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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_FindClosestItem.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Hierarchy/RigUnit_FindClosestItem.h"
#ifdef CONTROLRIG_RigUnit_FindClosestItem_generated_h
#error "RigUnit_FindClosestItem.generated.h already included, missing '#pragma once' in RigUnit_FindClosestItem.h"
#endif
#define CONTROLRIG_RigUnit_FindClosestItem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_FindClosestItem ******************************************
struct Z_Construct_UScriptStruct_FRigUnit_FindClosestItem_Statics;
#define FRigUnit_FindClosestItem_Execute() \
void FRigUnit_FindClosestItem::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const TArrayView<const FRigElementKey>& Items, \
const FVector& Point, \
FRigElementKey& Item, \
TArray<FCachedRigElement>& CachedItems \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_FindClosestItem_h_13_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_FindClosestItem_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const TArrayView<const FRigElementKey>& Items, \
const FVector& Point, \
FRigElementKey& Item, \
TArray<FCachedRigElement>& CachedItems \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
TArray<FRigElementKey>& Items = *(TArray<FRigElementKey>*)RigVMMemoryHandles[0].GetInputData(); \
const FVector& Point = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \
FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[2].GetOutputData(); \
TArray<FCachedRigElement>& CachedItems = *(TArray<FCachedRigElement>*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Items, \
Point, \
Item, \
CachedItems \
); \
} \
typedef FRigUnitMutable Super;
struct FRigUnit_FindClosestItem;
// ********** End ScriptStruct FRigUnit_FindClosestItem ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_FindClosestItem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS