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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_MultiFABRIK.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_MultiFABRIK.h"
#ifdef CONTROLRIG_RigUnit_MultiFABRIK_generated_h
#error "RigUnit_MultiFABRIK.generated.h already included, missing '#pragma once' in RigUnit_MultiFABRIK.h"
#endif
#define CONTROLRIG_RigUnit_MultiFABRIK_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_MultiFABRIK_WorkData *************************************
struct Z_Construct_UScriptStruct_FRigUnit_MultiFABRIK_WorkData_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_MultiFABRIK_h_86_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_MultiFABRIK_WorkData_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_MultiFABRIK_WorkData;
// ********** End ScriptStruct FRigUnit_MultiFABRIK_WorkData ***************************************
// ********** Begin ScriptStruct FRigUnit_MultiFABRIK_EndEffector **********************************
struct Z_Construct_UScriptStruct_FRigUnit_MultiFABRIK_EndEffector_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_MultiFABRIK_h_105_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_MultiFABRIK_EndEffector_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_MultiFABRIK_EndEffector;
// ********** End ScriptStruct FRigUnit_MultiFABRIK_EndEffector ************************************
// ********** Begin ScriptStruct FRigUnit_MultiFABRIK **********************************************
struct Z_Construct_UScriptStruct_FRigUnit_MultiFABRIK_Statics;
#define FRigUnit_MultiFABRIK_Execute() \
void FRigUnit_MultiFABRIK::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& RootBone, \
const TArrayView<const FRigUnit_MultiFABRIK_EndEffector>& Effectors, \
const float Precision, \
const bool bPropagateToChildren, \
const int32 MaxIterations, \
FRigUnit_MultiFABRIK_WorkData& WorkData, \
bool& bIsInitialized \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_MultiFABRIK_h_126_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_MultiFABRIK_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& RootBone, \
const TArrayView<const FRigUnit_MultiFABRIK_EndEffector>& Effectors, \
const float Precision, \
const bool bPropagateToChildren, \
const int32 MaxIterations, \
FRigUnit_MultiFABRIK_WorkData& WorkData, \
bool& bIsInitialized \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& RootBone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
TArray<FRigUnit_MultiFABRIK_EndEffector>& Effectors = *(TArray<FRigUnit_MultiFABRIK_EndEffector>*)RigVMMemoryHandles[1].GetInputData(); \
const float Precision = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
const int32 MaxIterations = *(int32*)RigVMMemoryHandles[4].GetInputData(); \
FRigUnit_MultiFABRIK_WorkData& WorkData = *(FRigUnit_MultiFABRIK_WorkData*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
bool& bIsInitialized = *(bool*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
RootBone, \
Effectors, \
Precision, \
bPropagateToChildren, \
MaxIterations, \
WorkData, \
bIsInitialized \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_MultiFABRIK;
// ********** End ScriptStruct FRigUnit_MultiFABRIK ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_MultiFABRIK_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS