Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_ProfilingBracket.generated.h

117 lines
5.0 KiB
C
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Debug/RigUnit_ProfilingBracket.h"
#ifdef CONTROLRIG_RigUnit_ProfilingBracket_generated_h
#error "RigUnit_ProfilingBracket.generated.h already included, missing '#pragma once' in RigUnit_ProfilingBracket.h"
#endif
#define CONTROLRIG_RigUnit_ProfilingBracket_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_StartProfilingTimer **************************************
struct Z_Construct_UScriptStruct_FRigUnit_StartProfilingTimer_Statics;
#define FRigUnit_StartProfilingTimer_Execute() \
void FRigUnit_StartProfilingTimer::StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_ProfilingBracket_h_16_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_StartProfilingTimer_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[0].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
DebugDrawSettings \
); \
} \
typedef FRigVMFunction_DebugBaseMutable Super;
struct FRigUnit_StartProfilingTimer;
// ********** End ScriptStruct FRigUnit_StartProfilingTimer ****************************************
// ********** Begin ScriptStruct FRigUnit_EndProfilingTimer ****************************************
struct Z_Construct_UScriptStruct_FRigUnit_EndProfilingTimer_Statics;
#define FRigUnit_EndProfilingTimer_Execute() \
void FRigUnit_EndProfilingTimer::StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const int32 NumberOfMeasurements, \
const FString& Prefix, \
float& AccumulatedTime, \
int32& MeasurementsLeft, \
bool& bIsInitialized, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_ProfilingBracket_h_32_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_EndProfilingTimer_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const int32 NumberOfMeasurements, \
const FString& Prefix, \
float& AccumulatedTime, \
int32& MeasurementsLeft, \
bool& bIsInitialized, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const int32 NumberOfMeasurements = *(int32*)RigVMMemoryHandles[0].GetInputData(); \
const FString& Prefix = *(FString*)RigVMMemoryHandles[1].GetInputData(); \
float& AccumulatedTime = *(float*)RigVMMemoryHandles[2].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
int32& MeasurementsLeft = *(int32*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
bool& bIsInitialized = *(bool*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[5].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
NumberOfMeasurements, \
Prefix, \
AccumulatedTime, \
MeasurementsLeft, \
bIsInitialized, \
DebugDrawSettings \
); \
} \
typedef FRigVMFunction_DebugBaseMutable Super;
struct FRigUnit_EndProfilingTimer;
// ********** End ScriptStruct FRigUnit_EndProfilingTimer ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_ProfilingBracket_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS