// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Execution/RigUnit_IsInteracting.h" #ifdef CONTROLRIG_RigUnit_IsInteracting_generated_h #error "RigUnit_IsInteracting.generated.h already included, missing '#pragma once' in RigUnit_IsInteracting.h" #endif #define CONTROLRIG_RigUnit_IsInteracting_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_IsInteracting ******************************************** struct Z_Construct_UScriptStruct_FRigUnit_IsInteracting_Statics; #define FRigUnit_IsInteracting_Execute() \ void FRigUnit_IsInteracting::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ bool& bIsInteracting, \ bool& bIsTranslating, \ bool& bIsRotating, \ bool& bIsScaling, \ TArray& Items \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_IsInteracting_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_IsInteracting_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ bool& bIsInteracting, \ bool& bIsTranslating, \ bool& bIsRotating, \ bool& bIsScaling, \ TArray& Items \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ bool& bIsInteracting = *(bool*)RigVMMemoryHandles[0].GetOutputData(); \ bool& bIsTranslating = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \ bool& bIsRotating = *(bool*)RigVMMemoryHandles[2].GetOutputData(); \ bool& bIsScaling = *(bool*)RigVMMemoryHandles[3].GetOutputData(); \ TArray& Items = *(TArray*)RigVMMemoryHandles[4].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ bIsInteracting, \ bIsTranslating, \ bIsRotating, \ bIsScaling, \ Items \ ); \ } \ typedef FRigUnit Super; struct FRigUnit_IsInteracting; // ********** End ScriptStruct FRigUnit_IsInteracting ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_IsInteracting_h PRAGMA_ENABLE_DEPRECATION_WARNINGS