62 lines
3.0 KiB
C
62 lines
3.0 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "DatasmithSceneActor.h"
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#ifdef DATASMITHCONTENT_DatasmithSceneActor_generated_h
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#error "DatasmithSceneActor.generated.h already included, missing '#pragma once' in DatasmithSceneActor.h"
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#endif
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#define DATASMITHCONTENT_DatasmithSceneActor_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class ADatasmithSceneActor *****************************************************
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struct Z_Construct_UClass_ADatasmithSceneActor_Statics;
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DATASMITHCONTENT_API UClass* Z_Construct_UClass_ADatasmithSceneActor_NoRegister();
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#define FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h_16_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesADatasmithSceneActor(); \
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friend struct ::Z_Construct_UClass_ADatasmithSceneActor_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend DATASMITHCONTENT_API UClass* ::Z_Construct_UClass_ADatasmithSceneActor_NoRegister(); \
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public: \
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DECLARE_CLASS2(ADatasmithSceneActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/DatasmithContent"), Z_Construct_UClass_ADatasmithSceneActor_NoRegister) \
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DECLARE_SERIALIZER(ADatasmithSceneActor)
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#define FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h_16_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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ADatasmithSceneActor(ADatasmithSceneActor&&) = delete; \
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ADatasmithSceneActor(const ADatasmithSceneActor&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(DATASMITHCONTENT_API, ADatasmithSceneActor); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ADatasmithSceneActor); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(ADatasmithSceneActor) \
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DATASMITHCONTENT_API virtual ~ADatasmithSceneActor();
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#define FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h_13_PROLOG
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#define FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h_16_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h_16_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h_16_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ADatasmithSceneActor;
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// ********** End Class ADatasmithSceneActor *******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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