// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Hierarchy/RigUnit_FindClosestItem.h" #ifdef CONTROLRIG_RigUnit_FindClosestItem_generated_h #error "RigUnit_FindClosestItem.generated.h already included, missing '#pragma once' in RigUnit_FindClosestItem.h" #endif #define CONTROLRIG_RigUnit_FindClosestItem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_FindClosestItem ****************************************** struct Z_Construct_UScriptStruct_FRigUnit_FindClosestItem_Statics; #define FRigUnit_FindClosestItem_Execute() \ void FRigUnit_FindClosestItem::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const TArrayView& Items, \ const FVector& Point, \ FRigElementKey& Item, \ TArray& CachedItems \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_FindClosestItem_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_FindClosestItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const TArrayView& Items, \ const FVector& Point, \ FRigElementKey& Item, \ TArray& CachedItems \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ TArray& Items = *(TArray*)RigVMMemoryHandles[0].GetInputData(); \ const FVector& Point = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \ FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[2].GetOutputData(); \ TArray& CachedItems = *(TArray*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Items, \ Point, \ Item, \ CachedItems \ ); \ } \ typedef FRigUnitMutable Super; struct FRigUnit_FindClosestItem; // ********** End ScriptStruct FRigUnit_FindClosestItem ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_FindClosestItem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS