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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_IsInteracting.generated.h

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Execution/RigUnit_IsInteracting.h"
#ifdef CONTROLRIG_RigUnit_IsInteracting_generated_h
#error "RigUnit_IsInteracting.generated.h already included, missing '#pragma once' in RigUnit_IsInteracting.h"
#endif
#define CONTROLRIG_RigUnit_IsInteracting_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_IsInteracting ********************************************
struct Z_Construct_UScriptStruct_FRigUnit_IsInteracting_Statics;
#define FRigUnit_IsInteracting_Execute() \
void FRigUnit_IsInteracting::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
bool& bIsInteracting, \
bool& bIsTranslating, \
bool& bIsRotating, \
bool& bIsScaling, \
TArray<FRigElementKey>& Items \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_IsInteracting_h_17_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_IsInteracting_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
bool& bIsInteracting, \
bool& bIsTranslating, \
bool& bIsRotating, \
bool& bIsScaling, \
TArray<FRigElementKey>& Items \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
bool& bIsInteracting = *(bool*)RigVMMemoryHandles[0].GetOutputData(); \
bool& bIsTranslating = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \
bool& bIsRotating = *(bool*)RigVMMemoryHandles[2].GetOutputData(); \
bool& bIsScaling = *(bool*)RigVMMemoryHandles[3].GetOutputData(); \
TArray<FRigElementKey>& Items = *(TArray<FRigElementKey>*)RigVMMemoryHandles[4].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
bIsInteracting, \
bIsTranslating, \
bIsRotating, \
bIsScaling, \
Items \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_IsInteracting;
// ********** End ScriptStruct FRigUnit_IsInteracting **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_IsInteracting_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS