_FUNCTION(execSetComponentTickEnabled); \ DECLARE_FUNCTION(execSetIsReplicated); \ DECLARE_FUNCTION(execSetTickableWhenPaused); \ DECLARE_FUNCTION(execSetAutoActivate); \ DECLARE_FUNCTION(execIsActive); \ DECLARE_FUNCTION(execToggleActive); \ DECLARE_FUNCTION(execSetActive); \ DECLARE_FUNCTION(execDeactivate); \ DECLARE_FUNCTION(execActivate); \ DECLARE_FUNCTION(execComponentHasTag); \ DECLARE_FUNCTION(execGetOwner); \ DECLARE_FUNCTION(execOnRep_IsActive); \ DECLARE_FUNCTION(execIsBeingDestroyed); #define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_CALLBACK_WRAPPERS #define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UActorComponent, ENGINE_API) struct Z_Construct_UClass_UActorComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UActorComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUActorComponent(); \ friend struct ::Z_Construct_UClass_UActorComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UActorComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UActorComponent, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorComponent_NoRegister) \ DECLARE_SERIALIZER(UActorComponent) \ FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_ARCHIVESERIALIZER \ virtual UObject* _getUObject() const override { return const_cast(this); } \ enum class ENetFields_Private : uint16 \ { \ NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \ bReplicates=NETFIELD_REP_START, \ bIsActive, \ NETFIELD_REP_END=bIsActive }; \ DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API) \ private: \ REPLICATED_BASE_CLASS(UActorComponent) \ public: #define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UActorComponent(UActorComponent&&) = delete; \ UActorComponent(const UActorComponent&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorComponent); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorComponent) \ ENGINE_API virtual ~UActorComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_150_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UActorComponent; // ********** End Class UActorComponent ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS