// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "DatasmithSceneActor.h" #ifdef DATASMITHCONTENT_DatasmithSceneActor_generated_h #error "DatasmithSceneActor.generated.h already included, missing '#pragma once' in DatasmithSceneActor.h" #endif #define DATASMITHCONTENT_DatasmithSceneActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ADatasmithSceneActor ***************************************************** struct Z_Construct_UClass_ADatasmithSceneActor_Statics; DATASMITHCONTENT_API UClass* Z_Construct_UClass_ADatasmithSceneActor_NoRegister(); #define FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h_16_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesADatasmithSceneActor(); \ friend struct ::Z_Construct_UClass_ADatasmithSceneActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend DATASMITHCONTENT_API UClass* ::Z_Construct_UClass_ADatasmithSceneActor_NoRegister(); \ public: \ DECLARE_CLASS2(ADatasmithSceneActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/DatasmithContent"), Z_Construct_UClass_ADatasmithSceneActor_NoRegister) \ DECLARE_SERIALIZER(ADatasmithSceneActor) #define FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h_16_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ ADatasmithSceneActor(ADatasmithSceneActor&&) = delete; \ ADatasmithSceneActor(const ADatasmithSceneActor&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(DATASMITHCONTENT_API, ADatasmithSceneActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ADatasmithSceneActor); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(ADatasmithSceneActor) \ DATASMITHCONTENT_API virtual ~ADatasmithSceneActor(); #define FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h_13_PROLOG #define FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h_16_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h_16_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h_16_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ADatasmithSceneActor; // ********** End Class ADatasmithSceneActor ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS