// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_MultiFABRIK.h" #ifdef CONTROLRIG_RigUnit_MultiFABRIK_generated_h #error "RigUnit_MultiFABRIK.generated.h already included, missing '#pragma once' in RigUnit_MultiFABRIK.h" #endif #define CONTROLRIG_RigUnit_MultiFABRIK_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_MultiFABRIK_WorkData ************************************* struct Z_Construct_UScriptStruct_FRigUnit_MultiFABRIK_WorkData_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_MultiFABRIK_h_86_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_MultiFABRIK_WorkData_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigUnit_MultiFABRIK_WorkData; // ********** End ScriptStruct FRigUnit_MultiFABRIK_WorkData *************************************** // ********** Begin ScriptStruct FRigUnit_MultiFABRIK_EndEffector ********************************** struct Z_Construct_UScriptStruct_FRigUnit_MultiFABRIK_EndEffector_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_MultiFABRIK_h_105_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_MultiFABRIK_EndEffector_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigUnit_MultiFABRIK_EndEffector; // ********** End ScriptStruct FRigUnit_MultiFABRIK_EndEffector ************************************ // ********** Begin ScriptStruct FRigUnit_MultiFABRIK ********************************************** struct Z_Construct_UScriptStruct_FRigUnit_MultiFABRIK_Statics; #define FRigUnit_MultiFABRIK_Execute() \ void FRigUnit_MultiFABRIK::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& RootBone, \ const TArrayView& Effectors, \ const float Precision, \ const bool bPropagateToChildren, \ const int32 MaxIterations, \ FRigUnit_MultiFABRIK_WorkData& WorkData, \ bool& bIsInitialized \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_MultiFABRIK_h_126_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_MultiFABRIK_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& RootBone, \ const TArrayView& Effectors, \ const float Precision, \ const bool bPropagateToChildren, \ const int32 MaxIterations, \ FRigUnit_MultiFABRIK_WorkData& WorkData, \ bool& bIsInitialized \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& RootBone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ TArray& Effectors = *(TArray*)RigVMMemoryHandles[1].GetInputData(); \ const float Precision = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[3].GetInputData(); \ const int32 MaxIterations = *(int32*)RigVMMemoryHandles[4].GetInputData(); \ FRigUnit_MultiFABRIK_WorkData& WorkData = *(FRigUnit_MultiFABRIK_WorkData*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ bool& bIsInitialized = *(bool*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ RootBone, \ Effectors, \ Precision, \ bPropagateToChildren, \ MaxIterations, \ WorkData, \ bIsInitialized \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_MultiFABRIK; // ********** End ScriptStruct FRigUnit_MultiFABRIK ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_MultiFABRIK_h PRAGMA_ENABLE_DEPRECATION_WARNINGS