// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Debug/RigUnit_ProfilingBracket.h" #ifdef CONTROLRIG_RigUnit_ProfilingBracket_generated_h #error "RigUnit_ProfilingBracket.generated.h already included, missing '#pragma once' in RigUnit_ProfilingBracket.h" #endif #define CONTROLRIG_RigUnit_ProfilingBracket_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_StartProfilingTimer ************************************** struct Z_Construct_UScriptStruct_FRigUnit_StartProfilingTimer_Statics; #define FRigUnit_StartProfilingTimer_Execute() \ void FRigUnit_StartProfilingTimer::StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_ProfilingBracket_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_StartProfilingTimer_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[0].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ DebugDrawSettings \ ); \ } \ typedef FRigVMFunction_DebugBaseMutable Super; struct FRigUnit_StartProfilingTimer; // ********** End ScriptStruct FRigUnit_StartProfilingTimer **************************************** // ********** Begin ScriptStruct FRigUnit_EndProfilingTimer **************************************** struct Z_Construct_UScriptStruct_FRigUnit_EndProfilingTimer_Statics; #define FRigUnit_EndProfilingTimer_Execute() \ void FRigUnit_EndProfilingTimer::StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const int32 NumberOfMeasurements, \ const FString& Prefix, \ float& AccumulatedTime, \ int32& MeasurementsLeft, \ bool& bIsInitialized, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_ProfilingBracket_h_32_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_EndProfilingTimer_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const int32 NumberOfMeasurements, \ const FString& Prefix, \ float& AccumulatedTime, \ int32& MeasurementsLeft, \ bool& bIsInitialized, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const int32 NumberOfMeasurements = *(int32*)RigVMMemoryHandles[0].GetInputData(); \ const FString& Prefix = *(FString*)RigVMMemoryHandles[1].GetInputData(); \ float& AccumulatedTime = *(float*)RigVMMemoryHandles[2].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& MeasurementsLeft = *(int32*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ bool& bIsInitialized = *(bool*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[5].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ NumberOfMeasurements, \ Prefix, \ AccumulatedTime, \ MeasurementsLeft, \ bIsInitialized, \ DebugDrawSettings \ ); \ } \ typedef FRigVMFunction_DebugBaseMutable Super; struct FRigUnit_EndProfilingTimer; // ********** End ScriptStruct FRigUnit_EndProfilingTimer ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_ProfilingBracket_h PRAGMA_ENABLE_DEPRECATION_WARNINGS